Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

npc ▢ brie
[ Someone's being pretty proactive about the wild boars in the area. At first it was for more practical reasons, but then Brie happened to see that what she was told would happen was, indeed, happening: new people. God damn it.
It's not that they'll be inherently useful to her, but she knows that how useful they are to her isn't what anyone else on the stupid island cares about. "Make sure nothing kills the new people, Brie." "Make sure YOU don't kill the new people, Brie." And then Genette didn't take it kindly when she sarcastically referred to her; "I'll try, mom."
Brie's instinct is to pierce the shit out of you, newbie -- right through the chest and attach you to one of those skinny trees. Instead a simple hand motion sends an apparating sword right through the neck of a grunting boar. You're welcome. ]
c; an undisclosed location within the house
[ Those pin cameras? Brie stole a shit-ton of them when they were traveling through a more technologically advanced world. You may not have found one yet, but the person looking around on the monitor tablet has certainly found you.
She's not used to having to explain this whole thing to other people, but the confused look you have on your face while you're trying to figure out where the fuck those voices are coming from is driving her crazy. Time to introduce them to some telepathy. ]
Hey you. [ She says something specific pertaining to your location -- yeah you. ] Stand still for a second and listen to me.
f; the beach
[ Today has certainly been a day full of new people. It's hard to say how many, but even one more is too many in her book. One thing Brie will say is that if they're going to be here from now on, they damn sure better know how to use their magic.
She herself already learned the hard way that you better have them mastered before you're whisked away anywhere. ]
So what kind of magic did you end up with, huh? Or is it one of the shitty ones where you can't show me? [ It's not like healing or mind reading isn't useful, but she can admit that magic you can see is at least cool. ]
a
That wasn't necessary.
[ ...He also doesn't like being the New Kid. Which he's totally being right now. He's so a 30-something year old New Kid. ]
no subject
It's not like that's the only one out here. Let's see how you handle another one if you're so boar savvy.
[There's plenty in the forest, after all. All snorting and grunting and thrashing their heads about with their dull - yet dangerous - fangs.]
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Boar-savvy? I think I'll leave that title in your hands.
[ Besides, he's got more important questions right now, such as-- ]
Can you eat these things?
[ Well, okay, he has other questions too, but let's start with basic survival. ]
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F
I can show you! It's--hold on-- [Give her a second... Come on... Ariri makes this look so easy... There! A little ball of water appears in her hand. It's maybe enough to fill half a glass of water.] There!
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Sooooooo you can fill glasses of water? Or I guess drown a mouse if you wanted to.
[Way to go talking about killing animals in front of a kid, but her perception of death and violence might be a liiiiitleskewed.]
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f
...I had my own magic. You took it away.
[He hasn't really tried to play with his new toy just yet. Just gonna sadly chomp down on this jerky and wish he would sink into the earth and end up in either the afterlife or back at the tank.]
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I didn't take shit from anybody. Any magic you had being gone is probably the least of your problems now. [She gives Lalli a look of study, trying to see if she can size up exactly where he's from or what his deal is. Man, people from different dimensions and shit are hard to read.]
...Unless your magic could strangle a guy or something. That disappearing would be disappointing.
no subject
I can do that myself.
[with his noodle arms
But she says it wasn't her... He doesn't see the point in lying about that, since anyone who could sever him from his gods was clearly powerful enough to squash any rebellion that would come around from admitting magic theft. Lalli's tension eases up the slightest bit.]
...It says to reach for the power. I can't reach...not where my magic is. Was. It's too weird.
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c
Y-yes! [ She freezes and straightens up immediately, and her cheeks flush as she realizes she answered aloud by mistake. Furrowing her brows, she tries to concentrate. ] Ah, I mean... yes...? Is something wrong? [ Nevermind how weird this all is or that she has no idea who she's communicating with; her instinct is to wonder if this person needs help with something. She is a school prefect, after all! ]
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You tell me. You're the kidnapping victim here, aren't you?
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[ Admittedly, she's not sure what else it could be, but she didn't want to jump to conclusions, especially ones that are as upsetting as being kidnapped. She falls silent, her mind going blank as a feeling of dread starts to set in, until she notices something about that phrasing. ]
Wait... aren't you a victim, too?
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c
his reply is stiff, wary and perfectly clear -- though with some odd strain to it, like he's trying to use another avenue of telepathy that simply isn't working right now rather than the one that's available.]
Who are you and why are you watching me?
[he also keeps slowly moving around the huts instead of obeying her and standing still, scanning around himself without trying to make it super obvious that's what he's doing, eyes darting from side to side. he does look incredibly tense, though.]
no subject
Watching you is kinda my job. I get the title of "Newbie-Sitter" so you guys don't drown or get mauled by a boar or something.
Also you're in my house so I feel entitled to see who's snooping through my shit.
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c
then, without bothering to overthink it, he just thinks back at it to see if that works. ]
What's up?
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I just polished off a bag of chips and I can't decide which flavor to eat next since I have hundreds of bags in my hidden fast food treasure cave. [She thinks this while gnawing on her last piece of stale ass boar jerky.]
What's up with you.
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c.
--Okay.
[Standing still, obligingly, though his head still twists and turns to look around the room he's in before switching over to telepathy too.]
I'm listening...? Who are you?
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This is your captain speaking, new kid. State your name and business.
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F (to pay respects)
[Still, he would let his barbs recede for the rest of the conversation. After all, he wasn't certain who he was dealing with and he was lacking most of his arsenal to defend himself. Though, with what was missing, something else was gained in its place. But he wasn't exactly focused on what that something was.]
no subject
Cute story, dude. I'm not the one you want to file your complain with. The whole missing magic shit ain't up to me; I don't pretend to understand how most of it all works.
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f
[He's curious about many things but before he gets there,]
What about you?
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That.
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F
I think I need some friends, first.
[Looking up, he shrugs at Brie and goes back through his bag. It sounds inconvenient since people here aren't the most friendly, but he'll deal with that later.]
What about you?
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But nice try deflecting, though.
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