Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

no subject
I didn't take shit from anybody. Any magic you had being gone is probably the least of your problems now. [She gives Lalli a look of study, trying to see if she can size up exactly where he's from or what his deal is. Man, people from different dimensions and shit are hard to read.]
...Unless your magic could strangle a guy or something. That disappearing would be disappointing.
no subject
I can do that myself.
[with his noodle arms
But she says it wasn't her... He doesn't see the point in lying about that, since anyone who could sever him from his gods was clearly powerful enough to squash any rebellion that would come around from admitting magic theft. Lalli's tension eases up the slightest bit.]
...It says to reach for the power. I can't reach...not where my magic is. Was. It's too weird.
no subject
I'm usually not so curious but I'm not really used to the whole mage thing yet - well, people being all magic and shit before they get here.
Anyway, what kind of magic are we talking about, here? I kinda need to know what I'm workin' with.
[The magic thing isn't up her alley but she has been informed that a person's propensity for magic means a lot when it comes to what they're now working with.]
no subject
...From home? Or here?
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Super strength? [Looking him up and down........nah probably not that.] X-ray vision? Some other comic book B.S.? Not that that's a bad thing; it's probably better than some of the straws people draw.
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...Spirits. I could see, talk, and interact with them. My spells were prayers to the gods, so they got answered in different ways. Mages can do a lot of things. I don't know what a comic book is.
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Talking to ghosts isn't the worst thing in the world. Neither is talking to Gods, so I get being bummed about losing that. [That's very oversimplified but wtf does she even know.] And don't worry about the comic book thing, they're valuable but most of them are kind of garbage.
no subject
...Mrh.
[Like. It's not at all sunshine and funtimes, but it didn't change the fact that this was something he'd had with him since birth. It was his blood, and having it snatched away from him wasn't just losing some power or trick. It was losing part of himself.
But he won't tell her that. He probably won't tell anyone that for a long while.]
I can't make part of my soul come out either, but I can still feel it there, so I guess I won't die. [right now it doesn't seem so bad]
no subject
[boy what the fuck does that even mean] I'm 80% sure that's supposed to stay in your body.
no subject
[Words??? He hunches over some and traces his finger in the sand to draw out a human figure.]
There are three parts. One is like a guardian. Mages... Powerful ones can ask it to come out for things like protection, or stuff. [He adds a circle around the figure's chest, then puts another circle off to the side.] But if it goes away, it's bad. It is supposed to stay.
[So it's better that he could feel it nestled in there still, but he's still bummed out.]
no subject
Okay...so if you say you can't make it come out, that means you know you used to be able to, right? That means you're powerful.
That's kinda what I'm trying to figure out here, even if the Gods thing is kind of a hint.
no subject
Hn.
[He used to think so. He tried so hard to be, even in the times he'd almost died for it. But every time he stepped up to the challenge, something came crashing down around him, and he was never able to really help anyone...
Are you less weak this time?
He'd come so close to not failing. Coming close doesn't mean anything, in the end.]
I could, yes.
[There.]
no subject
Ooooooookay, so I'm right. You don't have to be modest, this is important shit here. The good news is since you're powerful, the whole telepathy thing won't make you want to take an ice pick to your brain. Not for very long, anyway.
I'm supposed to tell you that [not explicitly THAT] just in case you think you should try. It'll die down pretty quick once your mind gets acclimated.
no subject
Mrrrh. I'm not stupid, I wouldn't do that.
[That would just kill him? He's given up and accepted death, not decided to die.]
Someone told me how to make it...stop being so loud, already. It shouldn't be a problem.
no subject
That's good then. I know from personal experience when you've got a telepath that won't shut the fuck up, it can drive you insane. Annnnd now there's a whole bunch of them running around. So that's fun.
no subject
[Thanks for being a sensible person, Brie.]
no subject
They'll figure it out eventually. Between you and me, with the telepathy screaming and magic practice nonsense for the next couple days, my patience is gonna run out reeeeal quick, though.
no subject
We could knife fight, if you want. Since I can't get to the new magic yet.
[he honestly doesn't know if this is a real suggestion or not]
no subject
[what kind of world do you even come from]
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[this is totally fine...?]
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Thanks for the offer? [Sincerely, even if you're fighty little rascal.] Fighting's just not a fun pastime to me. That's what stress eating's for.
no subject
[Maybe he won't make the same offer to other people, though... Thank you for this lesson, mysterious magic lady. Have a chunk of jerky tossed your way.]
I don't do that. There's too much gross food.
no subject
Not every world is fucked up like that, it's okay. I'm sure there's some knife fight world where you have to duel to pay for movie tickets or something else benign, but that's fucked up in a different kind of way.
Also, you don't stress eat gross food. [Biting into the alien boar meat she has indeed stress binged many a time before.] Just the good shit. If you have it, anyway.
no subject
Ah. Like...cookies. Or good bread.
no subject
[She's excited she can finally share a Junk Food Conquest.]
One time I was in this one world, right? It was pretty boring, except they have these huge open air markets where they sell all kinds of food and shit. They were on water boats; it's weird.
This one lady made these cookies out of some spice or something with a fruit frosting...I stole like 10 baskets of those. I wanted to take more but it's one of those cities where they try to hack off your limbs for stealing or fighting, you know? This lady started getting really suspicious, and I wasn't about lose an arm for something like that.
[It would have maybe been worth it in the end though...damn, she wants food that isn't crab or boar.] I would knife fight anybody for a cookie right now.
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