Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

no subject
Thanks for the offer? [Sincerely, even if you're fighty little rascal.] Fighting's just not a fun pastime to me. That's what stress eating's for.
no subject
[Maybe he won't make the same offer to other people, though... Thank you for this lesson, mysterious magic lady. Have a chunk of jerky tossed your way.]
I don't do that. There's too much gross food.
no subject
Not every world is fucked up like that, it's okay. I'm sure there's some knife fight world where you have to duel to pay for movie tickets or something else benign, but that's fucked up in a different kind of way.
Also, you don't stress eat gross food. [Biting into the alien boar meat she has indeed stress binged many a time before.] Just the good shit. If you have it, anyway.
no subject
Ah. Like...cookies. Or good bread.
no subject
[She's excited she can finally share a Junk Food Conquest.]
One time I was in this one world, right? It was pretty boring, except they have these huge open air markets where they sell all kinds of food and shit. They were on water boats; it's weird.
This one lady made these cookies out of some spice or something with a fruit frosting...I stole like 10 baskets of those. I wanted to take more but it's one of those cities where they try to hack off your limbs for stealing or fighting, you know? This lady started getting really suspicious, and I wasn't about lose an arm for something like that.
[It would have maybe been worth it in the end though...damn, she wants food that isn't crab or boar.] I would knife fight anybody for a cookie right now.
no subject
...They don't have them in this...world?
[He's trying to keep up... It's tough when so far the world around him had only given him a headache, some weird thing in his chest, and some jerky.]
no subject
You have to go off-rock for anything good. I try to bring back as much foodstuffs as I can find when we go exploring but I'm just one person, y'know?
[Now that there are more people, she can establish a Food Hoarding Brigade.]
no subject
Will we get to do that soon? Go to someplace else...?
[For food or...maybe his home. That might be too convenient. There's no way it would happen for him.]
no subject
[Sorry she can't be of more help, knife dude.]
no subject
[This is not at all what he wanted to hear, and he'd even lowered his standards quite a bit. How crushing...]
Do you have anything useful to tell me? Who are you?
[BECAUSE OOPS]
no subject
I'm Brie. I'm kind of like...your boss? [Yes, that's what she'll tell people.] Your boss-slash-babysitter.
I think I've been pretty useful, thus far. If you want the meat of the info, you have to wait until nightfall. I think I wanna know some of the same shit you wanna know, anyway.
no subject
[So just shut up and be superior all the time, apparently.]
Mrrrh... Why? Do you have a scout coming back then?
no subject
[Is that a loophole that works??]
Definitely not a scout. She's more like a healer -- oh, you know how you could "talk to the gods?" [There's air quotes there because fuck if she knows what that really means] She can kiiiiind of do that too.
no subject
[You can't boss him around!!! Like...a babysitter!]
Ah. A mage. [just...go with it...] I've only met one foreign mage and he was really stupid and annoying. What's yours supposed to be like?
no subject
Uh...I don't know about mage. [She's not going with it.] But she's certainly foreign and kind of stupid, so I guess the same thing? We don't see eye to eye on a lot of stuff.
no subject
Pfh.
[Well... He's not looking forward to meeting this not-mage person, even if Brie isn't exactly his best best friend. He could probably trust her opinion when it came to idiots.]
...This is stupid.
no subject
[Some stuff is definitely stupid, but her opinion is skewed a little.] I guess it depends on where you come from. If anything, I think she's more likely to see eye-to-eye with you on how shitty the situation is.
no subject
Do you like it here? But it's gross, and ugly, and scary.
no subject
I wouldn't go that far. Let's just say it's preferable. Magic's advantageous, and everything. There's a consistent food source. I could be worse places, I guess that's what I'm trying to say.
no subject
[It's much too early for him to be seeing any positives about this situation.]
She better know something. I want to go home. Bad or not, I have people I need to be with.