Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

a
That wasn't necessary.
[ ...He also doesn't like being the New Kid. Which he's totally being right now. He's so a 30-something year old New Kid. ]
no subject
It's not like that's the only one out here. Let's see how you handle another one if you're so boar savvy.
[There's plenty in the forest, after all. All snorting and grunting and thrashing their heads about with their dull - yet dangerous - fangs.]
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Boar-savvy? I think I'll leave that title in your hands.
[ Besides, he's got more important questions right now, such as-- ]
Can you eat these things?
[ Well, okay, he has other questions too, but let's start with basic survival. ]
no subject
Yeah, you can eat 'em. If you're not gonna kill them for safety, you might as well kill one or two for food.
We kind of work on a "you eat what you kill" system here. [That wasn't true until she made it up. It's a new rule. Starting right now.]
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When she mentions the rule, Qrow lowers his flask and arches an eyebrow. ]
Is that right? And who exactly are this "we"?
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Me and my army of devil minions. Just in case you were getting any big ideas.
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I just want some answers, that's all. If I get any big ideas, I'll be happy to meet your devil minions. They sound like a lovely bunch.
no subject
Okay. Shoot.
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Let's start with names, and then if it's not too hard for you, maybe the name of this place too. You may have noticed I'm not from... around here.
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[Back to only responding to him verbally, though she is quickly glancing up at him to make sure he's not making any sudden movements. Men of a particular age are automatically on her Do Not Trust list.]
You can just go ahead and call me The Demon Master. This place doesn't have a name, it's just...I don't know, The Place.
no subject
[ As far as sudden movements go, he does indeed draw his big blade and doesn't hesitate in approaching the "Demon Master". However, his gaze is fixed on something that's beyond her, like the boar that suddenly started charging in their direction.
Will she stand still, move aside, or do something completely different altogether? ]
no subject
It doesn't take but a split second to conjure a bevvy of about 10 swords in the air while giving Qrow a scathing look. ]
If that's meant for me, you'd better think twice before you move again.
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[ God, how can someone be more difficult than him!! Demon Master or no, Qrow is compelled to help her by virtue of being a dutiful Huntsman, even though there's an obvious difference in power between them. For starters, he hasn't felt his own Aura ever since he arrived here and he's well aware she could tear him to shreds with those swords.
Mistakenly, Qrow also believes the misfortune that he brings upon others is also at play here, meaning if the boar does anything to the young woman and her attacks somehow miss it, that will be because of his "blessing".
He'll take the risk of being skewered and make his move, which is by spinning right past her and slicing the boar. The swing of his blade is fast enough that it also sends the animal flying against a tree as it's cut in half. Whoops... he normally does this against monsters and not animals. ]
... You can call me Boar Slayer.
no subject
She turns around in time to see and hear the grossly wet thud of half a boar hitting the tree while the other hits the ground. This one is indeed boar-savvy.]
Well look at that. [Her other swords fall softly into the Earth, not currently needed.] You get to eat tonight.
no subject
I take it you're not going to share yours.
[ It's said flatly, like he never really believed that she would. ]
no subject
[There's no apology for attempting to shank you through the leg, either.]
Share yours if you want, I'm not gonna stop you.
no subject
[ Also, apologies are overrated. ]
Thank you for not stopping me from sharing my boar, Demon Master, I don't know how I would have lived with myself.
no subject
There's still currently the task at hand: taking this big pig back to her humble abode. Well, if she's going that way. ]
Are you also an expert explorer, or do you need guidance bringing your split dinner to base camp?
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Finding places has never been a problem, but since you're here already, would you mind telling me a little bit about it?
[ For starters, he just learned that there even is a base camp of sorts. ]
no subject
There's also my house and a big bathhouse place, but that's about all there is to see.
no subject
[ So he's expected to stay there for a while, he gathers. That means The Place is nowhere near home, and that's not the news he particularly wanted to hear. ]
If you have a house, that means you have a job there, right? What exactly is your role in all this?
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You know. Since there's boars that want to gore you and everything.
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[ Nothing wrong with fighting for those who can't fend for themselves, it's pretty much what he does at home, but this doesn't feel like the same thing to him. ]
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[She knows that's one of those answers that makes people curious though, but there's no real way to be vague about it without sounding suspicious or inciting interest.]
I mean, it's not like I can leave and I've been doing this shit three years. It's part obligation at this point.
no subject
"Part" obligation, she says... ]
What's the other part?
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