Spellbind Mods (
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spellgrinders2017-10-21 05:59 pm
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( TDM | #5 )


The foreign moon has come as close to the hub island as it possibly can, and the nocturnal deer aren't the only things acting up at this point. Those with intact spiritual intuition or with the power of emotional understanding will have felt the heaviness in the air, and as the days have dragged on that thickness has only intensified. Tonight that thickness might be explained by the heavy fog that's settled in on the island. However, that doesn't mean it's all that's making the night unsettling. All across the island, spirits are taking shape. They're humanoid in nature and completely devoid of sound -- like holographic projections with the audio broken. They flashstep around at times, and other instances they'll walk around like a normal person. Their mouths move and yet no sound escapes. They tangibility is as erratic as their movements. In one moment they have control over their solid mass, despite being translucent, but other times they can walk through walls or pass right through flesh. Their clothes are indicative of a somewhat modern time period, and sometimes they're indistinguishable from other coven members outside of their blue, sepia-toned hue. Another inconsistency is that their demeanor and actions are as varied as any modern society's. Some of these spirits are confused and angry. Some are trying to go about life as best they can. One might be able to pick up a sword and swing it, while another might want to braid your hair. Ages, strengths, dispositions...they match the state of the person as they once were. But where do new, potential coven members come into this equation.
B ▢ No matter whether your character is spirit-y or 100% as they were, the spirits in question are still going to interact with them. For this prompt, they've run into a kind spirit. Whether this is a child spirit tying to round them up into a game of tag or an adult spirit who is trying to communicate with them in some way, this spirit will be neutral or welcoming to their presence, as well as to the presence of other coven members. C ▢ Other spirits may not be so friendly. While their demeanor will mirror the type of person they were when they were alive, the spirits run on very simple and exaggerated emotions. A person with a gruff demeanor in their life will exist as an aggravated spirit. A person with violent tendencies when alive will exhibit as a malevolent ghost. This is the type of spirit you happen to have encountered. How will this interaction turn out? |
Brie's been pretty busy trying to fix the wild boar problem that the island has been having, which the results? It's hard to tell if they're paying off, yet. She's somehow smuggled out some Elto bones and tried to use them as something of an electric fence system around the boar-dense areas. The boars who are alive seem to be reacting well! Others, however, are not.
E ▢ These boars and spirits happen to be attracted to several shrines located on the island. While the religious affiliations of these shrines are unknown and vastly differ from one another, the spirits seem to be drawn towards them. If your character happens to be exploring the island and finds one of these unique locations...good luck with that hoard of spirits and/or boar zombies. F ▢ Boar zombie tusks should be avoided at all costs, but there's also another threat they pose: their bite. Instead of turning characters into the undead, their bites or their saliva results in something of an instant poisoning. Characters touched by their mouths will die temporarily, just without the whole gaudy spectacle of death. Everything will stay exactly as normal, except they too will be turned spirited. This counts for new characters and old characters -- so if you don't want your character to go ghost, you should avoid their gnashing teeth at all costs. |
Despite the creepy air the island holds right now, let's say you want to do something...normal. No boars, no spirits. Just some good ol' fashioned test driving. You have a few options, though they still may be tinged with the spirit of...spirits.
H ▢ There's also the issue of NPCs preparing for new characters -- which they did! There's the beginning of a welcome party set up, though it's obviously abandoned. With all the craziness going on, the base camp is thrown into chaos. If your character makes it here from wherever they spawned (or if they spawned here in the first place), they may be confused by the chaos. Asking questions might be good, especially since there's still so many to ask outside of dead people suddenly coming back from the grave. I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
Amanda O'Neill | Little Witch Academia
[ Okay so this is bad, but she can keep her cool. Amanda's seen plenty of spirits! Mostly, she's only seen small nature or object spirits up close, yeah, sure; but one of her roommates was in a damned ghost hunt. It's just, she's not used to this kind of spirit. These are... people. Right? The shadowed remains of those who lived and then died, and while another friend of hers has raised the dead, the jumpy nature of these spirits - the way they try and fail to communicate - it's all unsettling and all a little bit wrong.
But she's tough. Amanda definitely makes a point of looking casual and relaxed, not even letting on how nervous she is to herself; convincing good ol' number one that she's fine is practically her superpower. Thus she only barely flinches and shivers when a young woman, a bit confused looking herself, starts trying to get her attention. ]
Um. ...Hold on. I've got a friend who doesn't talk but... uh, you got a... notepad or something?
[ She needs help? Maybe??? ]
D
[ Compared to unsettling stop-motion dead people, zombie pigs are a walk in the park. Amanda's survived way scarier stuff than this, and she confidently reaches - ]
Wait.
[ - into a different - ]
Not there either? There's no way I...
[ - yet another pocket - ]
Uh, hey there Porky! Just gimme a sec.
[ There's a boar staring her down, and the only thing on hand is a wooden broom - she gives it a quick spin, before brandishing it like an inefficient quarterstaff. ]
En garde?
[ How did she lose her wand? ]
F
[ There is a scream. It comes from someone unaccustomed to this kind of panicky, shrill screaming, a young woman who is usually way too goddamn confident to ever freak out. Screaming in surprise! Just surprise, that's her story and she's sticking to it, even if it's understandable that some people might freak out over being dead.
So okay, maybe the heavy breathing - why is she breathing, she's a ghost??? - is a sign that she's lost her cool, along with the running the fuck away from the horrible murderer pig that ended her run all too soon.
...Amanda definitely hasn't even noticed that she ran through someone. ]
F
If anything, she's annoyed.]
Kneel!
[She yells the command before the girl can get away from her - turns out the magic she was given doesn't have a very long range, but if she can be understood, it should still work, ghost or not. Part of her is curious though how it interacts with the incorporeal - it might be hilarious if the ghost drops to her knees and right through the ground.]
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Aaaagh...
[ What kind of stupid magic is that? ]
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Now, now, going to run off without even an "excuse me"? What are they teaching kids these days?
[Never mind that Cagliostro looks like an even younger kid herself]
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Kids?
[ She turns, looking Cagliostro up and down. Speaking of kids, she's immediately fed up with this arrogant little creature. ]
Mind your own business, kid.
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You're the one who ran right through me. Or do you think being dead is any excuse? At least have the decency to notice.
[...]
Well, depending on how long you've been running around like that, maybe you're not a kid. Then again, if death can't cure idiots, it probably doesn't cure immaturity either.
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I think being dead is plenty excuse!
[ She slams her hands against the ground - pushing hard against it. Trying to, anyways. ]
I just died! Thanks for being sensitive about it!
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[She shrugs, finally releasing the spell - it was starting to give her a headache anyway]
You're certainly lively for a dead person though. Did someone do that for your, or are you just that full of regrets?
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I've got a lot of regrets about picking a fight with a zombie pig, yeah.
[ At least she's not running around screaming now. ]
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B
[Waver blinked. He had a notebook on hand for other reasons, but it turned out that it was damn useful for whatever else was going on.]
Why?
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[ She was hoping for something a little more, uh, spectral? ]
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Given that they're intangible, I'm going to go with no, probably not.
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[ Don't they normally, like, throw stuff at people? ]
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Okay, so, do you have something we could use as a planchette? It's not hard to make a replica of the board. It'd be a good way to try and communicate.
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[ Even her wand is missing. ]
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B
No notepad, but I did find this pencil! Will that help?
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...the ghost cannot hold it. ]
...nope.
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That's what you were going to use it for? I could have told you that wouldn't work. She's not a poltergeist!
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[ Not that this zombie seems particularly bright... ]
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Wow, rude!
I mean, you're a living person. Should I ask you about living people?
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[ Not that she promises to give good advice. ]
Unless it's about eating them. That's your territory too I bet.
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Well, I can't tell you too much, I don't know her personally. Also, the language of these ghosts are some old language, or it might have something to do with the magic of the moon or something goofy like that.
So, lets start with what you know.
[Expectant curiosity.]
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I mostly just speak English, and a little animal - and there's not enough magic in the air here for that, I don't think.
[ ...and it's not like that's a subject she's remotely good at it, because it's lame. ]
So, uh, I know a lot of these people seem like they want help, and that all we can do is go through them, but like... I'm new here.
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