Spellbind Mods (
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spellgrinders2017-10-21 05:59 pm
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( TDM | #5 )


The foreign moon has come as close to the hub island as it possibly can, and the nocturnal deer aren't the only things acting up at this point. Those with intact spiritual intuition or with the power of emotional understanding will have felt the heaviness in the air, and as the days have dragged on that thickness has only intensified. Tonight that thickness might be explained by the heavy fog that's settled in on the island. However, that doesn't mean it's all that's making the night unsettling. All across the island, spirits are taking shape. They're humanoid in nature and completely devoid of sound -- like holographic projections with the audio broken. They flashstep around at times, and other instances they'll walk around like a normal person. Their mouths move and yet no sound escapes. They tangibility is as erratic as their movements. In one moment they have control over their solid mass, despite being translucent, but other times they can walk through walls or pass right through flesh. Their clothes are indicative of a somewhat modern time period, and sometimes they're indistinguishable from other coven members outside of their blue, sepia-toned hue. Another inconsistency is that their demeanor and actions are as varied as any modern society's. Some of these spirits are confused and angry. Some are trying to go about life as best they can. One might be able to pick up a sword and swing it, while another might want to braid your hair. Ages, strengths, dispositions...they match the state of the person as they once were. But where do new, potential coven members come into this equation.
B ▢ No matter whether your character is spirit-y or 100% as they were, the spirits in question are still going to interact with them. For this prompt, they've run into a kind spirit. Whether this is a child spirit tying to round them up into a game of tag or an adult spirit who is trying to communicate with them in some way, this spirit will be neutral or welcoming to their presence, as well as to the presence of other coven members. C ▢ Other spirits may not be so friendly. While their demeanor will mirror the type of person they were when they were alive, the spirits run on very simple and exaggerated emotions. A person with a gruff demeanor in their life will exist as an aggravated spirit. A person with violent tendencies when alive will exhibit as a malevolent ghost. This is the type of spirit you happen to have encountered. How will this interaction turn out? |
Brie's been pretty busy trying to fix the wild boar problem that the island has been having, which the results? It's hard to tell if they're paying off, yet. She's somehow smuggled out some Elto bones and tried to use them as something of an electric fence system around the boar-dense areas. The boars who are alive seem to be reacting well! Others, however, are not.
E ▢ These boars and spirits happen to be attracted to several shrines located on the island. While the religious affiliations of these shrines are unknown and vastly differ from one another, the spirits seem to be drawn towards them. If your character happens to be exploring the island and finds one of these unique locations...good luck with that hoard of spirits and/or boar zombies. F ▢ Boar zombie tusks should be avoided at all costs, but there's also another threat they pose: their bite. Instead of turning characters into the undead, their bites or their saliva results in something of an instant poisoning. Characters touched by their mouths will die temporarily, just without the whole gaudy spectacle of death. Everything will stay exactly as normal, except they too will be turned spirited. This counts for new characters and old characters -- so if you don't want your character to go ghost, you should avoid their gnashing teeth at all costs. |
Despite the creepy air the island holds right now, let's say you want to do something...normal. No boars, no spirits. Just some good ol' fashioned test driving. You have a few options, though they still may be tinged with the spirit of...spirits.
H ▢ There's also the issue of NPCs preparing for new characters -- which they did! There's the beginning of a welcome party set up, though it's obviously abandoned. With all the craziness going on, the base camp is thrown into chaos. If your character makes it here from wherever they spawned (or if they spawned here in the first place), they may be confused by the chaos. Asking questions might be good, especially since there's still so many to ask outside of dead people suddenly coming back from the grave. I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
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[She shrugs, finally releasing the spell - it was starting to give her a headache anyway]
You're certainly lively for a dead person though. Did someone do that for your, or are you just that full of regrets?
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I've got a lot of regrets about picking a fight with a zombie pig, yeah.
[ At least she's not running around screaming now. ]
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[ Thank GOD that sounds horrifying just laying there while it... ew ew ew.. ]
I just got gnawed on a little and I thought I could tough it out. And then... this happened.
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So it just bit you? I assume in a non-lethal way, normally speaking.
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[ Come on this is basic stuff kid. ]
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[She's just gonna. Prod her, hard, with a finger to make a point of phasing through. Probably.]
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[ Amanda swats at Caliostro, helplessly, uselessly, as that finger passes through her. ]
I don't know! This is just what happened!
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You might just have to get used to it.
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[ ...admitting that she really, really wants to go home right now isn't cool, but she's already missed the boat on looking cool hasn't she? ]
...this sucks.
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[All sympathy over here.]
Well, my hands are tied, but maybe one of those two handmaidens can do something about this. It might be some kind of curse, not actual death.
What was it like, hmm? Turning incorporeal.
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[ Deep breath. Not that she needs to breathe. What is with this kid though? ]
Yeah. Yeah, it's probably just a curse. Some kind of dumb ghost spell.
[ Amanda wouldn't be surprised if that exists. In fact, she feels silly for panicking. ]
It just kinda happened, I didn't notice until the pig started ignoring me.
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It certainly raises a question of what their purpose is - it hardly seems like they get any benefit from biting you then letting you go... maybe it's a necromancer's idea of a prank.
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Or a mistake. You know, 'aha! I will command my zombie pigs to take over' and then the commanding them part doesn't work so they just do whatever they feel like.
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[ That would be a consolation prize, at least. ]
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[ That would just be the greatest disappointment. ]
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[No they're not]
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[ She's still looking at her feet and panicking, picking them both up and trying to see if they're all there. ]
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Well, maybe not yet, but who knows. Ghosts don't tend to linger long unless they have some pretty strong attachments to life still left. Got any grudges to hold onto?
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[ You, evil child, will keep her bound to this existence. ]
I'm gonna haunt your ass!
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[She swipes a hand through the ghost's body a few times in annoyance]
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