spellbindmods: (Default)
Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellgrinders2017-10-21 05:59 pm
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( TDM | #5 )



  • IMPORTANT: This TDM is something a little different -- it's a mix of 4th Wall shenanigans and test driving. Anyone and everyone is welcome to come and make this spooky experience even more creeptacular, and all threads are canon. Any weird happenings, magic shortages or flip-flopping for new characters will just be considered part of the strangeness of the night.
  • TDMs can be used for anyone interested in the game and/or testing out a new muse.
  • Test Drive samples are encouraged to be used for your application sample, though they are NOT a requirement.
  • Feel free to use one prompt, multiple prompts or make up your own!
  • These threads can be considered game canon upon game opening if you so choose.
  • Telepathy and magic can be used at any point in time on the TDM, from Prompt A to your wildcard prompt. A specific prompt exists, however, that makes sure all characters have an equal chance to use this mechanic within the TDM. You're encouraged to have characters use telepathy and their magic accidentally or even purposefully on any TDM prompt.
  • If you aren't set on your character's power yet or want to try out a few, you're still able to use the test drive. Maybe your character is a late bloomer and hasn't fully unlocked their intuitive drive yet. In the case of multiple powers, only prompts that contain the power you choose for your application will count as potential game canon threads.
  • While only one character can be apped or reserved during a cycle, feel free to post with more than one character if you like! This is for those who are uncertain of their first choice or who would like to try out different characters within the setting.
  • IMPORTANT: This world is low-frequency. No canon powers or abilities are allowed! Also check out the setting information for more info about what the hub island looks like and what can be found there.





    The foreign moon has come as close to the hub island as it possibly can, and the nocturnal deer aren't the only things acting up at this point. Those with intact spiritual intuition or with the power of emotional understanding will have felt the heaviness in the air, and as the days have dragged on that thickness has only intensified.

    Tonight that thickness might be explained by the heavy fog that's settled in on the island. However, that doesn't mean it's all that's making the night unsettling.

    All across the island, spirits are taking shape. They're humanoid in nature and completely devoid of sound -- like holographic projections with the audio broken. They flashstep around at times, and other instances they'll walk around like a normal person. Their mouths move and yet no sound escapes. They tangibility is as erratic as their movements. In one moment they have control over their solid mass, despite being translucent, but other times they can walk through walls or pass right through flesh.

    Their clothes are indicative of a somewhat modern time period, and sometimes they're indistinguishable from other coven members outside of their blue, sepia-toned hue.

    Another inconsistency is that their demeanor and actions are as varied as any modern society's. Some of these spirits are confused and angry. Some are trying to go about life as best they can. One might be able to pick up a sword and swing it, while another might want to braid your hair. Ages, strengths, dispositions...they match the state of the person as they once were.

    But where do new, potential coven members come into this equation.

        A ▢ Some "new coven members" will come to the island as they are. That's your choice. Others, however, are also affected by the bizarreness of the moonlight. Unlike other spirits, characters affected by the moon will be able to talk, but everything else will match their new spirit friends -- from translucence to physical inconsistency.

        B ▢ No matter whether your character is spirit-y or 100% as they were, the spirits in question are still going to interact with them. For this prompt, they've run into a kind spirit. Whether this is a child spirit tying to round them up into a game of tag or an adult spirit who is trying to communicate with them in some way, this spirit will be neutral or welcoming to their presence, as well as to the presence of other coven members.

        C ▢ Other spirits may not be so friendly. While their demeanor will mirror the type of person they were when they were alive, the spirits run on very simple and exaggerated emotions. A person with a gruff demeanor in their life will exist as an aggravated spirit. A person with violent tendencies when alive will exhibit as a malevolent ghost. This is the type of spirit you happen to have encountered. How will this interaction turn out?


    Brie's been pretty busy trying to fix the wild boar problem that the island has been having, which the results? It's hard to tell if they're paying off, yet. She's somehow smuggled out some Elto bones and tried to use them as something of an electric fence system around the boar-dense areas.

    The boars who are alive seem to be reacting well! Others, however, are not.

        D ▢ Dead boars are now waking up around the island, somehow affected by a combination of magic and the moon's spiritual awakening. Some are a little more like their alive cousins -- undead flesh still pretty much in place. Others are totally skeletal, roaming around and thrusting their tusks anywhere they please.

        E ▢ These boars and spirits happen to be attracted to several shrines located on the island. While the religious affiliations of these shrines are unknown and vastly differ from one another, the spirits seem to be drawn towards them. If your character happens to be exploring the island and finds one of these unique locations...good luck with that hoard of spirits and/or boar zombies.

        F ▢ Boar zombie tusks should be avoided at all costs, but there's also another threat they pose: their bite. Instead of turning characters into the undead, their bites or their saliva results in something of an instant poisoning. Characters touched by their mouths will die temporarily, just without the whole gaudy spectacle of death. Everything will stay exactly as normal, except they too will be turned spirited. This counts for new characters and old characters -- so if you don't want your character to go ghost, you should avoid their gnashing teeth at all costs.

    Despite the creepy air the island holds right now, let's say you want to do something...normal. No boars, no spirits. Just some good ol' fashioned test driving. You have a few options, though they still may be tinged with the spirit of...spirits.

        G ▢ Despite the moon causing a lot of craziness on the island, there's a lot of beauty in how close it is. You can't reach out and touch it -- everyone would be dead and frozen to death, let's be honest -- but it does cast a lovely cool glow on the entirety of the island. The moonflowers are in full bloom, with the nocturnal deer dancing around through the foliage. There's a lot to see on the island that isn't necessarily overrun by spooky spirits.

        H ▢ There's also the issue of NPCs preparing for new characters -- which they did! There's the beginning of a welcome party set up, though it's obviously abandoned. With all the craziness going on, the base camp is thrown into chaos. If your character makes it here from wherever they spawned (or if they spawned here in the first place), they may be confused by the chaos. Asking questions might be good, especially since there's still so many to ask outside of dead people suddenly coming back from the grave.

        I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster!

  • witchwithoutacause: (idgi)

    [personal profile] witchwithoutacause 2017-10-31 01:12 am (UTC)(link)
    [ Amanda tries handing the pencil to the ghost, ignoring the teeth marks. When a zombie is helping you out, you have to ignore certain things.

    ...the ghost cannot hold it. ]


    ...nope.
    cadventuretime: (Will you come out today?)

    [personal profile] cadventuretime 2017-10-31 01:29 am (UTC)(link)
    [SNRK.]

    That's what you were going to use it for? I could have told you that wouldn't work. She's not a poltergeist!
    witchwithoutacause: (lame af)

    [personal profile] witchwithoutacause 2017-10-31 01:49 am (UTC)(link)
    I-well I guess I should ask the dead person about dead people actually, huh?

    [ Not that this zombie seems particularly bright... ]
    cadventuretime: (Well... that one's okay)

    [personal profile] cadventuretime 2017-10-31 01:57 am (UTC)(link)
    [You know what they say about appearances...]

    Wow, rude!

    I mean, you're a living person. Should I ask you about living people?
    witchwithoutacause: (chew)

    [personal profile] witchwithoutacause 2017-10-31 02:00 am (UTC)(link)
    Yeah.

    [ Not that she promises to give good advice. ]

    Unless it's about eating them. That's your territory too I bet.
    cadventuretime: (Sway my way~)

    [personal profile] cadventuretime 2017-10-31 02:06 am (UTC)(link)
    [... wow. You know, its been a while before somebody expect that BEFORE witnessing it. The girl takes a moment looking legitimately impressed.]

    Well, I can't tell you too much, I don't know her personally. Also, the language of these ghosts are some old language, or it might have something to do with the magic of the moon or something goofy like that.

    So, lets start with what you know.

    [Expectant curiosity.]
    witchwithoutacause: (Default)

    [personal profile] witchwithoutacause 2017-10-31 02:09 am (UTC)(link)
    [ Amanda's seen some zombie movies in her time. Some of them involved sneaking into R-rated movies when she was twelve, maybe, but, y'know, gotta live a little. ]

    I mostly just speak English, and a little animal - and there's not enough magic in the air here for that, I don't think.

    [ ...and it's not like that's a subject she's remotely good at it, because it's lame. ]

    So, uh, I know a lot of these people seem like they want help, and that all we can do is go through them, but like... I'm new here.
    cadventuretime: (Flirting with danger)

    [personal profile] cadventuretime 2017-10-31 02:24 am (UTC)(link)
    [HEE... while it was her intent to get information of the ghost that she was trying to communicate with, she got more out of that than she expected! So, she knows a little magic before getting here? Iiiinteresting.]

    [A hand reaches a hand up to her cheek as she appraises this girl. Hrmm...]


    So, we know they don't speak English and we know that they probably don't speak animal.

    And also that you want to help them? Are you a bleeding heart or something?

    [A little rude way of saying it, but she thinks she could get away with it and see how she responds.]
    witchwithoutacause: (thumbs up)

    [personal profile] witchwithoutacause 2017-10-31 02:28 am (UTC)(link)
    [ A fair bit of magic - although she mostly likes using it to screw around instead of doing well in class. ]

    Not usually, but I figure, you know, with all these ghosts hanging around it couldn't hurt to help a few of 'em... I dunno, move on?

    [ Amanda's pretty selfish but... actually, she does feel a little empathy, yeah. ]
    cadventuretime: (Some may call me attractive)

    [personal profile] cadventuretime 2017-10-31 02:41 am (UTC)(link)
    [That sounds like Rotty's type of girl. And in spite of herself, she does think that's pretty cool that she wants to help. Not that she will openly say that.]

    [She tents her fingers.]


    Well, I can't speak for her, but if they are dead like this that usually means that they died unexpectedly and have mostly accepted it. She's not angry or resentful like a vengeful ghost. But that there is probably something here they want to do, or say, or see, before they pass on.
    witchwithoutacause: (talkin shit)

    [personal profile] witchwithoutacause 2017-10-31 02:52 am (UTC)(link)
    [ Great, she's attracting zombies. ]

    ...and helping is pretty difficult when we can't communicate.
    cadventuretime: (You only live once!)

    [personal profile] cadventuretime 2017-10-31 02:56 am (UTC)(link)
    [What, is Amanda not into necrophilia? Gosh.]

    Yup! And we weren't here first, and nobody else was around when these guys are.

    The best I think you can do is try to talk to them telepathically, or talk to Qri.
    witchwithoutacause: (no bad)

    [personal profile] witchwithoutacause 2017-10-31 03:44 am (UTC)(link)
    [ Probably not? Sure, nice rack Rotty, but also: zombie. ]

    Uh huh. ...so we're pretty much up shit creek, got it.
    cadventuretime: (Will you come out today?)

    [personal profile] cadventuretime 2017-10-31 05:22 am (UTC)(link)
    --oh, you've been down shit creek before? Smells awful, but really good fishing!

    [Is she joking? Well... what do you think, Amanda? :3]
    witchwithoutacause: (bleh)

    [personal profile] witchwithoutacause 2017-10-31 05:23 am (UTC)(link)
    Your brain too rotten for metaphors?
    cadventuretime: (Some may call me a devil)

    [personal profile] cadventuretime 2017-10-31 05:26 am (UTC)(link)
    ...maybe.

    Why, do you want to make a contribution? I happily take donations~❤
    witchwithoutacause: (talkin shit)

    [personal profile] witchwithoutacause 2017-10-31 05:28 am (UTC)(link)
    I think I'll be using mine for at least another thirty, maybe forty years.

    [ Amanda please aspire to live longer than that. ]

    But I'll keep an eye out.
    cadventuretime: (Will you come out today?)

    [personal profile] cadventuretime 2017-10-31 05:29 am (UTC)(link)
    Tease~

    Well... maybe we can move things along a little.

    [Is she joking...?]
    witchwithoutacause: (she dance)

    [personal profile] witchwithoutacause 2017-10-31 05:33 am (UTC)(link)
    I've heard that before.

    [ Not. About brain consumption. ]

    How about we pay attention to this-

    [ Ah, the ghost got frustrated and buggered off. ]
    cadventuretime: (A deal of a lifetime?)

    [personal profile] cadventuretime 2017-10-31 05:39 am (UTC)(link)
    [Weeeelp.]

    Hey, this is your thing, Cinnamon Buns. I'm just your helper this time.

    But it looks like you're waist high in shit creek.
    witchwithoutacause: (chew)

    [personal profile] witchwithoutacause 2017-10-31 07:07 am (UTC)(link)
    Cinnamon buns? Where'd that come from?

    [ Just out of curiosity. ]
    cadventuretime: (But all I want is to play!)

    [personal profile] cadventuretime 2017-10-31 07:54 am (UTC)(link)
    Your fiery red hair, of course~

    [The buns should be obvious.]
    witchwithoutacause: (talkin shit)

    [personal profile] witchwithoutacause 2017-10-31 02:48 pm (UTC)(link)
    And the buns are 'cause I've got a great ass, right?

    [ Ahaha she should probably not continue in this direction. Again, trying to avoid necrophilia. ]
    cadventuretime: (Kidder mortis)

    [personal profile] cadventuretime 2017-10-31 03:49 pm (UTC)(link)
    Well, its alright~

    [wink]
    witchwithoutacause: (chew)

    [personal profile] witchwithoutacause 2017-10-31 03:54 pm (UTC)(link)
    Y-yeah...

    [ Definitely getting hit on by the undead. Akko never had this problem when she raised the dead. ]

    S-so, um, should we be... doing anything in particular?

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