Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-10-21 05:59 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
( TDM | #5 )


The foreign moon has come as close to the hub island as it possibly can, and the nocturnal deer aren't the only things acting up at this point. Those with intact spiritual intuition or with the power of emotional understanding will have felt the heaviness in the air, and as the days have dragged on that thickness has only intensified. Tonight that thickness might be explained by the heavy fog that's settled in on the island. However, that doesn't mean it's all that's making the night unsettling. All across the island, spirits are taking shape. They're humanoid in nature and completely devoid of sound -- like holographic projections with the audio broken. They flashstep around at times, and other instances they'll walk around like a normal person. Their mouths move and yet no sound escapes. They tangibility is as erratic as their movements. In one moment they have control over their solid mass, despite being translucent, but other times they can walk through walls or pass right through flesh. Their clothes are indicative of a somewhat modern time period, and sometimes they're indistinguishable from other coven members outside of their blue, sepia-toned hue. Another inconsistency is that their demeanor and actions are as varied as any modern society's. Some of these spirits are confused and angry. Some are trying to go about life as best they can. One might be able to pick up a sword and swing it, while another might want to braid your hair. Ages, strengths, dispositions...they match the state of the person as they once were. But where do new, potential coven members come into this equation.
B ▢ No matter whether your character is spirit-y or 100% as they were, the spirits in question are still going to interact with them. For this prompt, they've run into a kind spirit. Whether this is a child spirit tying to round them up into a game of tag or an adult spirit who is trying to communicate with them in some way, this spirit will be neutral or welcoming to their presence, as well as to the presence of other coven members. C ▢ Other spirits may not be so friendly. While their demeanor will mirror the type of person they were when they were alive, the spirits run on very simple and exaggerated emotions. A person with a gruff demeanor in their life will exist as an aggravated spirit. A person with violent tendencies when alive will exhibit as a malevolent ghost. This is the type of spirit you happen to have encountered. How will this interaction turn out? |
Brie's been pretty busy trying to fix the wild boar problem that the island has been having, which the results? It's hard to tell if they're paying off, yet. She's somehow smuggled out some Elto bones and tried to use them as something of an electric fence system around the boar-dense areas. The boars who are alive seem to be reacting well! Others, however, are not.
E ▢ These boars and spirits happen to be attracted to several shrines located on the island. While the religious affiliations of these shrines are unknown and vastly differ from one another, the spirits seem to be drawn towards them. If your character happens to be exploring the island and finds one of these unique locations...good luck with that hoard of spirits and/or boar zombies. F ▢ Boar zombie tusks should be avoided at all costs, but there's also another threat they pose: their bite. Instead of turning characters into the undead, their bites or their saliva results in something of an instant poisoning. Characters touched by their mouths will die temporarily, just without the whole gaudy spectacle of death. Everything will stay exactly as normal, except they too will be turned spirited. This counts for new characters and old characters -- so if you don't want your character to go ghost, you should avoid their gnashing teeth at all costs. |
Despite the creepy air the island holds right now, let's say you want to do something...normal. No boars, no spirits. Just some good ol' fashioned test driving. You have a few options, though they still may be tinged with the spirit of...spirits.
H ▢ There's also the issue of NPCs preparing for new characters -- which they did! There's the beginning of a welcome party set up, though it's obviously abandoned. With all the craziness going on, the base camp is thrown into chaos. If your character makes it here from wherever they spawned (or if they spawned here in the first place), they may be confused by the chaos. Asking questions might be good, especially since there's still so many to ask outside of dead people suddenly coming back from the grave. I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
no subject
You thought about kissing me? Wow! And all I was suggesting was that we go on a date!
[But if it's trouble that she's after... oh, this zombie can oblige.]
no subject
[ Wouldn't be her first kiss, certainly. ]
And this doesn't look like a place with a lot of date spots.
no subject
[She stretches her arms above her head.] And with new kids like you popping up, new folks are going to have to go wandering in town and risk a boar attack [(not untrue, but definitely unlikely)] Its a shame that nobody is brave enough to do anything about it [(WHOPPER lie)]
no subject
[ And yeah, if more people are - that stretching emphasizes some anatomy for a moment - if more people are showing up, this just gets messier with people wandering around. ]
Listen, if you know a solution just point the way and I'll solve it.
no subject
[She shakes her head. Sizing Amanda up...]
So if you see anybody that looks tough and can fight, pass the word along and hopefully we'll get the whole thing sorted before things get too out of hand.
no subject
Get me a weapon with a little more substance than that and you've got your girl.
no subject
What you--?
Really??? [Her inflection is equal parts surprise, incredulity, and delight.]
no subject
[ She swordfought a living suit of armor that one time, some pigs can't be nearly as scary. ]
But without my wand, I need a real weapon.
no subject
But we're going to have to go to my house.
[...]
Do you think you can behave?
no subject
[ And hopefully Rotty can do the same. ]
Name's Amanda.
no subject
[So with a smile and a wink, the zombie girl saunters her way down to the beach. Along the way, the haunting moonlight beads down on the silhouetted figures of the ghosts. A majority of them seem to be going about their business, walking to and fro with a purpose that only makes sense to them.]
[As they are getting closer to the shoreline, the zombie girl decides to break open the conversation.]
So, where are you from?
no subject
Amanda grabs her broom, following along with it across her shoulders. ]
Boston.
no subject
[They reached the boardwalk and she leads Amanda down a left turn.]
Never heard of it!
[Which isn't surprising, really.]
no subject
Yeah, seems like a lot of people here are from... interesting places.
no subject
[Suddenly in the middle of the shacks, there seems to be one that stands out.]
no subject
[ Amanda's not paying much attention to the shacks, just following Rotty and taking in the... view, such as it is. ]
no subject
[Heh.]
Here we are! You can come inside, or stay out. It'll just be a second.
[She opens the door, inviting Amanda in.]
no subject
[ Well, she is a witch.
Fearless, confident, Amanda follows Rotty in. ]
no subject
[In one corner there is an area that seems to be where all the nick-nacks and junk is being preserved delicately in an unceremonious heap. This is exactly where the zombie girl goes when she rummages through a small pile of junk.]
[Of course, its not long before she gets what she wants -- a weathered shovel. It seems pretty sturdy and heavy, but the wood is starting to crack, and the metal is showing signs of wear.]
Here it is!
no subject
Amanda raises an eyebrow. ]
That's gonna break.
no subject
[She looks at it.]
What, this? No way! This guy is sturdy as a rock. I've dug up at least three graves with this thing and it didn't even buckle once.
Besides, what reason would I have to give you something if I thought it might fail?
[...uh...]
no subject
And yeah, Amanda's looking at the shovel. The shitty ass shovel. ]
Listen, dirt's one thing. I'd use this to rob graves too. Fighting? Not so much.
[ She takes a step back, although she puts her hands on her hips to not look too defensive. ]
You think you can't take me so you want me to lose a fight, so you can eat my brains.
no subject
[Though were she honest, Amanda seems resourceful enough that she'd probably find a way to make her work, broken shovel or no.]
Whaaaaaaat? Pfff--no! That's silly! You're silly!
[Okay fine, she can put up a little more of a straight face. Just a little.]
And that is the closest thing I have to a weapon. If that's not good enough, you're going to have to look somewhere else.
no subject
Yeah, silly and alive.
[ Relatively unperturbed. One of her professors almost started world war three. ]
At this rate I'm gonna have to carve a sword out of a rock.
no subject
He seems to like using swords, I seem him practice almost every day.
[That is actually 100% sensible.]
[See, she can be helpful, you just have to cut through the bs first.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)