Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

Carla Morir | Original Character
Feel free to PM me if you need anything, have ideas for a wildcard, etc!
THE FOREST - ABOVEGROUND
[ It isn't her first time in the sun, but it never gets any easier. She was Hel-folk, a denizen of the Underground city of Vos, she was not meant for sunlight. Her translucently pale skin tells that story, even if she weren't shading her eyes with a dizzy, sour look on her face. ]
I can't see where I'm going.
[ She's grumbling to herself, a hand outstretched to steady herself on tree trunks as she walks. ]
THE MANSION - TRIES TO REMOVE SIGNET - CW: SELF-MUTILATION
[ Her kind did not believe in magic, and the thing pulsating in the hollow of her throat is disturbing. She is a Witchfinder, she will not be corrupted by this foulness, and the sooner she can remove this arcana the better. She's sizing up a knife at her throat in the mirror, chin lifted with a narrow-eyed look of cold determination. ]
THE BEACH - NOT ALL BAD
[ The large sunhat she's wearing does not quite look right with her dark bug-carapace armor. She doesn't look quite right there on the beach, all in black, gleaming like an obsidian beetle shell, imposing, authoritarian.
She's not generally given to romantic thoughts, but... This is the first time she has seen an ocean and she is standing with the waves washing over the very tips of her dark boots, looking outward over the miles of it, the sea-spray cool on her face. The air is different here, filled to bursting with so many different scents.
She startles when you approach, which is unlike her, she is a hunter, and the look of contemplation on her face fades to a dark scowl. ]
Move along, peasant.
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Hold the phone what's she doing? ]
....And what exactly do you plan to accomplish with that knife?
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There is something in my throat. I can feel it.
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Before answering though, he loosens his tie and pulling down the collar of his shirt to just barely show his own signet peeping from beneath the collar. ]
I assure you that you aren't the only one. It seems everyone here does.
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Are you offering to be my test subject for this surgery? Or making some other obscured point.
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Most certainly not.
[ Adjusting his tie again. ]
The only point I wished to make was that this... thing... had been placed on all of us. In the same place. There must be a reason for it.
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[ Said with disdain, she is not a patient woman... ]
I am not, it is intrusive.
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[ An exhale, arms folded across his chest with what looks to be a childish huff. ]
Slicing it out of your body without further understanding is too large a risk. How are we to know what purpose it serves? What then if it happens to be what keeps us alive here?
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[ She doesn't. The set of her face says as much. ]
I am no slave to the arcana, I choose my own fate, independent of the spirits.
[ This comes as easily to her as a mantra. She is Witchfinder, she kills those enslaved to the currents of magic, she does not consort among them. ]
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the beach!
Nope. He's rolled up the sleeves of his lab coat and taken off his shoes as he approaches Carla looking over at the ocean. Let's go talk to the imposing woman because Whale's sense of self-preservation sharply plummets whenever there's an attractive lady around. Her calling him a peasant only gets a raise of his eyebrow. ]
I'll forgive that peasant comment just because this has probably been the weirdest past twenty-four hours of your life. Anyway, last time I checked, it's a free beach.
[ He has no idea if it's a free beach or not. ]
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She's not used to anyone speaking to her so... casually. She purses her lips. ]
I have seen my share of oddity and illusion.
[ It came with the territory, hunting down magic users who did not know how to control what they did, they warped reality. Sometimes it has been ugly. ]
But this is outside the realm of my experience.
[ She is not used to feeling out of her depth either. She was a capable woman. ]
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[ Because that's what this has to be, right? Some sort of curse, cast over all of them for...some reason. Whale's still trying to peace out just why.
He takes a few steps closer towards Carla, giving her a flirtatious smile. ]
I'd be happy to talk more about this sort of thing over a drink or two.
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Very well. Perhaps a drink is warranted.
[ Spirits were common in Vos, water was a conduit for the infectious magicks of the aboveworld... much safer to drink the distilled. ]
I wish to go somewhere dark. The light hurts my eyes.
[ The hat is not for fashion. Her eyes are hugely dilated, and when the light catches them in the right way, the reflective nature of her tapetum lucidum shines a opalescent color. ]
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Are the beach huts dark enough for you? I've laid claim to one of those beach huts and I've managed to scrounge up a bottle of wine we could split.
[ Well, three fourths of a bottle of wine. One fourth got drunk while Whale was exploring the mansion. ]
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Lead on, peasant.
[ He didn't introduce himself, the mockery is also an invitation to now do so. ]
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[ He does lead on though, gesturing for Carla to follow him as he walks back towards the beach huts with utter confidence. Strange new world, been here for less than a day, already got himself a date? Whale is nothing but self-assuredness and egotism right now. ]
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[ As she turns her back towards the lowering sun, she sweeps the large hat off her head with a sigh of relief, eyes closing. She assumes her eyes will adjust to the upper world, given a few days. This is her first time out, unprepared and unprotected, in full daylight, what is to be expected.
Entering the small beach hut brings a little more relief still. ]
What is your specialty, doctor?
[ Hel-folk were very oriented around their work, the physical, demonstrable things which they did. This is less small talk to her than a continuation of introductions. ]
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the forest
[ he can't feel gold experience at all. he doesn't think he's dead, just .... that something is keeping his stand at bay and preventing him from summoning it. so, that's a serious issue, one that he's putting on the backburner for now because apparently he's not the only one who wandered into this forest accidentally. ]
If you need help moving around, I'm here.
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And who are you?
[ Mistrustful, that is the way Hel-folk way. ]
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[ he moves closer to her. where her hand is outstretched, he lets her brush against his fingers before withdrawing from the touch; she can decide if she wants that or not. ]
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Don't waste my time. Identify yourself.
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[ spoken like a cop, too, or at least a couple of the cops that he's played with back in naples. giorno sighs. ]
My name is Giorno Giovanna.
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What can you tell me about the surroundings, Giorno.
[ More a demand than a request. Someone has probably never said 'please' in her entire life. ]
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There are a lot of trees in this forest, and I found a felt bag tied to one of the trees. Inside is a paperclip.
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[ She lowers her hand from where it is shading her eyes briefly, watching the forest swim before raising her hand once more. She'll just have to manage without this child. ]
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