Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

no subject
However, despite finding his bragging to be rather... juvenile, the array of skills impresses her all the same. The kind of man who would be useful to have on hand, even if he was a rather soft Abovegrounder. She views all of you pink sun-walking types to be weak. ]
The bottle is fine.
[ She's a soldiering type, she is more than used to simply handing a bottle around a group. Glasses reminded her more of her mother's dinner parties... Her mother was a shrill and frivolous creature who had attempted to groom Carla in her footsteps, to take motherhood as her work. Well, Carla had assuredly shown her by joining the regiment and having herself sterilized by the age of 18. The Aranea surgeon who had performed the operation had not batted a single one of its eyes to take a patient so young.]
It will be favorable to have a competent medic in this place.
[ She'd rather not be healed with magic, it was against everything she believes in. She would rather bleed under a surgeon's knife. ]
no subject
I'm more than competent. [ The bragging continues, as Whale gives a little shrug. ] Of course, competency can only get you so far. I didn't get brought here with any supplies and bandages made from scraps of clothing can't sew a person back up.
[ Egotism crushed by realism. If somebody got hurt here, there wouldn't be much Whale could do in the first place. Sure, there's probably enough to make a splint or a tourniquet, but needles? Sutures? Anything remotely resembling a sterile medical facility? He has no idea if this place has anything like that to begin with. ]
no subject
You are not ready for battlefield medicine, then.
[ No particular accusation in her tone, she'd rather know this about him now and plan her tactics accordingly in the future. ]
no subject
As it is, my skills are more for surgery than patching someone up on the battlefield. I can patch someone up after a car accident but I've got no idea what sort of herbs or plants help staunch bleeding.
no subject
[ There's a sharpness to her smiles that makes them never quite that inviting, mirth never seemed innocent with her... ]
I am certain nothing I would recognize grows here in the sun.
[ Irritating, to be taken from all that she knows, made hapless and helpless-- And yet, there's an implicit challenge to all of this makes her determination gleam like a sword. But then it's gone as her attention returns to him, her expression more mild, ]
Our wines are stronger, but yours taste better.
no subject
As she mentions the alcohol though, Whale can't help but laugh. ]
We normally go for vodka or gin to get real drunk, real fast. You drink wine for the taste more than anything else.
no subject
We drink spirits because our water is not always to be trusted. The water we can trust to be untainted is deep in the clans' territory. They are not always in the mood to let us draw from it.
no subject
[ No sun, no water, other clans? This is all far too confusing and fuck if Whale knows how to even deal with this new information to begin with. ]
no subject
Vos, is the name of our city. It was carved out by a clan of Dynastinaen beetles, but as they had abandoned it, the clans agreed to turn it over to us. The city as it is now was founded by refugees from the aboveground, fleeing the spread of magic after cataclysm destroyed their cities.
[ She motions to herself, sitting back languidly, ]
I am a Lieutenant Witchfinder, my regiment is charged with finding and eradicating sources of magic and practitioners thereof from the city before they can... [ A humph a shrug, and her gesture turns broad. ] Do whatever it is that is going on here.
no subject
At least, not until some idiot curses the town again. But he didn't choose that sort of nonsense. ]
The world I arrived here from is full of magic--I don't practice it myself, though. I've found a stronger art.
[ And that stronger art is good, old-fashioned, cold, hard science. ]
no subject
Then you would do well with us.
[ Hel-folk felt that magic was... cheating. A soul sickness of many symptoms but which ultimately pointed towards weakness, an inability to rise up against the hardships of reality with your own two hands, instead choosing to bend the rules. They didn't like that much. ]
Must I now inquire about your world? I suppose it must be different. Most abovegrounders are... unhinged. The magic twists them, and the fair folk seem to delight in twisting them further.
[ Faeries and elves. She's not a fan. ]
no subject
[ tl;dr, magic is bullshit. ]
That sort of traveling between realms isn't common back home, but people have definitely heard of it. So I guess my question is, which do you want to know about first?