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Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellgrinders2017-06-17 07:42 pm
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( TDM | #1 )



  • TDMs can be used for anyone interested in the game and/or testing out a new muse.
  • Test Drive samples are encouraged to be used for your application sample, though they are NOT a requirement.
  • Feel free to use one prompt, multiple prompts or make up your own!
  • These threads can be considered game canon upon game opening if you so choose.
  • Telepathy and magic can be used at any point in time on the TDM, from Prompt A to your wildcard prompt. A specific prompt exists, however, that makes sure all characters have an equal chance to use this mechanic within the TDM. You're encouraged to have characters use telepathy and their magic accidentally or even purposefully on any TDM prompt.
  • If you aren't set on your character's power yet or want to try out a few, you're still able to use the test drive. Maybe your character is a late bloomer and hasn't fully unlocked their intuitive drive yet. In the case of multiple powers, only prompts that contain the power you choose for your application will count as potential game canon threads.
  • While only one character can be apped or reserved during a cycle, feel free to post with more than one character if you like! This is for those who are uncertain of their first choice or who would like to try out different characters within the setting.





    You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over.

    Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well.

    There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones.

    Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?

        A ▢ Your character's first experience here will be waking up in a forest. Specifically, located here. It's up to them to traverse and try to figure out where they are, whether they make it to the beach or the main house area.

        There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there.

        They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory.



    After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right?

    There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?

        B ▢ Feel free to have your character explore the mansion (the won't find much but you can take some liberties with the TDM), and they're free to open these mysterious crates. In them they'll find edible fruit and bread, modern clothing in a variety of sizes and portable medical kits. Characters who apply using the TDM are free to carry these objects into the game opening.

        If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language.

        One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough.

    At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?

        C ▢ Here's where you can play around with the telepathy mechanic. It's likely your character won't be used to it which can lead to accidental broadcasting. If they happen to tap the signet purposefully or try to pull it out, everyone within a radius of 100 feet will feel a throbbing pain in their head. But your character won't know that, will they?

    For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.

        D ▢ Despite containing steamy water and luxury bathing accommodations, the bathhouse is currently being overrun with crabs. The not-so-smart members of this species have fallen into the extremely hot water, flash boiling themselves after being unable to get back out. Others are a little more intelligent but equally aggressive. Characters: watch your toes and be cautious if you really want to take a much-needed bath! They may also want to check twice before using the restroom, otherwise the experience might be more painful than they're used to.



    Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice!

    It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.

        E ▢ Time to explore the beach huts! Most of them are abandoned, but your characters will notice they seem to be more livable than the mansion somehow. This is in part due to a little note tacked to the door of each beach hut that reports in scrawling script "Claim your hut, please!" Will your character listen or reject the sinking feeling that they may not be leaving anytime soon? Some huts are also bigger than others, and a few even contain small sinks and softer beds. Grab these while they're available!

    Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels.

    There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic.

    In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."

        F ▢ Here's the official prompt for playing with newfound magic (and telepathy if you want more practice). It's likely characters have already accidentally broadcast their thoughts, utilized the C prompt or used their magic inadvertently, but maybe this new information and small explanation has motivated them to try and see what they're truly capable of. Don't worry. If they're lucky enough to stick around, all will be explained.

    ...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!

        G ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster!

  • [personal profile] andsobelow 2017-06-18 03:17 am (UTC)(link)
    [ She stills, looking at him in the mirror for a moment before turning her head, lowering her knife. It's an odd looking thing, as though it isn't made of steel and it has a glowing vein of something in in the blade. Were he from her world, such a weapon would mark her as a Witchfinder. They had their own little faerie slave who imbued their weapons for them, to help them in their hunt agains the magic users. ]

    There is something in my throat. I can feel it.
    he_smol: <user name=signontheline> (「。。。」 | It wouldn't mean a thing)

    [personal profile] he_smol 2017-06-18 03:30 am (UTC)(link)
    [ It's a curious weapon, yes. Otherworldly. But he'll save the questions for later as soon as she's out of danger.

    Before answering though, he loosens his tie and pulling down the collar of his shirt to just barely show his own signet peeping from beneath the collar. ]


    I assure you that you aren't the only one. It seems everyone here does.

    [personal profile] andsobelow 2017-06-18 03:36 am (UTC)(link)
    [ She raises an eyebrow, the cold look on her face now accompanied by a smile. ]

    Are you offering to be my test subject for this surgery? Or making some other obscured point.
    he_smol: <user name=signontheline> (「ぷう」|  everything will change)

    [personal profile] he_smol 2017-06-18 03:44 am (UTC)(link)
    [ ....cue dry look back. Oh dear. What has he gotten himself into...? ]

    Most certainly not.

    [ Adjusting his tie again. ]

    The only point I wished to make was that this... thing... had been placed on all of us. In the same place. There must be a reason for it.

    [personal profile] andsobelow 2017-06-18 03:46 am (UTC)(link)
    And you are content to wait until that purpose is ascertained.

    [ Said with disdain, she is not a patient woman... ]

    I am not, it is intrusive.
    he_smol: <user name=signontheline> (「だめ」| feeling nothing but the night)

    [personal profile] he_smol 2017-06-18 04:07 am (UTC)(link)
    It isn't so much waiting as it is gathering information.

    [ An exhale, arms folded across his chest with what looks to be a childish huff. ]

    Slicing it out of your body without further understanding is too large a risk. How are we to know what purpose it serves? What then if it happens to be what keeps us alive here?

    [personal profile] andsobelow 2017-06-18 04:15 am (UTC)(link)
    Do I wish to be kept alive by some fel magic?

    [ She doesn't. The set of her face says as much. ]

    I am no slave to the arcana, I choose my own fate, independent of the spirits.

    [ This comes as easily to her as a mantra. She is Witchfinder, she kills those enslaved to the currents of magic, she does not consort among them. ]
    Edited (missing comma) 2017-06-18 04:22 (UTC)
    he_smol: <user name=signontheline> (「...?」 | maybe nothing else is real)

    [personal profile] he_smol 2017-06-18 04:27 am (UTC)(link)
    [ Fel magic? Arcana?

    Curious. Very curious indeed.

    He'll stop huffing long enough to turn his attention back to her. ]


    I take it magic exists in where you come from. It certainly doesn't in mine. Is that why your blade was glowing?

    [personal profile] andsobelow 2017-06-18 04:34 am (UTC)(link)
    Magic rules the Aboveground, it is why my kind took to the Undercity. Such powers are not welcome there.

    [ She turns the blade over back and forth. ]

    This blade has been tempered with the blood of faeries, there is an infestation of them in our cavern. We use their flesh to imbue traits upon our weapons, safer than working the magic ourselves. No risk of infection.
    he_smol: <user name=signontheline> (「なんだ?」| I doubt that I would care)

    [personal profile] he_smol 2017-06-18 05:22 am (UTC)(link)
    [ Another nod. So everyone does seem to come from a different world... ]

    Then I'm sure you have your suspicions. What this place is, what these are... why we were brought here?

    [personal profile] andsobelow 2017-06-18 05:29 am (UTC)(link)
    It reeks of magic. There is a witch to be gutted.

    [ This one is going to have a difficult time acclimating. ]
    he_smol: <user name=signontheline> ([...] | my heart would never know)

    [personal profile] he_smol 2017-06-18 01:15 pm (UTC)(link)
    And if one were to search for a witch... what exactly would one have to look for?

    [ Dealing with the difficult ones just happens to be this man's bread and butter... ]

    [personal profile] andsobelow 2017-06-18 01:39 pm (UTC)(link)
    [ Her lip curls in the snarl of a smile, and her laughter is also a sharp bark. This just isn't a very soft woman... ]

    We do not let them grow this powerful in the Undercity. We find them while the magic is still trying to take root.

    [ She looks at herself in the mirror. Hunting weak prey. She has even killed children in this pursuit, all sanctioned by the Hel-folk way to reject the Aboveground's magic; beastly and unclean.

    But the prey has always been weak, still learning... This witch had captured dozens of them in a gesture. A pulse of adrenaline. What a thing to hunt. Carla was unlike to her fellow lieutenants in that way... She was not a part of the regiment for the elitism or the power, not the wine nor the women. She was there for the challenge. ]


    The untrained ones especially, leave a trail of small, indefinable things behind as they play with the threads of the physical world-- A stone changed color, a flame burning longer, a glittering in the darkness, the return of a key that's been lost.

    [ She's not going to wax too poetic about it. ]

    I expect whoever this is to know how to cover their tracks well.
    Edited (clarity) 2017-06-18 13:39 (UTC)