Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

a
... ... ...
honestly what the fuck ]
... [ Yuri probably (definitely) holds zero presence when around someone like Gaelio, and selfishly she uses that as an advantage to stray any unnecessary attention off of herself.
Of course there's a gut feeling, a natural reaction, to help. It's coming minutes late but after keeping her distance Yuri decides to approach with a bag in hand. ] You can use this one, too. If it's too dirty then it defeats the purpose of trying to clean.
no subject
He definitely looks scary. A jagged scar that forks over his forehead and across his nose, hair that looks like it was in an explosion (it was), bloodstained clothing straight out of a sci-fi picture. And at first his look is just a little blank, even wary.
But then he's holding a hand out with a faint, tired, small smile. ]
Thank you. [ ...he sounds just as tired, honestly. ] What's your name?
no subject
His voice, and smile, sounds tired and there's a hint of sympathy in her eyes. ] Yuri. [ She draws her hand back, pointing in some other direction while her eyes remain on him. ] I think I heard running water over in this direction. I could go check.
no subject
I'm Gaelio Bauduin. [ Now that he can introduce himself, he's back into the habit of using his full name, in case it's memorable and someone recognises him. ] That's not a bad idea.
[ It's fine to be a little skittish, concerned. He's wiping off the blood of his foe, here. Maybe he should mention that. He's a little banged up, and he's bled enough himself, but he's not at any risk. ]
This isn't all mine.
no subject
—Then I'll keep my distance.
[ In case her body language wasn't evidence enough. ]
And you'll keep yours... deal? [ There's no order in her voice. Sounding much more like a dulled out plea, lacking in both fear and life. However she goes down the path towards the sound of water she claimed she had heard earlier, only glancing over her shoulder once to see if he'll follow. ] Gaelio. [ Finally repeating his name. ] Do you remember coming here at all?
no subject
He's not following. "I'll go check" made it sound to him that he probably shouldn't, so instead he's going to sit and begin working off the remainder of his helmet. ]
Nothing useful. I was in a ship bay just before this happened.
[ He's talking loudly enough for her to hear, for the moment. ]
no subject
He's not following, fortunately, and she takes in a deep breath of needed air before continuing forward. The ship bay talk can wait for later.
Treading carefully through thick grass and vegetation, going over a small slope and careful not to lose her footing before she catches the sight of the sun reflecting off the water and creating an all to evident shine.
She's made some distance between herself and the man now, looking back and needing to cup her mouth in hopes that she'll hear him—though her thoughts may reach him before she says anything, her signet tingling against her chest.
It's here. ]
Gaelio! There's a stream here! [ Wow she's so used to trying not to scream and speaking silently that calling out to him actually hurts somewhat. ]
no subject
But then he hears her actual voice, confirming the thought in his mind. He gives the direction it was from a sharp look, dropping his hand back into his lap.
After a couple of moments, he's lifting his voice back to speak to her. ]
Alright, I'll join you.
[ And now he's following, a hand on the back of his neck when he comes across her and the stream. ]
no subject
She glances over her shoulder when she hears his footsteps, turning towards him before hesitantly gesturing him closer with a small dip of her head. There's a large enough rock for him to either sit on or lean against, which coincidentally enough leaves them with a few feet of space. ]
That water's clean... I think. [ She's no expert, but it's not green due to algae or waste and the water appears sparkling clear. It almost seems too perfect, as if only something you'd see from a professional photograph. ] I can try to see how much I can get off the bags, if you want, while you clean yourself off.
no subject
No, I'll do both. [ But instead, he's going to offer her a better explanation about the source of the blood while he does it. Sort of. Maybe. He's working up to it. ] You shouldn't have to clean blood off of anything, especially not...
[ ...he's unhelpfully trailing off. ]
Not from this person. That's my duty.
no subject
It's all vague. Yuri, unfortunately, is curious, and she knows of a way that she could possibly find some answers. ]
Are you a soldier? [ That should be an easy enough question that is blatantly obvious. ] ... Were they an enemy?
[ It's better than asking if it's from a friend. Or perhaps it's worse. It's better for her to be in the dark in this situation, and yet her heartstrings are being pulled—of course Yuri realizes that this is her own fault. ]
no subject
Something like that, to both questions. [ But now he's properly washing, giving the water a tight smile. ] It's strange realising that there are people in this world that don't know about it.
no subject
Yuri draws her hands out from the water, keeping them busy by idly playing with the hem of her shirt. Looking over her own clothes for anything, really, to ensure that she had nothing on her. ]
Do you mind elaborating? If you're not a soldier then what would you call yourself? [ There's a small pause, lips pressing together as a small crease appears between her brows. ] You don't have to explain about... whoever it is you...
[ Even if she's become so familiar with death it's difficult to speak of it with ease. She likes to believe that she's progressing, but it remains an obstacle that she's still in the midst of struggling over. Admittedly, despite first impressions, there's something that puts her at ease seeing Gaelio clean. It's probably because of the obvious, that he appears less threatening, and it allows her body to relax. ]
I work at an antique shop. [ Changing the subject on that last part, giving him tidbits of information so he's not the only one. ] And we also find things that people have lost.
[ It's probably less impressive compared to what he'll tell her but??? It's something. ]
no subject
An antiques shop. Those were once pretty important to his family—rich people, obsessed with older things. Technically, his Gundam is an antique, a family heirloom. So he nods again, acknowledging her own words. ]
I used to work for Gjallarhorn as an auditor. But I was a regular soldier, at the same time. Specialist Major. [ He's finished rinsing out his gloves, moving onto a bag. ] Lately, I've been an adviser to one of Gjallarhorn's generals. This, [ the blood. ] was my final duty.