Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

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What number would you pick then? [Since he's eyeing three bags now.]
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I'd open all the doors and dismantle the gameshow system that pretends at opportunity for the disenfranchised but merely makes exploitable spectacle out of misfortune and the illusion of prosperity.
[Rose's father.]
Do you hate 'em too?
[Gushers, he means.]
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That is a very elaborate analysis of a hypothetical situation, dude. [But okay.] I don't hate them, but I've lost taste for them. [Because he hates them and he hates Betty Crocker and hasn't come to the realization that there are bigger problems yet. But he's trying to play it cool? Dirk seems cool? (He has yet to realize that Dirk is not cool.) As such, he's opening another pouch, pulling out a fork and knife set.] Do you think these things are leading us any closer to where we need to go? Or are we being led away?
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[that's a fucking lie
He glosses over the Gusher thing since it's too ambiguous to deal with, not realizing John is trying to pretend to be cool, and looks at the cutlery set. Fancy.]
I have no idea about where we need to go, but I'm reminded of trails of bait.
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Like those stories where people follow trails of bread crumbs? That would mean someone purposefully set these up for us. [The cutlery goes back in the bag and he's just taking the bag with him. Oh well.] That is a lot of time spent on that.
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I also failed at flashsteppin'.
[It's the BIGGEST INSULT]
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I am not surprised you can do that, too. But that's not even part of your aspect or anything is it? Why would that stop working?
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[did the baby striders flashstep around john, probably, who knows]
It's weird as all fuck. No magic, no sylladexes, and no flashsteppin'.
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That makes even less sense than usual. My sylladex isn't working, the windy thing stopped and everything else I was starting to figure out no longer seems like it will matter here. But there's no answer. [A few feet away, he stops to open another bag that appears to have M&Ms in it. He'll keep those at least.]
The last time I saw you--[Wait.] We were not in a forest. Maybe we ended up on someone else's planet. [This is different then just landing on a different planet in general. He wonders if this belongs to someone they know or haven't met yet.]
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[sooo]
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[REMEMBER. THEY WALKED IN AND SAW THEM. SMASHED TOGETHER. DAVE AND JAKE'S WERE BROKEN ON EACH OTHER, SPECIFICALLY, DIRK REMEMBERS THAT SPECIFIC HORRIBLE FACT.]
Only Roxy's and a blue one from your session were left.
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LOWAS. That one is mine. [The blue one. Like his blue godtier jammies? His planet sure did survive somehow.]
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'I could wander into the woods and die.'
Hm.]
Nah.
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Are you always this talkative?
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That sounds like you thing ventriloquism is a bad thing.
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I don't think it's a bad thing, but it is sort of lame? [It's one thing to tell Dave but it's another to tell Dirk who is definitely standing right here. But it's clear he does think it's pretty weird, please don't be weird.] Dave used to tell me about his bro and his rapping ventriloquy thing.
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