Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
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I've never met him, but Dave used to talk about him a lot. All of the training and strifing and stuff they did and everything his Bro taught him. ["His bro is probably busy kicking his ass. That's probably all there is to say on the matter."] I never quite understood why he thought the guy was so cool, but Dave seemed to think he knew everything? Anything that Bro thought was cool was too ironic for normal people to consider cool, but, and I do not think Dave really realizes this, but all of those things are the opposite of cool. The weird puppets and the rapping and stuff.
[There's a little sigh though.] When we fix everything, I guess you could ask Dave himself?
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What... is Dave like?
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He's a pretty cool guy. [Which probably says a lot, seeing how he just finished talking about how much he finds Dave's Bro uncool.] Sometimes he rambles too much and he can be a jackass but he's actually pretty funny. Sometimes he agrees with the dumb shit his Bro's into but the stuff he does on his own is pretty cool, like his mixing. [He thinks about what else he knows of Dave.]
He is also probably one of the most loyal people I've ever met. I do not know if you know his aspect, but he used Time to watch out for us in our session while we were all playing. He actually stopped me from making a mistake…I mean it was already made in one timeline, but after that. [Anyway.] He's been my best friend for years. They all have been. [He doesn't even realize his tone's shifted to something a little more melancholy. It's the reason he has to fix everything and get off of this dumb planet to get home. Or, at least, get back to LOWAS and talk to Typheus.] I hope you get to meet him soon.
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[He's quiet.]
I'm glad he has a friend like you to look out for him.
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Yeah. [If only because it seems weird not to respond to that at all.] But you would do the same for your friends, too, wouldn't you?
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Yeah, and I failed them.
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You failed them as much as I did then. [How about that? It's not something he'd normally dwell on, but his optimism wavered a little the moment he found himself here and not flying to LOWAS.]
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That's bullshit, dude. You weren't there. I was.
[...in a weird way but hey]
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That's the whole problem, Dirk! I did not zap back to the right session in time because I don't know how these stupid zapping powers work yet. If I did, I would have been able to come back sooner instead of letting everything happen.
[But.] What really happened then? [Prove it. Prove that you're more at fault than he is, Strider.]
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[Apparently it's a guilt-off and Dirk is determined to win.]
What really happened was that I stupidly tried to rip out the soul of the person who was powering the source of my existence, and my damned sword was left behind to impale two of my best friends.
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[Huh?] What are you talking about? [Soul-ripping and swords and ???]
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...a splinter...?
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[It isn't mind control, it's sheer efforts to interfere. And it failed.]
I saw some of it, yeah.
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Okay. Maybe you have a point. [He's just going to shut up about it and pry open another bag even as they're getting closer to the edge of the woods. This one contains a small toy car, like a Hot Wheels or whatever.] Once we get out of the forest, what is your next plan?
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Look for my friends. If Jane, Jake, and Roxy are here—
[Well.]
I'd like to see if I can find them.
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Me too. I mean my friends, not yours? [Well.] Terezi told me about Dave and Jade, and Rose was with me and Roxy before. [Before she died on them, he means.] Maybe we will get lucky and find some of them. We ended up here for a reason. Why wouldn't they?
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[life is STUPID john. EVERYTHING is STUPID]
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Good to hear you're just as optimistic as he is.
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