Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
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( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|
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Oh my god. [DAVE!!!] Dude, I thought you were actually dead until about ten minutes ago and that is what you are worried about? They're shades. I didn't even think you would seriously wear them, let alone for this many years. [But okay. Dave is genuinely upset so he offers a smile?] It's okay. Maybe they're still in the woods somewhere. We can look later. All three of us. [Because he doesn't really feel right separating from them just yet.] Wait, does that mean that you drew those? [A gesture to Dave's face.]
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Yeah. I mean, yeah, we can look later. And yeah, I did. [ they look suspiciously well made though. ] ...Someone else helped me make them less shitty after the fact.
[ everyone here knows dave can't fucking draw ]
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You did quite well on them, Dave, help or no. [ though she imagined dave's original drawing was probably Shitty ] When we find your real ones, perhaps I can make you a sunglasses case that you can never lose, or something equally absurd.
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If you can knit magic into stuff, I do not see why not. There's a lot you could do with that. You're talented with your needles. [And the problem is he's pretty sincere about that, too. He's going to regret asking this, probably, but:] You guys have met a lot of people, too? Who have you met so far? [Who helped make the fake Stiller Shades less shitty? Deets. He needs them.]
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My teen Bro. A bunch of other people not from home. Oh, he said that Jade's teen grandpa is here too, though.
[ if he needs the deets on the shades he will apparently have to ask? ]
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Dirk and Jake. I spoke with him. He's... I think you'll get along with him, John. [ he seemed a little dim and didn't wear pants. ] And I spoke with Dirk, as well. He was interesting.
[ rose will help john, however and ] Was it Dirk that helped you with the sunglasses, Dave?
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I think I already did. [Yeah. Okay. This makes sense. But he's not addressing the Dirk and Jake thing yet since yeah, he had his own conversations with the two of them and he's more interested in hearing how the other two are faring. Thanks for the assist, Rose. He'll also follow up with his own question for after that.] How'd he help?
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...Did you meet someone who looks basically exactly like you and not realize who he was.
[ THIS IS MORE IMPORTANT THAN JOHN'S QUESTION, BECAUSE THAT SOUNDED NOT TOTALLY SURE? ]
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John. Oh my god.
[ ??? ]
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[ YOU'RE NOT GETTING OUT OF THIS ONE, JOHN? ]
'Cause that would be a pretty strong "hmmm!" clue, my man.
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[ john oh my god ]
And you do look freakishly alike, more so than most of us seem to? [ like. rose and dave share features with roxy and dirk, but only some BUT JAKE AND JOHN THO ]
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[...uggggggggh.] I cannot believe this.
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[ HE'S VERY JOHN-LOOKING????? ]
I can't believe you made it through a conversation without realizin' you were related. Holy shit.
[ excuse dave as he. laughs. ]
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[ but still holy shit she forgot john could be so. john. ]
At least now you know for if or when you run into him later. [ l o r d. but then, to dave. ] Anyway, we were discussing who helped you with your glasses?
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Man, I told you, it wasn't on my mind! [But he's not exactly stopping Dave from laughing anyway.] I'll remember for next time. But Rose is right, that was a thing we were discussing instead.
[Thanks Rose, u da best.]
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[ dirk's a weird topic but he says it fairly casually and without any apparent issue? ]
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That's... an interesting use of that power.
[ these powers are fascinating and she wants to Understand them ]
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So he took a power that sounds pretty bad and made it do something good. That is impressive. Your shades almost look totally authentic. That probably means ours can do a lot more than we are thinking, too.
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[ so. dave advised him to cheat, basically. thanks dave. ]
If you want my opinion, we could probably do the most interestin' shit workin' in tandem.
[ combine rose's magic knitting and dave's (occasionally terrible) item creation into something new? ]
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[ though even gamebreaker rose here is just like I will. knit stuff. that does stuff. and hasn't gotten beyond it yet. ]
As in, as a collaboration? I suppose we could, but what sort of horrors could be created combining magic knitwork with whatever you draw?
[ she's being rhetorical and genuinely asking at the same time. ]
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That's a great idea though. We should definitely try it out and see what we can do. I am not sure there is a size limit on what I can combine, so that helps. Okay, what is the first thing you would want to draw, and what would you knit for it once it's created? [This is going to be a nightmare, isn't it.]
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[ he drags a capped marker out of his pocket and starts to doodle in the sand. ]
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[ she will turn her back to boys so she can use the yarn dave made her earlier to knit... a mystery!! john is allowed to peek but dave is not. ]
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