Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|
no subject
[But hm.] How would we even know what the limit on this is?
no subject
[ CLEARLY THIS CANNOT GO WRONG. ]
...Startin' with John's still mysterious umbrella idea and maybe my thing?
no subject
That's not the worst idea.
[ IT ABSOLUTELY IS? can i write an open letter to the mods of spellbind apologizing please ]
I may have an idea or two myself. I'll need more yarn, either way.
no subject
Sweet. Dave, draw the lady some more yarn. And give me that umbrella. [Because meanwhile he's reaching behind him under his pile of stupid bullshit and pulling out a crab shell, complete with crab legs.]
no subject
[ like, dave immediately starts to draw rose some more yarn, handing it over nicely instead of tossing it, BUT THIS SOUNDS LIKE BULLSHIT, JOHN. ]
no subject
Are you trying to make a crab umbrella or an umbrella crab?
no subject
Rose, please. An umbrella crab would not do us any good. [But give him a few moments and soon there is an umbrella-sized crab shell, multiple legs sticking out over the edges. He gives the umbrella a twirl, allowing the legs to swing as an extended combat weapon.
The legs also definitely have the SBAHJ art. But for some reason just the legs?]
no subject
[ WHY IS THAT HIS ONLY AMUSED OBJECTION? ]
Rose. Can you knit somethin' that makes ocean sounds if you tap it?
[ circling back around to whatever he was on about earlier. ]
no subject
[ but also, works to knits a bracelet that when tapped you can hear the roar of the ocean, or as ocean-y as rose can remember such a sound. ]
no subject
If Dave's getting ocean sounds I want something that makes a sound, too. Something that when you twirl it it'll fend off those boars or something? [Like a bear. Or a kazoo.]
no subject
[ he's made rose her yarn and john has not asked dave to draw anything else as of yet, so he thinks for a minute before sketching in the sand what becomes a peaches the dog plastic figurine.
stop this. ]
John, can you do this with the bracelet?
[ thanks. ]
no subject
[ rose will knit a circle that when tapped it makes the noise of someone smashing their hands against piano keys. loudly. take that, boars?
also what the heck dave. ]
no subject
Am I making the dog sound like the ocean...? Is that a thing I'm doing? Also I will not hit myself with a crab leg.
no subject
[ thanks for not explaining, dave. he is hoping (?) it will be a peaches the dog wristband. somehow. ]
Also, I will believe that in a week if you haven't by then.
no subject
no subject
I guess I can try it. [He's mostly just staring at the dog though?] But wait why do you want it to sound like the ocean? [John will you please just do the thing?]
no subject
[ THANKS DAVE THAT EXPLAINS EVERYTHING. ]
...I'll tell you later, dependin'.
no subject
[ SHE"S STILL JUST KNITTING AND JUDGING I'M SORRY ]
no subject
...oh.
no subject
[ he'll hold out his hands for the yarn-dog? is it a dog made of yarn or just a plastic dog in a yarn sweater, john. ]
no subject
Practice makes perfect, probably.
[ DOG ]
no subject
no subject
[ he pockets the dog? AND DOESN'T EXPLAIN? ]
Rose, you can always just knit yourself a ring of like...five times as fast knittin', can't you?
[ dave is a cheater. ]
no subject
[ john if you throw yourself into space I think you just get put back?? like mario kart.
rose looks at dave, flatly. ] That would be awfully like using my powers to cheat. I would never want to do that.
[ she does start to knit something small, like a pendant, however, and ]
Could you draw me a necklace-- like a slender chain? I'll put such charms on it. Knit rings are somewhat itchy.
no subject
How are you going to keep track of what each charm does? Dave only made one ball of yarn.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)