Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

Sorey | Tales of Zestiria the X
[Weirder things have happened to him before, but ending up in a place he's never seen before is new. It could be an incredibly realistic dream--those happen in spades these days.
He's not terribly bothered by the fact that he might be awake, either. It's better than an extremely extended nap.]
Standing around here won't do me any good...
[He picks a direction and goes, steadily picking his way through the forest and keeping an eye out for any signs of life. He'll leave the animals alone, but if he spots a person he'll wave them down.]
Uh, excuse me, I think I'm a little lost. Could you tell me where we are?
B. Raid the mansion
[An initial search of the mansion may not have revealed much, but it does have one very important thing: food. Should any other haphazard traveler make their way into the main room with the crates they'll find Sorey sitting next to an open one, chowing down on some of the bread with gusto. He has enough manners to swallow his food and look a little guilty that someone's caught him in the act.]
Sorry, is this yours? I can pay you back for it.
D. Rescue the crabs
[The crabs that have fallen into the water are already beyond saving (dinner for later?), but there's no reason to let them all fall to their deaths. Sorey is only able to spend about a minute poking some crabs away from the edge of the baths with the tip of his wooden sword before the rest of them spot him and start to swarm.]
--Ouch! Hey, I'm trying to help out here!
[Bad move. He probably needs some help.]
A.
Still, he approaches the young man with caution. He has no way of gauging whether or not he's a threat, because while Joshua can gather he's in the same boat as himself at the moment, he also doesn't trust him for an instance. That was another thing about the generic, their boring faces could mask malicious intent better than the greatest liar ever could. If it's a name you want, then you can simply call me Joshua."
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I'm Sorey. Circumstances aside, it's nice to see a friendly face. I was beginning to wonder if I'd run into anyone out here.
[He takes another look at Joshua, who doesn't look like he has any weapons on him...]
Do you want to stick together and try to find a way out of the forest? It'd be pretty bad if you ran into any wild animals on your own.
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[He almost scoffs at the idea of an escort. Almost. But of course, he could feel some of his power being inhibited and he had no way of actually knowing just how much of his abilities were being inhibited. And frankly, he wasn't about to find out. And so he swallowed his pride for a moment, gave the boy a small smile, and allowed him to do so.
"Lead the way. I don't think I'll be able to do much at the moment."
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[He obligingly takes the lead, not more than half a step ahead as he tries to pick out a path for them to follow. Every now and then he glances over at Joshua, curious as to how both of them ended up in the middle of the forest when they don't look like they have anything in common between them, except maybe age.]
If you don't mind me asking, do you have any idea how we might have ended up here? It might help us figure out a way back.
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[It was a change of pace, to be at the mercy of another. usually Joshua was the one running the game. He knew plenty of ways for people to have their vibes forcibly tuned across planes. he had set some of those ways up himself. But to forcefully tune someone's vibe across worlds was a different matter entirely. It took an entity of his power just to be able to cross the boundaries between worlds himself, let alone bring others along. So this had to be some sort of ultra-powerful angel here, or something Joshua himself had no experience with. And he was beginning to lean towards the latter.]
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B
I think I would remember stuffing crates with bread, so I do not think so. [He'll approach though, giving the room another cursory look.] Where do you think all of this came from? [And also is the bread good? Please share your thoughts with the class, Sorey.]
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I'm guessing whoever owns this place left it all here, or it's abandoned and someone's using it as a place to store their stuff. The food would go bad after a while, but most of this other stuff won't.
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[Mysterious. He finally gets the crate open and pulls out a few pairs of jeans.] This one is all clothes. [Thanks, John.] Maybe they were preparing to move in instead of out.
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The food tastes fine, and all of this stuff looks pretty new. You're right that it can't have been here too long. Why just leave all of the stuff here instead of putting it away though?
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Maybe they're still moving stuff in? The forest was a pretty long walk from here, so I sort of wonder if they just got sidetracked in moving stuff in. It seems easier to put everything away all at once than put stuff away and then bring in more. [But there's another soft hum as he moves to open another crate.] The house doesn't seem like it is dusty and stuff either. That's what I don't understand.
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a
When a voice interrupts her thoughts, she turns to face it.]
No.
[And with that, she continues walking away.]
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He does what any normal person would do: he follows the woman who clearly doesn't want to talk to him.]
Do you know where you're going?
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Somewhere away from here.
[It's easier to say that than admit that she doesn't. But she figures she'll find something if she keeps walking. If she's lucky, she'll find a port. If not, she should still be able to vaguely figure out where she is.]
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It's quiet for a minute or two as he thinks about what to say; part of him is fine with just walking behind her in silence, heck, he doesn't need to start up a conversation. But then the questions pops into his head and he has to ask it.]
Are you from Glenwood, or someplace else? Guess we might not exactly be going in the same direction.
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[That might help to establish some sense of where they are or where he's from. Maybe he's more lost than she is and they're just on some island off the coast.]
No matter where we're from, we need information. You have no idea what direction you should be going in, right? But you don't really gain anything either by following me.
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b
...It's fine. [ It's not his anyways, but that can be interpreted either way. ] How would you pay back for it?
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I don't think my money would be any good here, but I could work off the cost or trade something of equal value. Would something like that work?
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[ Since it isn't his to trade to begin with. But Minato shrugs anyways, trying to think of where he would put people to work, or how much work would amount to barely one hundred or two yen worth of bread. ]
Did you pick up anything interesting in the forest?
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The only thing I found in the forest was a bunch of animals, so I wouldn't say so. Did you end up there too?
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Walked around a bit, though. Saw some other people. What are you all doing here?
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b. sorry not sorey
[ an ominous shadow is cast upon sorey as she stands over him. edna, you really ought not to have that thing open indoors... ]
Well, if you insist [ she begins to twirl her umbrella nonchalantly ], then I should inform you: this special bread made of only the finest and rarest wheat-flour is [ deadpan stare ] 10,000 gald, per loaf.
[ not that it is hers or that gald is even the form of payment in this crazy place, but hey. he did offer and could learn to be more careful in that regard. ]
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[He looks really happy to see her and doesn't even mind the bread extortion. He hops to his feet and sort of sizes her up to make sure it's really her and he's not stuck in some crazy dream.]
I know it's not yours. Unless you got into the bread-making business while I was gone.
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Stranger things have happened...
[ although not overtly expressive like he is, edna would not deny that she is in some part relieved that he is around. not enough to stop her from shutting her umbrella and thrusting it forward to keep him from getting too close though. gosh sorey, respect a lady's privacy. ]
—being here, for one.
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I was going to ask about that. Do you have any idea how you ended up here? I just sort of woke up in the forest.
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