Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
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no subject
The handicaps you're talking about could just be from being on a different world, or whatever you'd like to call this place. A lot of abilities might be specific to where you're from. So at least that part might be unintentional.
It still doesn't explain what we're doing here, though.
no subject
"And no, it doesn't. Hopefully... this can all be explained properly in time."
no subject
Well...if your abilities should work here, then I'll keep an eye out for whatever might be causing the problem just in case we run into it. It might go hand-in-hand with why we're here.
no subject
"Well, I think I have an idea of what that might be. Still, I suppose I could enlist your help with that, if you really insist."[He had distinct hint of condescension in his tone towards Sorey.]
no subject
I'm not doing anything better right now, am I? You might as well put me to good use. I'd like to help.
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"Our first order of business is getting to a safe zone and securing your survival needs. Then we can focus more on the issue of my abilities." [His tone was composed, his expression rendered somewhat flat. It was time that they took care of business.]
no subject
If we find a safe spot that should be good enough. I don't need much to get by.
no subject
"Good. But, while I have you hear, I suppose I should ask you one more thing. What were you doing before you came here?" [He wanted to see if they had any similar circumstances going on. That could be an indicator of what was happening here. It could have something to do with them rather than some sort of outside entity. Although how it connected to them was another thing entirely.]
no subject
I was sleeping. And I thought I'd be sleeping for longer, so waking up here was pretty unexpected. What about you?
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[That's probably not entirely accurate given Joshua's choice of words, but he did say friends, so he must want to see them again.]
It doesn't sound like there's any common link between our situations. But maybe that's not the point we need to compare?
no subject
"Then perhaps, rather than it being in our situations, we share a common characteristic. Does anything come to mind for you?" [Because unless he pressed Sorey further, he didn't have anything in mind right now besides their sex and well, being male was certainly not an excuse to be whisked off to another world.
no subject
Since we both had abilities taken from us it could be related to those. My powers were granted to me through a pact, though. I'm guessing yours are different.
no subject
no subject
[It's not his favorite theory, but assuming that they were taken because of some commonality might be off the mark.]
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And it means answers might be harder to find. Well, it could be worse. At least there aren't too many monsters running around.
no subject
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[Ideally, a house or a village would be most likely to deter monsters should there even be any around. He's hoping there isn't, but won't leave that to chance knowing his luck.]
no subject