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spellgrinders2018-02-28 10:25 pm
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( TDM #9 | FAUX 4TH WALL LOG )

You blink and that's all it takes. At first, the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. There's a lot to take in here -- you feel weird, your surroundings are weird. Everything is just weird. For starters, there's that new piece of jewelry inserted in the space above your chest. That certainly wasn't there before you opened your eyes. For some of you, the shock is a bit more sudden. You've packed up your belongings and you've been escorted through the city into a building similar to the one utilized during the jailbreak -- down a pothole-like door that's extremely similar to the other one you might have been familiar with during that same incident. There's a long tunnel with no windows that you travel through, slowly but surely. It's dimly lit, and you can see others in front of you -- don't worry about any repercussions for cutting in line. You eventually get to a closed door and your monitor escort opens the large turnstile for you, gesturing for you to continue onward. The walk won't be much longer, they reassure you, but they won't be traveling with you from here. After a fifteen minute walk, you'll reach another door, though this one is much more manageable when it comes to opening it on your own. Once you step through, things are certainly...different.
That isn't to say these voids are endless. In reality, the space around you is tainted, but you still exist on this plane -- the outside of Shehui. Things feel very real, but once you force yourself to move outside of these spaces, you mind your shoes are firmly planted in grass that is inches long, potentially surrounded by other people with no idea what's going on; they too have just escaped their own little void. From here you can feel it near to you -- you can sense the magic that's seeping out of somewhere, and you can even see it if you squint. The air around it shimmers with a certain sparkle. It's, again, hard to accurately put into words. But you can see these voids once you really focus on them. However, you can't see the people who happen to be trapped inside. B ▢ Once you reach these safe havens of non-magic, raw and in its purest form, you'll find yourself in a reality that is somewhat...overgrown. There aren't any buildings outside of the giant dome structure of Shehui in the background, as far as you can see. There are trees and plains, grassy fields and the occasional oddly-colored deer. If you look hard enough, you can find a small pond here or there. Just watch out. Magic can leak into that water, and that means... C ▢ ...ingesting that contaminated substance carries that magic with you. Absorbing this magic directly into your body creates that void, except it's contained within you. Once you do, you carry around whatever you might see or hear with you. This might create a comical scenario, like you're ordering from an invisible pizza man. It may also trap you in something more sinister. This magic can use your mind against itself. Whatever is in that void, which can last for hours, is up to you...whether you can control it or not. |
[ OOC: For this TDM, characters testing in can create their own scenarios and interact with characters in very bizarre and imaginative ways. Want your character to be the judge in a murder trial, roping in other characters as defendant and accuser? Or maybe you'd like to do something different with your character -- age them up, give them different powers? Anything can happen in these voids of concentrated magic, and that also means anyone can appear. Your creativity can create any situation you'd like to put your character in, and these situations can also pull in other characters. Everyone is there, after all! Characters can also take a break and do some minor exploration -- though more info will come out about the setting and potential in a later post, don't worry. For ingested magic, the character will be in a scenario like the one mentioned above, except it won't be a potentially public experience. For instance, your character can project a horrible experience into the void in Prompt A, but in Prompt C? That horrible experience would be stuck in their own mind...speaking on the negative end of the spectrum, anyway! |
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But that's not really the important thing here, anyway.] What sort of magic is this, then? And more importantly, how do you know of it?
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[Really, he has approximately no place being this snooty or being this big of a dick to the new guy. But Waver is...tired. And frustrated. And there is nothing like a good argument.]
First off, I'm a mage, so I actually know how to clock magic. Secondly, and this is the part that's important to you: you're a part of a large group of people, myself included, who have gotten picked up to be a part of a larger group of magic users. I don't know if the term coven exists in your world, but you're now a part of it.
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which skips him right past proving that I know the difference between magic tricks and actual mages was sort of my point, actually
and I said 'dark sorcerers' and 'terrible price' and this young man then admitted to being a mage, so he's either foolish, very confident, or not a very good listener
to wait, what?]
...There must be some mistake. I don't have any such abilities.
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[He very quickly adds, just to be clear:] They don't come with any instructions though. The whole thing's trial and error, since the head of the coven, Qri, is kind of a pain in the ass.
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He isn't dreaming. He's as sure of that as he can be - the one hallmark of dreams is that when strange, inexplicable things happen, they go unquestioned. The very fact that he's having trouble believing all of this, that he's seeking an explanation to fit the facts into a reality he can understand, means that he can't be dreaming.
Then this can only be reality. But the world around him right now is a reality he's already lived. His gaze turns away from Waver, and now other details are coming to light: he's sure that merchant across the way has offered the same fruit to the same passerby several times now. No matter how many boxes are carried off the ship, the number on deck never seems to change. He's awake, but what he's seeing isn't the truth.
When he moves his gaze too quickly, the shadows flicker and seem to open up too wide. He focuses on that, and on the sense of wrongness, the holes and details of this unreality, bends his sharp mind and all the force of his will toward wanting to know the truth, and takes a step forward onto the planks of the dock.
For a moment, he's sure his foot sank into tall grass. He takes another step, remembering that feeling, and there's grass growing between the planks of the dock, shadows of leaves across them. Another, and the blue sky is now partly obscured by branches, the warm sea breeze is cool and smells more of forest than ocean, the hubbub of voices in the marketplace are growing hushed and distant. Slowly, the city around them fades to a forest clearing.
Narsus turns back to Waver, a few steps away now, calm for the moment but still serious.] Tell me more. About this 'coven', and what they want from us.
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For him, it was easy. There's enough theories of magic to justify Qri and the host of things the coven meant. Alternate timelines and the ability to hop from one to the other is just one of them.
The thing that does surprise him is the change in scenery. It's...it's like a fade, with elements gently morphing and changing until city has given way to a forest in a way that feels alarmingly natural.
He matches serious tone to serious tone, the bratiness of earlier now totally gone.]
It's essentially a group of individuals from various points in time and space, gathered together in one location. The witch who's nominally in charge, and I say this because she's aloof and rarely shows her face, needs to gather energy. Everyone's got doubts about this, which probably isn't too surprising.
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[Waver's eyes remain on the setting around them, watching it shift again.]
What is this place, exactly?
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...This is the city of Gilan. I recently left it, likely for the last time in quite a while.
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Interesting place. You uh...got a name there?
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My apologies: in the confusion, I neglected to introduce myself. [He gives a slight bow.] My name is Narsus; and you are?
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[Waver misses the smile, misses the change in atmosphere. He is too busy rubbing his hand against the grass and feeling the transition from the real ground to the stuff of magic. He hmphs, like that's been satisfied, and then straightens up.]
I wonder how much control can be exuded over the scenery changes here, and if that knowledge means reality will always poke through. It's an interesting bit of magic.
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[He's much too interested in this than determining newbie magic stuff. But he can't be a dick either.]
Usually you get some kind of weird letter of introduction that'll tell you what new ability you've got, so best wait for that. Systems of magic and magecraft differ too widely, so basic information is better built off of knowing what you yourself are working with.
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[He closes his eyes and pictures turning Gilan to Ecbatana. The tall stone buildings and arches, fountains and artworks, the bustling capital and all its splendor...
...but it's been a long time since he's seen it intact, and when he opens his eyes again a moment later, he can see that he was only partly successful. The city is like a mosaic, walls flickering between intact or torn to rubble. Soldiers march down the street in armor that shifts from Parsian to Lusitanian styles as they go. A nearby square is full of market stands, cheerful washer women, and a pile of burning books.
He shakes his head and scowls, banishing the images from his mind and forcing Gilan to reappear instead.]
...It seems like I can't control it entirely.
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At least, when it is in tact, that's what it looks like. Waver's satisfied in his way though, as it suggests something else:]
Has it been a while since you've been there? That could explain it...
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[He doesn't need to be told to try something else, his own interest caught. It comes as easily as years of familiarity: the city melts away into forest again, but this time it's a clearing with a simple wooden house in it, his home while he was in exile.]
This looks correct, at least.
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[Waver's pretty fine with glossing over anything that sounds too close to getting into personal details. Narsus is...an interesting guy, to say the least, especially as the scene goes from a grand city full of art to...
...to a goddamn cabin in the woods?]
Your place, I'm guessing.
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For the last few years. I left it to begin traveling with the prince, but I don't imagine I'd be able to recall many of the places we've stopped with greater clarity than the capital.
[He seems content to admire it from the outside, though.] Any suggestions for abandoning the illusion entirely? I'd rather explore the present than the past, given current circumstances.
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[Waver stops, casting his eyes around again. He has a theory, then gestures for Narsus to follow after him.]
If this is localized, then getting out of range of this magic's source is the right way. I believe this is the direction I came in from, so that ought to spit us back out...
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The most noticeable transition as they emerge from the illusion is the dirt path suddenly turning to grassy meadow. The trees have finally settled on a species, and when Narsus turns to look behind them, he can just barely see the patch of rippling void they've just stepped out of.]
Well. That's certainly interesting.
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[Waver's face is that of someone who's damned pleased about having a hunch being proven true. He looks at the rippling void, grinning to himself. It's an amazing little bit of magic, something that he'd love to get a few more readings on. Mostly because now that he knows how it works?
He wants to know what the hell it's doing here.]
Why's it here though? And to what end? This is definitely unnatural.
[At least Waver's point about knowing a thing or two about magic seems to be bearing out.]
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[He's staring at the void, carefully pacing to and fro, unsure of what would mark a safe boundary, but ultimately shakes his head and turns to Waver instead.]
I can't even tell what I'm looking at. I don't even know how magic works in my own...world. [There's just a trace of frustration in that: he hates not knowing things. And more to the point, he's never really thought on a grander scale than nations and alliances, so the difference of considering worlds and universes is throwing him a bit.]
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Instead, Waver explains.]
It's...energy, in the end. Energy that some people can tap into and have direct control of. Everything else is nuance and systems unique to particular worlds.
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[But philosophy is something he's studied, if only in the relatively rudimentary form available to his time period.] ...It's a start, at least.
Thank you for your help. Is there anything else you think I should know?
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