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spellgrinders2018-02-28 10:25 pm
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( TDM #9 | FAUX 4TH WALL LOG )

You blink and that's all it takes. At first, the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. There's a lot to take in here -- you feel weird, your surroundings are weird. Everything is just weird. For starters, there's that new piece of jewelry inserted in the space above your chest. That certainly wasn't there before you opened your eyes. For some of you, the shock is a bit more sudden. You've packed up your belongings and you've been escorted through the city into a building similar to the one utilized during the jailbreak -- down a pothole-like door that's extremely similar to the other one you might have been familiar with during that same incident. There's a long tunnel with no windows that you travel through, slowly but surely. It's dimly lit, and you can see others in front of you -- don't worry about any repercussions for cutting in line. You eventually get to a closed door and your monitor escort opens the large turnstile for you, gesturing for you to continue onward. The walk won't be much longer, they reassure you, but they won't be traveling with you from here. After a fifteen minute walk, you'll reach another door, though this one is much more manageable when it comes to opening it on your own. Once you step through, things are certainly...different.
That isn't to say these voids are endless. In reality, the space around you is tainted, but you still exist on this plane -- the outside of Shehui. Things feel very real, but once you force yourself to move outside of these spaces, you mind your shoes are firmly planted in grass that is inches long, potentially surrounded by other people with no idea what's going on; they too have just escaped their own little void. From here you can feel it near to you -- you can sense the magic that's seeping out of somewhere, and you can even see it if you squint. The air around it shimmers with a certain sparkle. It's, again, hard to accurately put into words. But you can see these voids once you really focus on them. However, you can't see the people who happen to be trapped inside. B ▢ Once you reach these safe havens of non-magic, raw and in its purest form, you'll find yourself in a reality that is somewhat...overgrown. There aren't any buildings outside of the giant dome structure of Shehui in the background, as far as you can see. There are trees and plains, grassy fields and the occasional oddly-colored deer. If you look hard enough, you can find a small pond here or there. Just watch out. Magic can leak into that water, and that means... C ▢ ...ingesting that contaminated substance carries that magic with you. Absorbing this magic directly into your body creates that void, except it's contained within you. Once you do, you carry around whatever you might see or hear with you. This might create a comical scenario, like you're ordering from an invisible pizza man. It may also trap you in something more sinister. This magic can use your mind against itself. Whatever is in that void, which can last for hours, is up to you...whether you can control it or not. |
[ OOC: For this TDM, characters testing in can create their own scenarios and interact with characters in very bizarre and imaginative ways. Want your character to be the judge in a murder trial, roping in other characters as defendant and accuser? Or maybe you'd like to do something different with your character -- age them up, give them different powers? Anything can happen in these voids of concentrated magic, and that also means anyone can appear. Your creativity can create any situation you'd like to put your character in, and these situations can also pull in other characters. Everyone is there, after all! Characters can also take a break and do some minor exploration -- though more info will come out about the setting and potential in a later post, don't worry. For ingested magic, the character will be in a scenario like the one mentioned above, except it won't be a potentially public experience. For instance, your character can project a horrible experience into the void in Prompt A, but in Prompt C? That horrible experience would be stuck in their own mind...speaking on the negative end of the spectrum, anyway! |
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[Waver's eyes remain on the setting around them, watching it shift again.]
What is this place, exactly?
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...This is the city of Gilan. I recently left it, likely for the last time in quite a while.
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Interesting place. You uh...got a name there?
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My apologies: in the confusion, I neglected to introduce myself. [He gives a slight bow.] My name is Narsus; and you are?
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[Waver misses the smile, misses the change in atmosphere. He is too busy rubbing his hand against the grass and feeling the transition from the real ground to the stuff of magic. He hmphs, like that's been satisfied, and then straightens up.]
I wonder how much control can be exuded over the scenery changes here, and if that knowledge means reality will always poke through. It's an interesting bit of magic.
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[He's much too interested in this than determining newbie magic stuff. But he can't be a dick either.]
Usually you get some kind of weird letter of introduction that'll tell you what new ability you've got, so best wait for that. Systems of magic and magecraft differ too widely, so basic information is better built off of knowing what you yourself are working with.
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[He closes his eyes and pictures turning Gilan to Ecbatana. The tall stone buildings and arches, fountains and artworks, the bustling capital and all its splendor...
...but it's been a long time since he's seen it intact, and when he opens his eyes again a moment later, he can see that he was only partly successful. The city is like a mosaic, walls flickering between intact or torn to rubble. Soldiers march down the street in armor that shifts from Parsian to Lusitanian styles as they go. A nearby square is full of market stands, cheerful washer women, and a pile of burning books.
He shakes his head and scowls, banishing the images from his mind and forcing Gilan to reappear instead.]
...It seems like I can't control it entirely.
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At least, when it is in tact, that's what it looks like. Waver's satisfied in his way though, as it suggests something else:]
Has it been a while since you've been there? That could explain it...
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[He doesn't need to be told to try something else, his own interest caught. It comes as easily as years of familiarity: the city melts away into forest again, but this time it's a clearing with a simple wooden house in it, his home while he was in exile.]
This looks correct, at least.
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[Waver's pretty fine with glossing over anything that sounds too close to getting into personal details. Narsus is...an interesting guy, to say the least, especially as the scene goes from a grand city full of art to...
...to a goddamn cabin in the woods?]
Your place, I'm guessing.
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For the last few years. I left it to begin traveling with the prince, but I don't imagine I'd be able to recall many of the places we've stopped with greater clarity than the capital.
[He seems content to admire it from the outside, though.] Any suggestions for abandoning the illusion entirely? I'd rather explore the present than the past, given current circumstances.
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[Waver stops, casting his eyes around again. He has a theory, then gestures for Narsus to follow after him.]
If this is localized, then getting out of range of this magic's source is the right way. I believe this is the direction I came in from, so that ought to spit us back out...
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The most noticeable transition as they emerge from the illusion is the dirt path suddenly turning to grassy meadow. The trees have finally settled on a species, and when Narsus turns to look behind them, he can just barely see the patch of rippling void they've just stepped out of.]
Well. That's certainly interesting.
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[Waver's face is that of someone who's damned pleased about having a hunch being proven true. He looks at the rippling void, grinning to himself. It's an amazing little bit of magic, something that he'd love to get a few more readings on. Mostly because now that he knows how it works?
He wants to know what the hell it's doing here.]
Why's it here though? And to what end? This is definitely unnatural.
[At least Waver's point about knowing a thing or two about magic seems to be bearing out.]
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[He's staring at the void, carefully pacing to and fro, unsure of what would mark a safe boundary, but ultimately shakes his head and turns to Waver instead.]
I can't even tell what I'm looking at. I don't even know how magic works in my own...world. [There's just a trace of frustration in that: he hates not knowing things. And more to the point, he's never really thought on a grander scale than nations and alliances, so the difference of considering worlds and universes is throwing him a bit.]
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Instead, Waver explains.]
It's...energy, in the end. Energy that some people can tap into and have direct control of. Everything else is nuance and systems unique to particular worlds.
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[But philosophy is something he's studied, if only in the relatively rudimentary form available to his time period.] ...It's a start, at least.
Thank you for your help. Is there anything else you think I should know?
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[That was what Waver always thought, at least.]
Seriously. You have to do both, and it's going to be experiment after experiment.
[El-Melloi II, star professor of the Clock Tower, he is not.]
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[He's not really a particularly good hunter or gatherer. Elam usually did that sort of thing.]
Well, I've studied natural history, and I'm a quick learner...
[In other words, a useless fop.]
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same hat, in all honesty.]Yeah, you'll be fine. I think we've got people who've figured out what's good already and it's a matter of just getting the material.