Spellbind Mods (
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spellgrinders2017-07-22 03:52 pm
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( TDM | #2 )

WORLD ONE: AIMINTAS

You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over... Some of you might open your eyes to find yourself wandering around a sandy area, outside of a large stone house. There's a large glimmering caravan floating around outside, which might intrigue you. There's also a lot of supplies, food, clothing...all just laying around outside. It's worth investigating, right?
- A1: Once your character touches the caravan, they can't remove their appendage from it. Kick it? Their foot is stuck. Touch it? Their hand is stuck. Lick it? Their tongue is stuck. They'll remain like this for 15 minutes without magical intervention. - A2: Your character's hand doesn't stay for long, but the caravan holds onto that hand for five seconds while giving your character a pretty excruciating burn. Medic! B ▢ Maybe they're smart and they don't touch the caravan. Let's go through all of this cool stuff on the ground! It might be sort of obvious that it belongs to someone -- a lot of someone's -- but your character is thirsty, confused...maybe there's some water or answers in this pile. And maybe there's also someone who catches your character going through their shit. |

Other new potential coven members will find themselves in a completely different part of town. These lucky individuals will have suddenly appeared in the marketplace area of Aimintas, surrounded by walking lizard beings that suddenly turn and take an immediate interest in this stranger.
On the other hand, you might learn something interesting talking to them. A friend might join in either way! D ▢ Once you break free of the Palai, you'll find that this marketplace is pretty interesting. It's a mixture of primitive and semi-modern technology...or is it totally unfamiliar to you? Never seen a cellphone before? Unfamiliar with the concept of women wearing pants? There's certainly something to see that'll interest your character here. E ▢ Finally, you might be hungry and thirsty after suddenly appearing. The Palai are masters of making food, including a new concoction of theirs that they're trying out in honor of all the new people. It's a sort of bottled fruit juice that has been energized by the Eltos. It's essentially the first Aimintas Red Bull, except on acid. The drink immediately makes anyone who drinks it extremely giddy, hyper and they may potentially hallucinate. It doesn't seem to bother the Palai's biology, but everyone else...oops! |

The setting found in Aimintas is pretty expansive, so you have a lot of room to wander around. Here are a few things that might catch your eye if you're really committed to wandering around.
G ▢ The Palai have constructed a large library in the middle of town. If you wander in here, you'll find a myriad of books in a strange language. The Palai are a rather visual people, though, so many include pictures and illustrations. They also have a collection of computers here that connect to the Aimintas internet, as well as visual media stations that can play videos -- though they're really just powered tablets that play video files. Time to get a little taste of the Palai culture. H ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
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[his voice is rising, slowly sloping towards panic; he doesn't want to deal with this but it has to be dealt with, and Geir not being nearly as concerned isn't helping, at all]
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[his reaction starts matter-of-fact -- he's not very bothered, and answers as much to the question -- but quickly shifts as Vern's voice scales up and it becomes clear he's actually scared. there's no way Geir wouldn't respond to that. sets Vern (and the silver) down softly on the ground, though Vern may wobble a bit on his feet, and shoves his nose into Vern's chest again.]
Easy. Breathe for a minute and think about it. We're all right...
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We're all right, but we don't know how we're here. Someone would have had to find us to take us anywhere, and as far as I know humans don't have the power to bridge the realms . . .
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So it's... someone who isn't a human? That's fine. I know lots of people who aren't humans, and if it's not one of them, it's just a person we haven't met yet.
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Aren't you at all worried it's your family--?
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[purrs under his hands at the petting, tone pragmatic; it doesn't hurt that it's truly how he feels. he's pretty grounded about it.]
The worst that could happen is we'd have to fight them or run away. No one has showed up to fight, and we were already kind of running and hiding. So... there's no problem yet. Right?
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[. . . not really, he knows. he can't fight a god. Geir might, but . . . his thoughts shy away from that.]
I suppose, though.
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Geir's life to this point has been very take-it-as-it-comes, and he can't really empathize with the anxiety Vern's feeling... but maybe distracting him will help?]
--I know! If you still want to find out more, we should start by exploring instead. I bet we can get a good view of what this place looks like if I fly around!
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on the other hand, it's a lot harder for most things to reach Geir when he's off the ground.
on the other other hand, it's very, very, very hard to resist the siren call of flying a-dragonback, damn Geir for knowing his weaknesses]
Fffffffine.
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[holds out his claws for Vern to climb into, to lift him up. he'd forgotten the silver, though he notes its sparkle briefly as Vern shifts over. oh, well... he can always come back and grab it if it's there later...
the air up high is cleaner. it's cleared their heads before. he's already looking up, ready to go as soon as Vern is settled.]
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I'm ready.
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Geir takes a moment to enjoy the lift in his spirits that flying always gives him -- it's something he won't be able to enjoy if he ever takes back his name and reaches his full growth, after all, and he never expected to do so much more of it in his life. once the first pleasure of takeoff has ebbed, he's still craning his neck up rather than trying to learn more about the city, though. what is wrong with the sky?]
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. . . Geir, are those . . . fish up there?
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[wings his way up there as best he can, then follows the watery division between land and sky, sticking his head up into it and snapping at the fish inside in bemusement. he doesn't rise high enough to submerge them in it, but he does drench Vern in droplets by accident.]
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H-hey, hey...
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[he seems really happy about it, actually...]
This is AMAZING.
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[he's really torn :( between being excited and being nervous :(]
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[torn too, though it's between "continue to fly along excitedly in deference to Vern drowning or whatever" and "throw himself headfirst into the water." he has to be careful of Vern's tiny squishy body, but--!]
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Geir, I need to breathe.
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[as plaintive as Vern; he's obviously not going to do anything that could get his summoner in trouble, but this is terrible and why can't he go? who designed human lungs, this is the worst]
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[there are barely-restrained nerves behind his voice, though; he means it, he doesn't want to stop Geir from exploring, but he's afraid to lose sight of him in a strange place.]
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Nooooo way. Not till we know where things are.
[tries one more time to snap a fish out of the water, this time succeeding in a shower of droplets, then wings down to a lazier, lower altitude above the city to circle.]
There! Take a look and see what you can see...
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okay, that's a lie, many things do, the glitter of the city and the dangerous crags and the bright layout, but the one thing that immediately matters, that makes his muscles tense, is the sheer amount of movement they can see coursing through the streets]
. . . crowded . . .
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There's so many people!
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[tense now; terse]
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