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spellgrinders2017-06-17 07:42 pm
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( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|
john egbert | homestuck
[Well. This sure is happening. One minute he was in a desert up and floating away, flying off to face someone important and change things. And the next…he’s falling. Stumbling, rather, tripping on himself as his vision comes into focus. His eyes follow the trail tentatively, if only because a forest is definitely something he hasn’t seen in a while.]
Okay…[It’s said to himself and he’s immediately moving to grab for a weapon and finding he doesn’t have to go very far. It’s there. His giant hammer is at his feet and John stares for a moment trying to figure out where the rest of his items are. The sylladex is supposed to help store things, where the hell and how the hell…
…but it’s not a big deal. This is okay, probably. So he’s easily hefting the hammer up over his shoulder and begins to make his way through the forest, hood of his godtier pajamas fluttering behind him. Perhaps at some point he runs into you while he’s busy prying some of the bags open. In his hands he holds what looks like a can of shaving cream which he’ll regard with vague amusement.]
Might be worth holding onto, I guess. [There’s a grin.] Find anything interesting?
A-2.) Hammertime
[By nature, John is a kid who finds himself wandering off to explore and figure things out along the way. Of course, that also means John finds himself with his own share of trouble, such as being cornered by what appears to be two…wild…boars? Oh come on! He gives the animals a flat look, though it quickly shifts when one of them starts to charge.
Maybe running is an option? But no. He’s never been one to flee a fight either and instead he raises his hammer, letting out a yell and flinging himself into action. Will you help? Or are you just going to watch him scare off the boars waving his hammer like a jackass?]
C.) Loud and clear
[It’s when John finds himself among other people that he starts to get a little nervous. It’s not so much that he’s afraid of people or that he’s nervous he’s alone, but the sensation in his chest isn’t helping and it’s finding it to be a little annoying after a while. Even while chatting with others around him his free hand runs over the new implant and softly taps it to try and understand what it’s meant for. Sorry to everyone around, he’s completely clueless to this.
He’s also completely clueless to how this works, and he finds himself wondering:]
How did this even get here?
F.) Magic bullshit? Magic bullshit
[He’s sitting down in the sand on the beach with his new sack in his hand, having foregone claiming a hut just yet until he understands what’s happening. Eyebrow raised, he finds himself mulling over the whole “gift of magic” thing. That’s sort of what their powers already did, isn’t it? Fuck, does he have to learn how to use something else now, too? He doesn’t have time for this!
Instead…he tips the bag upside down and allows its contents to spell in his lap. Picking up the jerky and the flask of water, he holds both items in his hands and stares at them contemplatively. Fusing…like alchemizing? There’s no device for that, but he wonders if it’s possible anyway. He furrows his eyebrows together, concentrating on the items before he finds himself suddenly holding a boar jerky flask. There’s a surprised sort of sound as he looks up to make sure nobody else is around, staring at the flask before unscrewing the cap to take a sip of the water.
He promptly spits it out, wiping at his tongue with his hand.]
Ugh. Jerky water? Gross! [But…that’s not stopping him from sniffing the flask again, sloshing the liquid inside. Please stop him.]
G.) Magic is great, science blows
[Magic’s fun and all, but he has to wonder about his original powers. Standing on the beach, he focuses on his hands and seems to be pushing them forward, trying to summon something. It doesn’t work, naturally, but instead he looks like a doofus waving his hands around and growing more and more frustrated with the lack of the windy thing. The Vrillyhoo sits on the beach next to him as he continues spinning in circles, jumping up and down, anything to try and summon the winds to him. Will you interrupt him? Or will you just…let…him carry on?]
G 2.) Other wildcard
[Also open to any other wildcard scenarios! John’s prone to wandering and exploring so feel free to hit me with anything in the mansion, the huts, or the forest if you’d like!]
f magic bullshit 1/2
Egbert, why the fuck are you tryin' to do somethin' you literally just discovered was a bad idea?
[ it's the stupidest first thing to say to your best friend upon Finally locating him again but COME ON, JOHN, WHAT THE HELL. ]
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That does not look like something you should drink.
[ also things not to say a friend when locating them. she looks disgusted by the jerky water?? ]
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Which. Is kind of awkward since they're all different heights and Dave's holding the flask but who cares? Who cares. Who cares because these are his best friends and these are the ones he knew to be dead (had watched die, in Rose's case) and instead of saying anything to defend his stupid choices he simply drags them in closer.]
What the fuck. [It's all he says with a puff of laughter at the end, disbelieving and relieved all at once. There are a lot of questions but he's just going to stop before mumbling something that sounds a little like "holy shit you're alive. He's silent for a second, just focused on the fact that they're all here before something else occurs to him.] --I know that now, but it's not like I meant to change the water, too.
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he also makes no move to escape the hug that is in the process of occurring. ]
Enlighten us, then, what were you tryin' to accomplish?
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she is slightly smushed here probably but will hug back after a moment. this is fine. ]
An excellent question. Were you aiming for watered-filled jerky instead?
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No, shut up, that is definitely not a thing I want either. Isn't the point of jerky that it is dried meat anyway? [Focus, John. His arms squeeze a little tighter, again, just to ensure they're really here. He's about to say "I thought you were dead" but then he remembers that timelines are definitely a thing. So instead he applies some semblance of tact, carefully asking his next question.] What's the last thing you guys remember? How did we get here?
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We don't know. About how we got here, anyway. Last thing we remember is, y'know.
[ an assist, lalonde? dave doesn't feel like saying "dying dramatically, fuck our lives". ]
I notice you did not tell us what the last thing you remember is, John. Did no one ever teach you manners?
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[ this is still clearly important, but, ]
I believe you may have been there when I did? Die, if you don't recall. But Dave is correct, we don't know how we got here either, I'm afraid.
[ there's the assist. she'd be cagey, but. there's no reason to be. either john knows already or doesn't. ]
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I wanted to see if I really had new powers. [First and foremost. Apparently he does. But to Rose there's a nod.] I was. With Roxy. [More like he follows after Roxy while she was carrying Rose's body, witnessed something very personal and then Rose died.]
Terezi told me everything. About how everyone was gone by the time I zapped back, I. [Wait. Fuck.] What about Jade? Have either of you seen her yet?
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She was with me.
[ ...
don't make him go into detail, people, it's clear by "with me" he means "we were both killed around the same time" even if technically she was smooshed by a house and then he was fighting for her corpse? ]
But I haven't seen her here yet. Why did you decide these powers needed to be tested on beef jerky and water?
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[ rose watches dave answer about jade. mhm that. welp. surely if the three of them are here, jade will appear too, right? unless death has nothing to do with anything. ]
Is your power to combine random objects? Hm, sounds familiar.
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Terezi told me. She also stole her shoes. [He makes a face. Goddamn troll girls.] I did not believe her at first but I know what she said was true. Roxy's fine, we are both okay. We both know what's next but I have not seen Roxy here either. [He shakes his head suddenly.] We were both still alive. So I do not know what happened or how all of us are here. [Including Dirk and Jake whom he's also run into but. You know. Details.
He finally pulls back to break their hug but he doesn't move too far, only going so he can stare at his hands.] I think so. The card said that I could fuse two things together but I did not think it would actually work? What about our aspects? None of this makes sense!
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g
he's gotta ask]
Are you...is everything all right?
[john egbert u look distressed, that is a distressed dance]
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I mean, in a sense, yes? But also no. [May as well come right out and say so.] Are you missing anything important? [Thank you for being vague as hell, John. That's great.]
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You might say that. Though I think I might have gained something important too.
[they can both not clarify immediately COOL COOL COOL]
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If it's this thing--[He gestures to the signet that he's more skilled at finding in his neck now]--I kinda hesitate to call it important until we really know what it is. Unless you know and I do not? I've been looking into other things first.
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[he looks deeply disturbed.]
That's not quite what I meant by 'something important,' though. People shouldn't be able to see me, but everyone I've met so far suddenly can. It's...that's a good thing...but everything else is so strange.
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I thought that might have been my imagination. [It's hard to say what exactly John was thinking when he was definitely having conversations with people he couldn't see. And speaking of people he can't see...] Why shouldn't people be able to see you?
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Er, that's just how it is. Humans can't see seraphs normally. Some of my other abilities have been blocked, too, so it's probably related...
[it's weird to think of not being noticed as an 'ability,' since it's usually more of an inconvenience than anything, but logically, it lines up.]
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Are seraphs like ghosts then? [He's seen enough ghosts by now to know they are visible in certain places, but logically speaking people do not normally see ghosts.] What other abilities were taken from you? [A pause.] All of mine are missing, too. Including some that shouldn't even be considered an ability, just fact.
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...kind of? I mean, I'm not going to walk through walls anytime soon, or attack people, but seraphim are sometimes called spirits, I guess.
[exhales; it's odd to talk to humans and not have them understand the term, but it hasn't prompted any hostility from anyone so far. strange...]
Okay, so--it's not just me, right? I can't use any spells. I can't even call a weapon to hand. Is that how it's like for you -- was that why you were waving your arms?
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[But that's not important.] But yes! It has been really inconvenient that none of my original powers seem to work here? [He glances down at his hand.] Usually it's not that hard anymore but it's like something on this planet is stopping everything from working. [He turns to gesture to the large hammer in the sand.] Normally I do not have to carry my weapons around but my sylladex is broken too, I think. I keep meeting others who're having the same problem.
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[perhaps fortunately, he gets a bit distracted by the rest so poor John doesn't have to start explaining Homestuck]
So, something's trapped us, sealed our abilities to escape or fight or even store things -- my staff's still where it's supposed to be, it's just stuck there -- and there's no way off this space island. I tried going off the side for a moment with someone earlier; it doesn't go well.
I don't suppose anyone you met has an inkling as to why?
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Yeah, that sounds about right. [This is great.] What do you mean you tried going off of the side…how? I can't even fly anymore. At least I have access to the Vrillyhoo but I can't grab anything else yet.
[There's a roll of his eyes upward like it'll help him think.] Not even close. Everyone else I have spoken to asks the same question. "Have you met anyone who knows why." So I guess the answer is no.
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