Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

no subject
[ unrepentant. he leans against the shelves, slipping his hands into his pockets. koichi ... sounds familiar. he can't quite place it. and he has a nagging thought in his head that he should more or less know.
well. it'll come to him eventually. ] You came here alone, then? Nobody else from Morioh?
no subject
[ he stomps his foot down hard on the floor. another angry huff out of his nose. mah, whatever. everyone's on edge, right? i'm not gonna cause trouble for no reason. his eyes roll up as he wonders telling people what they should and shouldn't do is causing trouble, but lets it go. ]
I didn't see anyone from there. But I haven't looked everywhere... have ya seen anyone around here? Am I the first person that ya've seen?
no subject
[ giorno moves away from the shelf and right in front of him. ]
Let's get out of here. Unless you're looking for a date in the cellar, in which case, you'll have to work a bit harder for that, I'm busy.
no subject
[ he glares down at him before his face turns red. ]
Don't say weird shit like that out of the blue! [ he spins around violently to stomp his way up the stairs. of course, with the spin, he did nearly lose his balance to collide with the wine shelves but keeps on stomping -- red-faced and all. ]
no subject
And it's not my fault. You cornered me in the cellar. This'd be like a manga, except that you're the protagonist and therefore nothing interesting will happen.
[ giorno looks around the layout of the mansion, humming to himself. ] Where to go next ....
no subject
[ take that burn. take it. ]
And if ya were cornered in a cellar by me, ya'd know it! [ hands shoved back into his pockets. ] I wonder... Hey! Oi! Is there really nobody in this house? [ okuyasu raises his voice to call out. this house doesn't look as bad as his own, so he can't help but wonder if someone's actually living in it but freaked out that people just suddenly came into it. like his pop would be. ]
no subject
No, to all of that.
And don't be - [ - too loud, there are other people who are trying to break in to this mansion properly, be respectful to the other delinquents, was what he wanted to say, but unfortunately okuyasu opened his mouth and started yelling and giorno just shook his head. ] Well, if your friends were here, I'm sure they'd know by now.
no subject
[ just stop, okuyasu. ]
Anyway... yer right that if they were in this house, they'd know that I was here. Still, I hope the people that are livin' here aren't freaked out. [ he cups his hands to add: ] We're not here to hurt ya! We're just lost! Really!
no subject
And no.
[ they sound too wholesome for him to come across. and the moment okuyasu starts yelling again, giorno just pushes him to the side and out of the hallway. out of sight of anyone. this kid. he may look like a delinquent but he's certainly no ... yakuza, if he remembers the term right. ]
What do you call yourself? [ giorno that is not how you ask someone for their name. ]
no subject
[ he swipes at the air above giorno's head -- a threat about shoving him, but it isn't like he's gonna hit someone just as lost as he is. josuke probably would say something like it's good to try to get along with people in confusing situations, or something reasonable like that. ]
That's no way to ask for someone's name, ya punk! But I'm Okuyasu.
no subject
as for him calling him a punk, well. giorno just looks at him insolently and smiles, in true punk fashion. ] It's as good a way to ask as any.
Alright, Okuyasu. How about we try this - we'll go around the mansion and hunt down people and start asking questions, but we do it in a way where you don't break my eardrums or anyone else's and you don't accidentally hit anyone in a misguided bravado. I'll even walk beside you if that's necessary.
no subject
Listen here. Right now, we're both equals in being lost, got it? I'm not too smart, but I ain't gonna be talked down to by no one! [ an angry huff out his nose. ] And! When someone gives ya their name, ya give one back. Show some manners to people and ya won't get hit!
no subject
I don't care if you're not smart. You're loud and reckless, and that's why I'm the one telling you what to do while we go exploring.
My name is Giorno. Don't ask me for a fight, Okuyasu. It's a waste of time.
Now that we've established that, let's move on.
no subject
besides like with dealing with rohan, he's learned how to deal with it and not get mad about it. the guy's personality may be no-good but he might be a good person. who knew that weird mangaka could teach somethin' like that? ]
Yeah, yeah, Giorno. Let's walk together, then. [ huffs. ] Walk beside me. Ya seem like the kind that'll get yerself into fights and I'm the kind of guy people don't want to fight with on sight.
no subject
Well, if you put it that way, we make a pretty good pair - all things considered.
no subject
Don't think that makes me happy, Giorno.
[ hm. ] I really hope the people aren't scared off... that'd be real bad. I don't want to make someone scared in their own house. Unless they're shitty murderers, there's no good to come outta makin' someone freaked out. [ hm? ]
But, what is with all these crates? [ he kicks a box as they walk by it. ] Were the people gonna move?
no subject
he's never been in a situation where he's in the company of someone so good. maybe trish, but even trish had her moments where you just don't mess around with her at all. there was koichi, but he prevented him from contacting his friends from japan and then used his money to his liking. who knows where that kid went after; hopefully back to japan where he can't spy on him anymore.
so there he is, with an oversized teenager looking intensely worried about the fact that his demeanour makes people scared and that he hopes he doesn't end up inconveniencing him. and here giorno was thinking that should someone attack him without his stand he'll just cut them with his knife and leave them somewhere convenient and go about his way.
apparently a readjustment needs to be made. giorno lifts open one of the crates. ] .... clothes. And some rather old draperies and other such things - table cloths and the like. Interesting.
Maybe they're giving them away. [ could be useful. he'll come back for it later, when he has the time. ]
no subject
[ okuyasu leans over so that he can get a better look at the items. holding his chin, he wonders if that means that -- he starts digging around his pockets until he finds his wallet. if these people are gonna be giving stuff away, or being shy or some shit, it feels weird not to leave something. ]
Let's see... let's see... I don't have that much... [ mm. he finds a 500 yen coin and sets it on the corner of the crate before pulling out some of the clothes to get a better look at it. ]
I feel weird walkin' 'round my school uniform like this. If I get it all torn up, that'd be trouble later. So, I guess borrowing these will have to do. [ a beat. ] What year are you in, Giorno?
no subject
[ borrowing, is he even serious. giorno takes out something with fur trim for himself. it is gaudy and he loves it. ]
no subject
[ time to shrug out of his school jacket to pull on a blazer that's a just a little too small on him. and it clashes with his tank-top underneath. ah, well. ]
Or I might be your senpai. "Okuyasu-senpai," would sound kind of nice. Though, ya don't look Japanese so probably not. [ and digging through the box to find some pants. ]
no subject
[ he looks at him and makes a face. ] Don't wear that.
[ good god, what are you, a barbarian? giorno rummages through the crates until he finds a leather jacket that looks cool enough to toss his way. ] Here, try that. Let me know if it doesn't fit you well enough and I'll find something else.
no subject
[ he peeks up out of the crate that he's looking through. if a question mark could be drawn over his head, it would be. ]
Whoa. This is cool! [ he holds it out to take a better look at it before he tosses off the blazer to pull on the jacket. ] I really like it! Why'd ya say that ya'd be a bad underclassman? I don't get it! Ya seem good to me after got past that nastiness!
[ and: ] Your Japanese is really spot-on. I'm impressed, man.
no subject
You should let me decide if I want you to be my senpai. It's only fair.
[ that makes him pause. ] .... No. I think .... this world is forcing us to understand each other. I've never learned Japanese in my life, even if I was born there. I'm familiar with a lot of the phrasing and terminology, but I'm more comfortable in Italian.
no subject
[ that ALSO makes him pause. he swings around to look -- really look -- at giorno. ] Wait a second. You've been talkin' Japanese all this time, haven't ya?
no subject
No. I haven't. But we hear each other in the language you want.
A pity. There are uses for being able to speak your own whenever you need to.
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(no subject)