Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

no subject
She notices that there's a piece of hair sticking out after he's finished his own investigation, but instead of reaching out and tucking it for him she lifts a hand and gently smooths out her own hair. Hopefully he takes the hint. ]
It could explain why everything is so strategically placed. [ But then again it leads to more questions: Why these items specifically? Who set them here? Is this an experiment? ] Do you think we can find some information in these books?
no subject
Maybe, but I can't figure out what the organization system here is to begin with. If we don't know what we're looking for, we can't possibly find id.
no subject
Maybe we're not meant to find anything. [ But that, too, doesn't make sense. ] Or it could be that they're leaving us hints to find something.
no subject
[It could be a thing to whine about, but for once, Waver has turned off that tendency to ask the question more genuinely.]
Nothing here makes sense. These cameras just throw everything into a weirder, harder to understand shape.
no subject
[ Maybe. She's said that too many times and realized now that repeating it won't help either of them; pointless and unhelpful, she decides to shift the topic from brainstorming to something else. ] I don't know. [ Smooth transition. ]
What was the book you were reading earlier?
no subject
[He refuses to admit that one of the reasons it was picked was due to a total inability to read most of the languages present in the library. Waver's eyes go back to the camera, and he regards it with a deep frown.]
Now I wonder how many other cameras are in this room alone.
no subject
[ Just a wild guess, but she doesn't believe that the traveling for today will stop here in this mansion. Even if the crates state otherwise and it could make do for a safe haven, if anything. ]
... Sorry, I didn't mean to make you worry.
[ She should have just kept her mouth shut, really, but knowing that they were possibly being watched had her on edge.
Not that much has changed since the reveal and confirmation from someone else. But there was a sense of calm that her body appreciated having someone near, a quick reminder that this wasn't an odd phenomenon she was experiencing along, even as her brain continued to twist and turn with negativity.
Past conversations remind her of how it's like to socialize with another individual, and with the help of Hisoka over the time spent with her in the shop she doesn't feel completely awkward while introducing herself: ] My name is Yuri, by the way, Yuri Kozukata.
no subject
But it is too late, and time for introductions. Waver gives a nod in acknowledgement when Yuri offers his name.]
Waver Velvet. Thanks for letting me know about the cameras.
no subject
No problem...
[ She's prepared for them to part, but there's one other thing she wants to add: ] Your hair.
no subject
[Automatically, Waver's hand goes up to pat at it, and it is then and only then does he discover the piece of paper stuck in it. He tugs it out immediately and flushes a deep, brilliant red.]
There aren't any more pieces, are there?
no subject
While it's probably not reassuring there's a small smile to her lips, a mix of reassurance and humor. ] I'm just surprised that you didn't notice it at all.
no subject
[Waver does bristle a little at the smile, but that comes from an assumption of being laughed at. But everything else has gone so smoothly that he controls the urge to snap and be rude.]
But thanks for letting me know.
no subject
no subject
[Waver trails off, managing to only shake his head.]
I don't want anyone watching me sleep. And what if the cameras are the first step to something else?
no subject
[ Yuri could make a list, but that doesn't mean any of it could be what Waver is thinking of. ]
no subject
If there's cameras, then they're for a reason. And if there are cameras then there's probably other stuff going on too.
no subject
If you want to sleep then I'll stay here with you... and make sure nothing happens. [ A pause. ] But I'd appreciate if you did the same for me.
no subject
I can stick around for a few hours if you were thinking about doing so.
no subject
[ So much happened between waking up and making it to the mansion, not to mention what everything happened back home; she's tired. ]
An hour should be enough.
no subject
I'll stick around then.
no subject
[ She gestures to where he was seated earlier. ]
no subject
[Probably a dozen, if he's going to be here for an hour or more.]
The couches are pretty comfy.
no subject
Thanks... I'll go rest, then, if you find anything else that's strange then feel free to wake me up.
[ They're weren't able to figure anything out this time around, only more questions, but that's not necessarily a bad thing.
Yuri bows her head slightly, showing appreciation before walking down the row of books and back to the lounge area inside the library. Picking out one of the smaller couches to which she curls into almost immediately; exhaustion from the trip and having to accept this place overwhelming her, causing her eyes to close within seconds. ]
no subject
[Besides, Waver wouldn't begrudge someone taking a rest during this point in time. Waver finishes picking out all of the books he wants, then scuttles over to sit in the armchair next to the sofa that Yuri has picked out.]