Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

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No. He's one of my best friends, though. I bought his love with extra fatty tuna.
[ and he was broke for quite awhile. ]
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"Well, if we ever end up running into your cat, I'll be sure to give him some myself." [He'll totally make one of his errand boys buy it for him.]
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Yeah. [ that's a good idea. morgana seems to trust people that give him food. then again, pretty boys with pretty hair and lilting voices may not be near the top of his 'people to trust list.' ]
Maybe he's here already. [ oh!!! which begs the question... ] Your friends here, too?
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"Not that I'm aware of." [Ha, friends. Akira is assuming Joshua has them.]
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What're they like?
[ so he can keep an eye out for them. that, and akira is kind of interested in what kind of friends someone like josh would have. call it morbid curiosity
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"Hmm, well..." [He was thinking of who counted as a friend that he had. Neku, technically? And would Hanekoma count?] "A coffee fetishiest hipster and an angsty teenager, though he has somewhat grown out of that angst."
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...The guy I'm living with is kinda like that. The coffee hipster vibe. He'd kill me if he heard me call him that, though. [ sojiro would never, ever wanted to be labeled a hipster. yikes!!! ]
But I dunno. Do you ever really grow out of the angst? [ he says it almost ruefully, lips twitching into the stirrings of another smirk. please leave it alone, akira. ]
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People grow up, I guess. [ he isn't entirely sure about that. growing up, that is. adults are shitty, and he doesn't think age is worth much to begin with. it's just a stupid social construct. adults are -- difficult. frustrating. his shoulders tense up a bit. ]
Have you? [ it's a joke ? maybe? ]
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"That's... a complicated question."
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[ he's aware it's a hard question. he's just more interested in why joshua would think it's complicated. at least for akira, it's because he hasn't had too many role-models. he doesn't know what the ideal image of an adult is. ]
Why?
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Ah.... [ he thinks on it, hand rising to stroke his chin out of habit more than anything else. ] That depends. I think we're shaped by our interactions with the world and people around us. Some people follow the rules more than others and adhere to authority's arbitrary rules. [ a small shake of his head. no he's not bitter? what are you talking about? ] There's no way for me to know what I'll be like, but I don't think it'd be much different. [ yeah that sounds good. words are hard, okay? ]
...But that's just my opinion.
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"Hm, how profound of you." [And yet he'd had practically no interaction. Really, he'd had practically none his entire life. Whether as a human or as the Composer, Joshua had been isolated by some factor or another. Perhaps, that is what was the thing that prevented him from changing all along. Heh, he knew some others would definitely agree with that. Still, he could see Kurusu's disdain for authority, and thus felt the need to comment.]
"I was never the most authoritarian person but... I do feel bad for those who set the rules." "A sovereign is not free to simply abuse their own power. If they do, then that creates instability. And inevitably, the people will take them down. The Sovereign's Sovereign is Sovereignty itself. They are put into a box and forced to uphold an order, an ideal, not for their own sake but for others. Other they likely don't even care about." [Now look who's bitter.]
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Those in power have the ability to make changes. They just don't - they're either too selfish or distorted. [ he feels his hands reflexively curling into tiny fists by his side. it's been awhile since his probation started, but... but the wound hasn't healed. he's not any less angry about the victims that the system fails. ] The power drives them to make stupid decisions.
[ someone's salty. ]
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"...Sometimes, those in power have no other choice but to things people consider morally reprehensible because of factors that those who aren't in that position don't know about. Sometimes, they take actions that could be considered 'evil' while also doing unseen good. Not everyone in power is out to keep the little guy down, you know." [That's how he'd always been. he never considered what human morality meant in any of his decisions. He was Composer, and he was the one that set the rules. Those rules could hurt people, but they weren't meant to be malicious or selfish. They were meant to prove to him the content of their characters, whether or not they were worthy of life. Most people? They didn't fit the bill. Even so, he couldn't dwell on his past actions, on whether or not they were right. He had to be right, there was no way he couldn't be.]
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[ he won't deny that he doesn't know everything. how could he? he's never been a politician, never studied too much about the economy. he isn't entirely sure what legislations come down the line and what things are for the better or worse of the country. what he does know is about basic human dignity, morality, life. ]
But the system's broken. Victims don't have a voice anymore. Not usually. [ it's softer. ] Maybe not every adult is out to keep people down, but no one is working to fix it anymore. Not as much as they should.
[ which is why he fits, why he tries so hard, why he puts himself in constant danger. because someone needs to. ]
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"What do you think it's like, to have the power to change the world?" [He just wanted to know. Know what misconceptions about it that Kurusu had. Not so he could clear them up, he doubted he could do that. He just wanted to know. He just wanted to understand.]
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It's a... difficult power to possess. One with a lot of weight and responsibility. [ his hand reaches up to brush back through his messy curls, tangling in them. ] It's a power that you don't choose, but one you have to make the most of. The best of it. If you can. But it's worth trying.
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[ he looks back over at him, undeniably curious. he's used to people finding him odd, strange, a delinquent. he didn't like labels by any means, believed extremely in his own sense of self. but it didn't stop him from trying to understand other people. especially when they had some sort of strong sense of self, too. some struggle. some perseverance towards something. ]
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...Please don't tell me you're a detective. [ he deadpans it, slight levity returning to his features despite it. even if there are no hard and fast rules - or there shouldn't be, in his opinion - suffering is always wrong when you've done nothing to hurt anyone else. ]
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[ akira says, tone edging towards this side of light-hearted. ] How mysterious, Kiryu.
[ please nasty crimeboy, no. ]
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