Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

no subject
Already he's reminding her of someone...She frowns, crossing her arms in turn.]
Well, for all I know, this could be a trick. [But the anger and frustration in his voice feels a bit too real to feel like the trick of a druid, so while she remains cautious, she will take his word for now.] When did you arrive here? And do you remember how?
[Sorry it's the natural authority in her to dole out questions when she doesn't have the answers herself.]
no subject
One second I'm standing right by a river in Japan, then there's some kind of, I don't know, distortion and then I'm in the middle of a forest trying to figure out what's happened and having to play twenty questions with someone I've never met and thinks I'm the mastermind of this!
[Actually, that last part is almost flattering. If only Waver could be that skilled a mage.]
no subject
She goes back to undoing the rest of her hair, letting it fall down to her back in its usual style. It's obvious she's thinking through what he's saying, regardless of his attitude.]
So it seems we have been brought here through similar means, but from different parts of the universe.
[She has no idea what Japan is. She casts a more asserted glance at his tangled arm.]
Do you need help?
no subject
I'm fine, it isn't hard to undo something like this.
[He moves the bag itself around carefully, following the rope's loop with ease.]
And if you're from somewhere else, that's at least useful information to have.
no subject
You seemed a bit stuck.
[There's an almost condescending tone to her voice, before shaking her head, shrugging her shoulders, and her posture straightens. When she responds next, her voice sounds a bit more formal.]
I am. I am not from Earth, which...is where I am assuming you're from.
no subject
[As if for emphasis, Waver undoes the last loop and lets the bag drop as dramatically as possible. Which is to say it just sways back and forth a little harder, but in his opinion, that is getting the job done.]
It is, yes. I guess Earth's made alien contact at some point?
[That seems to be the only logical reason for the question.]
no subject
Sure.
But on to more important matters:]
Well...it isn't that simply put. Something from my homeplanet had been found on yours. [(Technically it's not really from her homeplanet but since we're still in the dark about the other Lions origins.....)] We're actually hoping to keep alien life away from Earth.
As it currently stands, the galaxy is under complete galactic takeover-- [There's a bit of a panicked pause, and her eyes widen the moment she says that.] --which is why I have to figure a way out of here.
no subject
And if that is the first thing that makes sense all day then well, jeez. That says too much.]
Wherever here is, besides a place without any useful sign posts.
[Waver's tone is very slightly softer, the snark slowly trying to redirect itself. Why it is that this explanation of alien takeovers has calmed Waver down, well, hell if Waver knows. But that little moment of making sense has done something to his prickly disposition.]
no subject
Well, it's either we stay here until someone comes for us, or...we take a chance to follow where those bags are leading.
It may actually be best to do so with a partner.
no subject
I don't trust where they're leading at all. [Being contrarian and going off onto the other paths has him worried as well.]
What do you think actually lives in these woods?
[Which is not to say he is refusing the partnership, but Waver is very, very unsure about what lies at the end of the bags.]