Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

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[He has to ask ok.]
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Trying to get back on a planet.
[And then. Dying? Or something?]
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[Making a little face at the word "planet"; he can't fully wrap his head around that part just yet and he's still assuming this is somewhere on Glenwood until proven otherwise. But if Dirk was in space then hey, anything is possible.]
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[Also they were all smashed together, so there's that too]
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Definitely not where I'm from then. Still, if there's a way here then there's got to be a way back too. We just have to look for it.
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Not necessarily. You can enter a black hole but you can't exit it. You can die, but it is about as difficult as you expect to come back from an afterlife.
[....actually it's slightly less difficult but he doesn't want to talk about that]
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I was trying for optimism. What's the point of bringing us here with no way of sending us back? And even if it was a one-way trip, then there should still be a way to recreate that one-way trip in order to get back. It'll just take a little more time.
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There isn't really any point to speculating until we understand more about the situation. Whether we can get home or not, that's worth our time.
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[pausing, because he doesn't know what he was looking for beyond "not forest"]
A village, or somebody from here who might have answers. Has anyone else come by here?
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[Uh. Stories. What do people do in stories. Or what does Jake talk about, either works.]
I could climb a tree and scout.
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That's actually not a bad idea. I'll try too--two pairs of eyes looking is better than one.
[and without any further prompting he looks up for a few seconds, spots the tallest tree, and starts to climb it.]
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Tell me what your elf eyes see.
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Not much...Oh, it looks like there's a lake that way?
[but that trails off into uncertainty; it looks like there are stars in the water? hmm]
That might be the best way to go though, I see some houses in that direction.
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Then let's go.
[He drops down from the tree quick and waits for Sorey to join him.]
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[Sorey drops down right after him and without any further prompting makes a beeline for the fake lake. It's not exactly a straight path, given how forests are, but his natural anime parkour skills mean he can keep up a decent pace.]
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Dirk starts to see something odd as he comes close, and he slows a little, extending a hand in the universal signal to 'hold up'. He moves more carefully, glancing at Sorey and closing the distance so he's in a better position to protect him, on instinct. Something is really, really weird.
Namely, space is weird. ]
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[He's being careful as he comes over the edge, but there is no denying what they see. It is not water. It is goddamned SPACE]
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I think this means we're stranded. Unless you know of a way to get across this.
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[that may sound ironic but it is Not]
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How were you able to fly before? Was it a skill you picked up, or a power that you need to draw energy for? Or something else? Maybe we can find a way for you to regain the ability.
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It was a power granted to me by Sburb. If we're out of its influence, then that might be the problem. I lost all of my other powers from Sburb too.
I also lost my flashstepping and my sylladex, which is fuckin' incomprehensible to me. I was born with that crap. [He has to hold things??? in his hands??? and move like a normal person???? WHAT IS THIS]
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[While he wasn't born a Shepherd, he did possess high resonance for most of his life which enabled him to become the Shepherd. Now he couldn't sense malevolence even if it set itself on fire in front of him.]
The powers that were obtained disappearing would at least kind of make sense, but not the things we were born with. For the ones you were granted, does it feel like it's because you're out of range of the...Sburb, or is it like trying to tap into a pool of power that's dried up?
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I'm not entirely sure. Maybe out of reach, it's hard to say.
What about you?
[Sorey said it was similar so.]
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