Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

no subject
He... had to have?
[????]
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[ however, can you fucking prove it. ]
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I'm not ... sure what's happening here. What... was your brother like?
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He was a hero. [ he completely ruined the idea of heroism. ] Competent. Strong. Liked puppets.
[ LEAST FAVORITE TOPIC, and he shifts: ]
Are you gonna warn me before you pass out for twelve hours.
[ if he does, and if that's legit, maybe dave can catch a nap somewhere in that timeframe without the too-familiar background noise of "where the fuck is he now". ]
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Do you want a warning?
[It's with the same hesitant confusion as Dirk has run almost all of this conversation.]
no subject
[ backtracking again, which seems to be a theme. this is going well, so far he's expressed discomfort about dirk sleeping Somewhere Random and now he's being weird about when he sleeps
PULL IT TOGETHER, STRIDER, JESUS ]
no subject
Do you... um, I can't tell if you ... [God.]
If you, uh, don't want a shitty knockoff version of your Bro....
no subject
[ eyebrows going up. he's used to the concept of bargain-bin daves, but.
...
apparently while rose got roxy's confidence dave got. whatever the fuck dirk has hidden in there. ]
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[Holy shit, no. Dirk's eyes widen behind his shades and there is even a hint of a head shake.]
No, fuck. I don't know you but you seem like the kind of person I'd want to know.
no subject
like, he doesn't. but it feels appropriate to maybe do so, anyway. ]
You...seem okay. [ nervous and awkward as fuck but so far not. too dangerous.
oh. shit. swords. dave didn't even consider strifing being a thing again. ]
I promised to meet up with Rose after this sometime, we gotta go find John I guess now.
[ he crosses his arms, shifts, but doesn't make any move to...leave. ]
no subject
Sorry for keepin' you.
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[ fuck ]
Rose'll probably want to do a group meetin' at some point. She used to be very into those.
no subject
Were you... not going to go now?
[fuck]
It'd be cool for everyone to meet up.
no subject
[ this is an awkward conversation. instead of being punctuated by long periods of silence where dave lies on the ground he's apparently just shoving in asides with rose and rose&john.
he is not sure he has enough time in the world to even touch about what dirk isn't sure how to ask about. maybe, he thinks, it is better he just does not? dirk's being semi nice to him. why ruin it before it has to be ruined? ]
It'd probably go a little ways to actin' halfway competent. John won't really think to set one up, unless he were plannin' like some sort of game or fun activity probably?
[ their leader is kind of a fucking goober. dave defaults to just listening to rose's orders even though he acknowledges john is the leader. ]
no subject
Like what?
[He wants to play dumb games tbh. Although he worries about Jake and if Jake will be able to handle it or if he'll like, have a nervous breakdown. Which is Dirk's fault. Dirk should really stop bothering Jake with his existence.
He should stop bothering Dave with his existence. Fuck.]
Look, do you. Um.
Do you not want to hang out with me?
no subject
If you really wanna hang out with me I'm not...objectin'?
[ shoves responsibility for that decision anywhere else but with him. ]
I'd prefer to delay any trainin' 'till tomorrow though. [ he just died. a day's break seems...
not like something bro would approve of but the haphazard request seems fair to make of this guy, even if dave makes it warily and as casually as he possibly can. an afterthought, almost. ]
no subject
Training?
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Do you want to train me?
[joking i know Dave isn't ready]
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]
What?
[ there is no internal dialogue the internal dialogue is a lie ]
no subject
[That's stupid. Dave is the same age as him, he's being an idiot.]
Sorry, that was fuckin' idiotic. You mean, like. Us trainin' each other.
no subject
more importantly: ]
Why do you keep askin' what I want?
no subject
Should I not?
no subject
maybe if he just says whatever it is dirk will stop with
whatever the fuck he is doing. dave knows he can break this, so he simply shoves the vase off the counter. ]
I want you to pick a damn hut within range of mine and tell me when you sleep.
[ then he can like, watch it shatter on the ground. his arms are already crossed but a little more wariness creeps in.
not that he's relaxed out of battle ready so much as an inch since dirk came over, but. ]
no subject
falls
f
a
l
l
s
and]
Ok. Where is yours?
[Defying all laws of physics, it bounces, undamaged, several times, before rolling gently across the floor.]
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