Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

Mai | Avatar: the Last Airbender
[Waking up in the middle of a forest was one thing. Mai had come to terms with that pretty quickly even if she couldn't say where she was still. She had stood in confusion for a bit, started forward onto the marked path and even taken one of the bags hanging on the thing rope. It was filled with glitter and Mai stood for a few minutes just gazing into the bag, wondering just where the heck she had ended up.
In the end she didn't much trust the marked off path. It was easy enough to lead a confused person into a bad situation and Mai was never one to easily do what people expected of her. So she had ducked under the thin rope marking the path from the rest of the forest and had set off through the forest itself.
That had started off well enough until the obvious noises of movement caught her attention. At first she tried scaring off the pigs, unwilling to start trying to kill them off if she didn't need to. And then she simply tried to outrun them as the group grew bigger as more pigs joined in.
Once she's finally good and fed up, Mai turns back to the pigs with anger just bubbling up in her throat.]
Look, just leave me alone already! What's your problem anyway?
[And now she's out here, yelling at pigs. She flicks a knife into her hand easily enough but when she goes to throw it, she finds herself hitting where her target should have been. It seems the flick of her gesture to throw her knife has more or less taken hold of one of the pigs up front and sent him hurtling back through the rest of the crowd.
It's more unexpected to them than if she had actually hit one of them with a weapon and they scatter in a chorus of squeeling while Mai just sort of stares wide-eyed and befuddled at where her knife now sticks up from the ground.]
Uh. What just happened?
[Had that come from her? She flexed her hand, her mind rushing to try to tack down just what was happening here.]
[B/C]
[The trek to the mansion ends up taking Mai a good hour or so longer than anyone else thanks to her ill-informed detour. By the time she arrives she is all out of patience even if her buns have managed to stay mostly intact after all of the running. They're used to more action than that after all.
She lingers in a few places as she explores. The crates draw a good bit of attention and she's more than happy to find fruit in one of them. In the end she shrugs her shoulders to possible complications of them and decides just this once to try going with the flow for a moment. Doing that in the first place could have saved her some walking after all.
She spends quite a bit of time in the room with the glass ceiling, peering at the foreign tomes with raised brows and a curious gaze. She picks one out here and there, leafs through the pages and ends up putting it back with a frustrated look on her face.
She also takes a moment to finally be curious about her signet. She had been on the run earlier and now actually has the time to give it a quick, curious tap with her finger.]
Weird.
[E]
[... Claim your hut? Mai fingers the corner of the notice tacked to the door of the hunt she's standing in front of. It's red door had immediately drawn her interest and she had very stupidly hoped somewhere deep down it had something to do with the Fire Nation. Naturally it doesn't, it's just a red door. And Mai is more than a little disappointed with the slight sad feeling this gives rise to within her.
In the end she can be found with the door wide open, going through the felt sack she found within. And she pauses on the note itself.]
Blessed with the gift of magic.
[She can't help but make a disgusted sound.]
Sure, some blessing this is.
[G]
[Wildcard! Feel free to hit me up with any other prompts.]
B/C
[It's flat and monotone and comes the second she taps the signet. It is also sincere because ow.]
Whatever you just did, can you not.
no subject
... I'm sorry, what was that again?
[Okay, she said that bit out loud. She had to stop though once the words had left her mouth. Whoever had spoke, it hadn't seemed like they were around her. It was more a mental voice but it definitely wasn't her own voice.
She ends up sighing out and voicing to the open air:]
This is so stupid.
[Here she goes though, thinking her words rather than saying them this time.]
You're not talking out loud from anywhere, are you?
[That is the dumbest question she's ever had to even ponder but here she is doing just that.]
no subject
Sorry, no. We have gone full-on thoughtspeak here.
[ugh]
no subject
[Well that was accurate.]
Okay so I think words at you, you think them back at me and that's what we're doing right now.
[She paused there, then went to rub her forehead as she sighed out once more. She had a feeling sighing would be a common thing for a while.]
This is the stupidest thing I've ever heard.
no subject
[Yup this is stupid. His thought tone (??) indicates as much.]
no subject
[She sounds exasperated with a nice side of slow brewing anger.]
no subject
I'm in the house too. Probably another floor.
no subject
Did you just show up in the woods too?
no subject
[It seems like a common affliction. He'd guess Mai did the same.]
And your last memory has fuckall to do with a place like this, right?
no subject
[And that's what she gets for mistrusting pretty much everything and everyone. You'd think she would have broke that habit with Kei Lo ... or maybe she should have kept it going before him.]
Pretty much. I definitely wasn't in the middle of some forest anyhow.
no subject
But instead he ended up with people who thought, 'ooh, let's open those.']
And you have that weird thing embedded against your clavicle.
[Confirming the uniformity of all this weirdness.]
no subject
[To which yes, she taps it again.]
no subject
Yes. What it does is give my head a front-row ticket to the throbbing agony show.
no subject
... Sorry about that.
no subject
[So it's okay. But also: still ow.]
I assume it's related to the telepathy.
no subject
[The biggest question she has right now is who the heck did all of this and where are they. Why bother leaving her and apparently this other guy completely alone?]
no subject
[He is annoyed? It's stupid and annoying. They can make the annoyed inexpressive people club because this is irritating.]
no subject
Pretty much. I'd have appreciated even a simple, "Hey, did you want to end up in a weird forest today?"
no subject
[He has been wandering around looking for her; he comes down this way and spots a person who looks how he feels. He raises a hand.]
Hey.
[It is said out loud. If she recognizes it, he'll know he found the right person.]
no subject
Hey.
no subject
It confirms the voice, and gives him a face to go with the personality he was witness to. In his opinion, it fits. He'd say her clothing is weird but he's in godawful princely pantaloons, so who is he to question what anyone wears, ever.]
So far, we have the bagged lure line, our new non-optional neck jewellery, and spy cameras. Am I missing anything?
no subject
[Pantaloons, whatever. You seen the curved tips of her shoes?]
no subject
It doesn't look like any language I recognize either.