Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

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rose will Not initiate a hug, but she will step slightly closer. if you want one, give her one?? ]
Obviously. I've always wanted a useless spiral children's toy. Curse you, Strider.
[ where are his shades, though? another mystery, she supposes. not even she has seen dave's eyes this well, not even in the last three years aboard the meteor. ]
Dying, in the arms of our teen mother. [ a pause. she could say more, but saying the words after kanaya died is a bit beyond her for now, even though rose died as well, and so did others. ] And you?
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[ but shit. rose died. and that's some kind of nail in some kind of coffin, but it's enough to get him to take the last step and awkwardly pull her into a hug. ]
Your eyes don't look dead. [ which is nice? ]
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[ she's not surprised dave died, somehow, but it's not great news. who was left, of them? she hugs back, tighter than usual. ]
Nor do yours. But they seem to be missing something. Not sure what. [ rose is now the time for sass. ]
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I woke up without 'em on and couldn't find them anywhere. Just my sword, and I can't even put that in my 'dex right now.
[ it's TERRIBLE, he actually has to CARRY THINGS ]
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Odd. And odder still that our sylladexes seem to have ceased functionality. I only have my needles.
[ carrying things is the worst thing that's happened to them today. ]
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At least you have them. Can you not, like. See anythin'? Because I sure as fuck can't do time shit.
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rose looks up at the sky, contemplative. this isn't the first try she's made at seeing, but. it's a little unnerving each time it fails. ]
Nothing. Which is annoying, as I'd quite like to get a glimpse at what lies ahead in this afterlife.
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So...who all did you see bite the dust?
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Karkat. That stupid clown. Kanaya. [ there's a bit of a hitch in her voice there. ] Terezi was stabbed, but I'm not sure if she died or not. The lake of lava hindered me from seeing the rest and that's when I launched a failed attack. You?
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Jade. [ she's the only one he really saw. he remembers seeing karkat and kanaya briefly beforehand, so -
so, well, shit. ] Went down tryin' to get her back to John's mom for revival.
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Well, fuck. [ her voice is muffled into his shoulder. or below it, she's TOO SHORT DAMN IT. she can guess that dave did not manage to get jade to john's mom for revival. ] Perhaps we'll run into her here, and maybe the others.
[ it stands to reason that if the two of them are here, anyone else who died should be too. right? ]
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Maybe. I mean...if everyone else died, then. They should be around somewhere. Even if the usual death rules do not seem to be workin'.
[ either way: ]
You're here with me. That's better by far than the alternative, I think.
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It's vastly better than being alone.
[ that would?? suck?? she's not sure what she would do if she were alone. maybe wander into the forest and become a witch in a hut or something stupid like that. ]
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[ this is the kid who would rather take a suicide mission than live in a world without rose lalonde. or just die with her, if it came to that? ]
But you're here, so that's okay. I've only seen...some people.
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Strangers, yes? It's been quite a while since we've seen actual strangers, I think. My social skills elude me.
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Yeah. I saw...other people, too. [ elaborating: ] My teen Bro is around here somewhere.
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she quirks an eyebrow. into his shoulder still I guess?? ] Oh? Well, that's a start. Have you spoken with him?
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[ HAHAHA HE DOESN'T want to talk about bro even though he brought him up. god. ]
...I think we may need to go look around and see who the fuck ended up here, because while there seem to be strangers, some of us seem to be here, too.
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[ even if their .2 second talk was uh. awkward, in retrospect. ]
That sounds like a good idea. We'll cover more ground if we split up, I would say.
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[ ...
to split up he has to stop hugging her like she's the only lifeline left in the world, though? ]
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[ waits for him to let go? yet only half lets go herself. ]
Dave, unless you want to walk a three-legged race as we search, you have to let go of me.
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but okay. he actually gives rose one last hug-squeeze (she's alive, she died but she's alive and warm and real and that's really great because dave doesn't at all like the idea of anything else) before reluctantly letting go. ]
Promise we'll meet up later?
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rose gives him a squeeze back. ]
I imagine we'll end up at the end of the felt bag road sooner or later.
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[ asking for her to stamp the plan with approval because rose is. in charge, in dave's opinion? ]
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[ just. saying. ]
I suppose it doesn't matter. See you then.
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