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Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellgrinders2017-06-17 07:42 pm
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( TDM | #1 )



  • TDMs can be used for anyone interested in the game and/or testing out a new muse.
  • Test Drive samples are encouraged to be used for your application sample, though they are NOT a requirement.
  • Feel free to use one prompt, multiple prompts or make up your own!
  • These threads can be considered game canon upon game opening if you so choose.
  • Telepathy and magic can be used at any point in time on the TDM, from Prompt A to your wildcard prompt. A specific prompt exists, however, that makes sure all characters have an equal chance to use this mechanic within the TDM. You're encouraged to have characters use telepathy and their magic accidentally or even purposefully on any TDM prompt.
  • If you aren't set on your character's power yet or want to try out a few, you're still able to use the test drive. Maybe your character is a late bloomer and hasn't fully unlocked their intuitive drive yet. In the case of multiple powers, only prompts that contain the power you choose for your application will count as potential game canon threads.
  • While only one character can be apped or reserved during a cycle, feel free to post with more than one character if you like! This is for those who are uncertain of their first choice or who would like to try out different characters within the setting.





    You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over.

    Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well.

    There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones.

    Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?

        A ▢ Your character's first experience here will be waking up in a forest. Specifically, located here. It's up to them to traverse and try to figure out where they are, whether they make it to the beach or the main house area.

        There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there.

        They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory.



    After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right?

    There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?

        B ▢ Feel free to have your character explore the mansion (the won't find much but you can take some liberties with the TDM), and they're free to open these mysterious crates. In them they'll find edible fruit and bread, modern clothing in a variety of sizes and portable medical kits. Characters who apply using the TDM are free to carry these objects into the game opening.

        If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language.

        One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough.

    At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?

        C ▢ Here's where you can play around with the telepathy mechanic. It's likely your character won't be used to it which can lead to accidental broadcasting. If they happen to tap the signet purposefully or try to pull it out, everyone within a radius of 100 feet will feel a throbbing pain in their head. But your character won't know that, will they?

    For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.

        D ▢ Despite containing steamy water and luxury bathing accommodations, the bathhouse is currently being overrun with crabs. The not-so-smart members of this species have fallen into the extremely hot water, flash boiling themselves after being unable to get back out. Others are a little more intelligent but equally aggressive. Characters: watch your toes and be cautious if you really want to take a much-needed bath! They may also want to check twice before using the restroom, otherwise the experience might be more painful than they're used to.



    Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice!

    It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.

        E ▢ Time to explore the beach huts! Most of them are abandoned, but your characters will notice they seem to be more livable than the mansion somehow. This is in part due to a little note tacked to the door of each beach hut that reports in scrawling script "Claim your hut, please!" Will your character listen or reject the sinking feeling that they may not be leaving anytime soon? Some huts are also bigger than others, and a few even contain small sinks and softer beds. Grab these while they're available!

    Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels.

    There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic.

    In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."

        F ▢ Here's the official prompt for playing with newfound magic (and telepathy if you want more practice). It's likely characters have already accidentally broadcast their thoughts, utilized the C prompt or used their magic inadvertently, but maybe this new information and small explanation has motivated them to try and see what they're truly capable of. Don't worry. If they're lucky enough to stick around, all will be explained.

    ...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!

        G ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster!

  • splinten: appl-juice42 @ tumblr (EEEEEAAA AAAAAAA AAAAAAA AAAAOOO OOOOOOO)

    [personal profile] splinten 2017-06-18 02:18 am (UTC)(link)
    No illness to speak of. I can't do things that I should be able to. Exactly why that's going on is still a mystery that I would super like an answer to, thanks.

    [The sarcasm is obviously not at her. He glances at the bag path.]

    My name is Dirk.

    [He remembered that part.]
    lunala: (006)

    [personal profile] lunala 2017-06-18 02:20 am (UTC)(link)
    [Lyro has scared most of the boars off by now, at least. For now, anyway. Moon pats him affectionately on the head.] I'm Moon. I don't think I'm having any trouble with things I can do... [She looks down at herself as if that might give her some clue.]
    splinten: appl-juice42 @ tumblr (DONG!)

    [personal profile] splinten 2017-06-18 02:28 am (UTC)(link)
    [He kinda wants to pet the Pokemon too tbh. He must resist.]

    I should be able to fly, for one thing, but it ain't happening. There likely isn't any purpose to speculating why that's the case until we learn more about our environment.
    lunala: (001)

    [personal profile] lunala 2017-06-18 02:32 am (UTC)(link)
    You can fly? [That's so cool. She's not 100% sure if she believes him, but she wants to and anyway today's been pretty weird.] I've been looking around, a bit, but so far it's mostly forests and--them. [She gestures to wherever the boars went.]
    splinten: appl-juice42 @ tumblr (not all the cans are the same)

    [personal profile] splinten 2017-06-18 02:41 am (UTC)(link)
    I should be able to. [And now he can't! Among other things, but he doesn't even want to mention the flashstepping. He can't believe it's gone.] We can either follow the path or strike out on our own. [Honestly they're pretty safe given her Pokemon.]
    lunala: (006)

    [personal profile] lunala 2017-06-18 02:43 am (UTC)(link)
    The path might take us to a town. [Or at least a Pokecenter, she's sure!] We could ask around there.
    splinten: appl-juice42 @ tumblr (this selection has too many)

    [personal profile] splinten 2017-06-18 03:05 am (UTC)(link)
    And if it leads us to a boss fight, we have a Pokemon. [Actually. Don't trainers usually have six? Unless she just set off from Hometown towards Gymn #1. That doesn't look like a standard fire/water/grass starter though.] Do you have more than Lyro?
    lunala: (001)

    [personal profile] lunala 2017-06-18 03:13 am (UTC)(link)
    I do! [Moon opens her bag to show five other Pokeballs attached near the top for quick grabbing.] Would you like to meet them?
    splinten: appl-juice42 @ tumblr (cloun)

    [personal profile] splinten 2017-06-18 03:17 am (UTC)(link)
    [Today has sucked. All his friends died and things were terrible. Now he is confused in a forest and he is being offered the chance to meet Pokemon.

    He's taking it.]

    I'd love that.
    lunala: (015)

    [personal profile] lunala 2017-06-18 03:24 am (UTC)(link)
    Okay, everybody out! [She lets all the rest of her team out at once and points to each in turn.] Ariri, Nebby, Mimi, Reena, and Razzle. And you've met Lyro. [In order, a Primarina, Lunala, Mimikyu, Tsareena, and Salazzle! All Alola all the time.]
    splinten: appl-juice42 @ tumblr (cloun)

    [personal profile] splinten 2017-06-18 03:27 am (UTC)(link)
    [Woah. One, he has never seen any of these before. Two, NEBBY IS HUGE.]

    I've never heard of any of these type of Pokemon before.

    [Although there are a lot and he wasn't super into the series so. Maybe he just missed them?]

    Nice names.
    lunala: (001)

    [personal profile] lunala 2017-06-18 03:28 am (UTC)(link)
    They're unique to Alola. I'd never seen any of these kinds when I lived in Kanto.
    splinten: appl-juice42 @ tumblr (the manager always comes)

    [personal profile] splinten 2017-06-18 03:34 am (UTC)(link)
    [He wants to ask if Mimi is supposed to look like a Pikachu but it seems rude.]

    Regional things, right. [He remembers that he thinks.] It's... nice to meet them all.

    [He. nods at them?]
    lunala: (007)

    [personal profile] lunala 2017-06-18 03:35 am (UTC)(link)
    [They all say hello! Of course, that just sounds like a bunch of varying noises, but it's the thought that counts.] I've trained them all really carefully, so they're definitely Pokemon we can rely on!
    splinten: appl-juice42 @ tumblr (deudly firearms.....)

    [personal profile] splinten 2017-06-18 04:06 am (UTC)(link)
    I'll put my trust in them.

    [He holds his hand out to fist bump.... any of them. Give him a fist bump someone.]
    lunala: (001)

    [personal profile] lunala 2017-06-18 04:09 am (UTC)(link)
    [He gets two fistbumps from Lyro and Reena, a stickbump from Mimi, and smacked gently with a wing by Nebby. Ariri and Salazzle seem a little more uncertain about this strange human greeting, so they're sitting out.
    splinten: appl-juice42 @ tumblr (ok dude no)

    [personal profile] splinten 2017-06-18 04:34 am (UTC)(link)
    [He loves four of you and will have to win over the last two later.]

    Alright, cool. Now that we're all introduced, let's follow the bread crumb trail.
    lunala: (015)

    [personal profile] lunala 2017-06-18 04:35 am (UTC)(link)
    Okay, let's go! [Moon recalls five of her Pokemon. Given the dangerous wildlife, Lyro is staying out to keep an eye on things. This is a good traveling party.]
    splinten: appl-juice42 @ tumblr (he turts around)

    [personal profile] splinten 2017-06-18 04:53 am (UTC)(link)
    [This is perhaps the best travelling party? Dirk keeps looking at Lyro curiously.]

    Do you ever pet them?