Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-06-17 07:42 pm
( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|

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[ gestures with his right hand, since his sword is in his left. ]
It's a toy. Haven't seen any in...years, I guess? Not that I ever had any myself, but there were commercials. You know. "Here's an egg that's full of fun. Silly putty. Silly putty is fun for almost everyone - "
[ said/half sung before he cuts himself off. that's stupid. fuck. ]
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'Almost' everyone. Who is the Silly Putty marketin' campaign not includin' in their offer of fun? [He opens the egg. And... stretches it!!]
Shit, they were right.
[This is fun.]
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okay, that...occurred, he guesses.
for a moment his mouth works without sound before he gets himself under control again. ]
Anyone whose guardians wouldn't buy them silly putty, I guess? Fuck if I know. [ he'd only seen commercials, really. ] S'weird thing to leave in a random bag in a forest.
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Why wouldn't I get you silly putty?
[He looks down on it.]
I can't see how it'd be a serious health hazard.
[...OH YEAH the mystery of This Place instead of. Whatever.]
The line keeps going. [He nods to the other bags] Probably, it's a lure for the curious.
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Never asked for any. [ also true, said with a shrug, and holy shit that was a reminder that yeah, this is bro. he even knows he was bro.
dave shrugs and goes to the next bag to open. ]
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[This time, Dirk is nervous about upsetting Dave, so he's on high alert but lets him open the next bag.]
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This is going to be a pain without our sylladexes.
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[ he looks in the next bag.
...
what the fuck is he gonna do with a mood ring? dave takes it out anyway and rubs it with his right thumb, just to see the color change. ]
It's like a trail of shitty infomercial breadcrumbs.
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[He wants one? They seem so hilariously shitty.]
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for the record, he'd taken the shades carefully without touching dirk, and he hands the ring over in the same fashion. ]
Looks like it. Dunno what I'd do with it, anyway. [ apparently we are just assuming dirk is keeping it since he asked for it. ]
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Are there songs for this one too?
[Will Dave sing it? He has noticed but not really registered the meaning behind the way Dave has been engaging with him physically.]
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[ what is this.
to be fair to dirk, dave doesn't often initiate physical contact with most people, but yeah. that's a thing. ]
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Cool. I wonder if we'll find Shamwow. [HE SAW THOSE they were funny]
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the shades were supposed to be different.
but it's still as good a trail as any to follow out. ]
Dunno. You can keep lookin' if you want. [ he'll start up again, because at the very least jade should be around somewhere, if not rose and john. ]
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No, it's cool.
[Ah yes the awkwardness returns. But now Dirk is holding a granola bar and silly putty, as well as his sword.]
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he ALLOWS THE SILENCE TO RETURN because. yeah.
he mentally kicks himself as they go down the trail, and kind of just. retreats into himself since it's easier than trying to figure out what the fuck to do with someone who eclipses your existence by just being Around. ]
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It takes like. However long, before Dirk eventually says,]
Do you want the silly putty? It's.. fun. Uh. At least I think so.
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[ well they aren't even looking in the bags of stuff now SO THAT WAS A USELESS DISTRACTION!!!
god how much longer do these woods go on for. they can't be eternal, can they?
...
fuck he's probably wandering through eternal woods with bro. great. this is like the prelude to at least twenty different nightmares. ]
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[Then he'll just keep it.
HAHA MORE SILENT AWKWARDNESS]
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look the only item he had any interest in was the mood ring, and that was mostly because his immediate thought was "i should give this to rose".
he sees an edge to the treeline. ]
Oh thank fuck.
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[Dirk is not actually relieved. He pauses and looks at Dave. As they approach the treeline, the mansion comes into view.]
Rocky Horror Picture Show?
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[ he doesn't actually care either way. besides, the mansion is a thing, but the small colorful houses towards the beachfront seem a little more welcoming to dave. ]
But looks like there's two locations, so we should maybe divide and conquer?
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Meet up at the beach front in an hour?
[It seems easier than one of them getting lost in the house.]
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[ it's the same annoying automatic capitulation that had him give over the mood ring when asked instead of sliding it into his pocket and the granola bar without even being asked.
there's a tense moment where dave has to force himself to raise his hand and pull off the shades (he hates this) before he hands them over, averting his gaze. ]
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