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spellgrinders2017-08-19 06:39 pm
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( TDM | #3 )

WORLD ONE: AIMINTAS

You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over... One point of implant is a sandy beach, next to an ocean shore. This may not be that abnormal to you, but there is a point of interest -- there is a huge, pulsating cube that lies inland, covering most of the island. There's about a mile stretch of land surrounding the cube's sides that is forested and sandy, but that's it. There is the ocean, though the tide is very choppy. Characters may be able to swim across...or can they?
B ▢ Some other characters may be checking out the island, so there's a chance your characters aren't alone on this mysterious island! If you ask them where you are, your character can take a magical journey to their real destination. Hope they aren't afraid of water travel. |

The more fortunate potential coven members -- or those who made it from the island to Aimintas -- are located in the marketplace. There they'll be introduced to the Palai, their strange cultures and attitudes, as well as renewed excitement at the new members. There's getting to be so many coven members that they won't immediately recognize new additions from the old guard, but they're hospitable creatures anyway.
The newer development, though, is that the older Palai are also trying to get in on practicing using weaponry. Because they aren't totally sure who are new coven members and who has been here for a while, a Palai might challenge you to a duel. Will you take this as a threat, or the friendly scrimmage that it's intended to be? D ▢ The Eltos are being utilized more and more for technological advancements, and while the Palai have failed at flying machines, they are trying to work on other, newer forms of transportation. They're still in the early stages of development, and they're looking to create transportation modes outside of the objects young Elto magic in an effort to have fun and play. However, this requires some experimentation. Characters may find that certain items they touch immediately become motile, from pens that lunge forward and propel their holder through the air, to rugs that become magic carpets once they're stepped on. To everyone else: watch out! E ▢ Despite the recent death of some Palai, the Palai "mating season" is beginning soon -- while their mating season syncs up with their past life as wild creatures, this is more so like a two week long Valentine's Day for their species. Palai are very much invested in family and relationships, and they haven't let go of pushing this belief onto coven members. While their ideal family unit is three beings, they're willing to take baby steps. Your character has suddenly been grabbed and sat next to another character and the questions begin. The Palai matchmaker begins with this one: "What do you look for in an ideal partner?" |

The land of Aimintas recently experienced some salty rainfall -- actually that's still going on for some reason. When will it stop? Nobody knows. Because their resources may be limited while new harvesting methods are implemented, the Palai have to limit their use of vegetables, fruits and grains as the ones currently planted may be too damaged by salt water to be used. This has caused some changes to the Aimintas marketplace, reflecting the food rationing.
G ▢ Alternatively, Palai chefs have been experimenting with a complete line of fish delicacies. From fish sandwiches to fish brownies, your character will likely be asked to try a nasty ass fish something or other. Unless they're into that kind of thing, it's going to be hard to swallow -- but the Palai hope your character likes their new foods! H ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
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No way. My name's Geir.
[maybe this strange child will stop thinking of weird things like disappearing if Geir just keeps talking to him...]
What's yours?
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My name is Pharos. [But he's still quite confused.] What are you?
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I'm a dragon...?
[HE IS...]
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...Where is this?
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[helpful! he nods back dubiously at the trash-strewn beach. if Pharos doesn't know that, how did he get here?]
Where did you come from?
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[in a moment of sudden insight:]
Is Tatasumi Port Island full of lizard people? If it's not, I'm going to say... it's probably nowhere near here. Aimintas is aaaall lizard people.
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[he looks Pharos up and down dubiously. what could this child bring to the coven? he guesses, if he has a good power, it won't matter much either way.]
Do you have one of those buttons on you? The ones that let people talk in your head? If you do, it's Qri for sure.
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Who is Qri? How would she have pulled me here...?
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[it's said, not as a brag, but as a statement of fact.]
You could go to the caravan and see if you can find someone else to ask who knows more about her, but the caravan is below a couple of miles of water.
[he extends a wing to gesture to... the entire ocean over there... it certainly looks like a normal sea, from this angle.]
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Do I need to jump to get there? [It is entirely too far to jump.]
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[he eyes Pharos sidelong. he'd... he'd DO it, but what he just described is nothe a universal description of a good time.]
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Is that a good way to get down? [He is, at least, clearly not bothered by the idea.]
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[looks more critically at Pharos, like, you're a strange and interesting chicken nugget, i'll need to figure out what to do with you.]
You want to head down that way? I guess I could take you really quick.
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[If it's how to get down to where everyone else, and how he can maybe find out why he still exists, then he'll do that. He just has to wait for a way to get into the dragon's mouth.]
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Oh yeah-- just don't touch my teeth, whatever you do.
[there's no sense in poisoning this kid to death. since he doesn't want to do that, he'd be pretty upset if it happened by accident.
that warning delivered, Geir opens his mouth again, tongue lolling out over the dangerous teeth as a bridge to climb up there.]
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[Pharos ducks into the dragon's mouth, climbing up over his tongue and sitting there, nestle away from any of the very sharp teeth. He is totally fine with this.]
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all right???
he carefully closes his mouth. there's not a lot of room in there and it's, dark, and exactly what you would expect the inside of a dragon's mouth to be. but it's doable.
dives down into the ocean, swimming strongly towards the bottom again; Pharos will probably experience this as "a lot of turbulence and time to wonder why this is his still-existing life now"]
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He's fine. Just trying to take everything in.]
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as soon as he gets through the water and can manage it, Geir lands on one of the crags of stone near Aimintas and opens his mouth to let Pharos climb out into his claws instead. he gets the feeling that most humans would prefer flying outside his mouth, now that there's air again.]
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[Geir feels it's important to clarify these things. he's a very literal person with limited life experiences himself. he gestures down at Aimintas.]
That's the city. Pretty cool from up here, right?
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Oh... [The boy's eyes widen slightly. It is very impressive.]
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You want to fly down there? I can't stay long, but I can at least drop you off by the caravan.
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