Spellbind Mods (
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spellgrinders2017-10-21 05:59 pm
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( TDM | #5 )


The foreign moon has come as close to the hub island as it possibly can, and the nocturnal deer aren't the only things acting up at this point. Those with intact spiritual intuition or with the power of emotional understanding will have felt the heaviness in the air, and as the days have dragged on that thickness has only intensified. Tonight that thickness might be explained by the heavy fog that's settled in on the island. However, that doesn't mean it's all that's making the night unsettling. All across the island, spirits are taking shape. They're humanoid in nature and completely devoid of sound -- like holographic projections with the audio broken. They flashstep around at times, and other instances they'll walk around like a normal person. Their mouths move and yet no sound escapes. They tangibility is as erratic as their movements. In one moment they have control over their solid mass, despite being translucent, but other times they can walk through walls or pass right through flesh. Their clothes are indicative of a somewhat modern time period, and sometimes they're indistinguishable from other coven members outside of their blue, sepia-toned hue. Another inconsistency is that their demeanor and actions are as varied as any modern society's. Some of these spirits are confused and angry. Some are trying to go about life as best they can. One might be able to pick up a sword and swing it, while another might want to braid your hair. Ages, strengths, dispositions...they match the state of the person as they once were. But where do new, potential coven members come into this equation.
B ▢ No matter whether your character is spirit-y or 100% as they were, the spirits in question are still going to interact with them. For this prompt, they've run into a kind spirit. Whether this is a child spirit tying to round them up into a game of tag or an adult spirit who is trying to communicate with them in some way, this spirit will be neutral or welcoming to their presence, as well as to the presence of other coven members. C ▢ Other spirits may not be so friendly. While their demeanor will mirror the type of person they were when they were alive, the spirits run on very simple and exaggerated emotions. A person with a gruff demeanor in their life will exist as an aggravated spirit. A person with violent tendencies when alive will exhibit as a malevolent ghost. This is the type of spirit you happen to have encountered. How will this interaction turn out? |
Brie's been pretty busy trying to fix the wild boar problem that the island has been having, which the results? It's hard to tell if they're paying off, yet. She's somehow smuggled out some Elto bones and tried to use them as something of an electric fence system around the boar-dense areas. The boars who are alive seem to be reacting well! Others, however, are not.
E ▢ These boars and spirits happen to be attracted to several shrines located on the island. While the religious affiliations of these shrines are unknown and vastly differ from one another, the spirits seem to be drawn towards them. If your character happens to be exploring the island and finds one of these unique locations...good luck with that hoard of spirits and/or boar zombies. F ▢ Boar zombie tusks should be avoided at all costs, but there's also another threat they pose: their bite. Instead of turning characters into the undead, their bites or their saliva results in something of an instant poisoning. Characters touched by their mouths will die temporarily, just without the whole gaudy spectacle of death. Everything will stay exactly as normal, except they too will be turned spirited. This counts for new characters and old characters -- so if you don't want your character to go ghost, you should avoid their gnashing teeth at all costs. |
Despite the creepy air the island holds right now, let's say you want to do something...normal. No boars, no spirits. Just some good ol' fashioned test driving. You have a few options, though they still may be tinged with the spirit of...spirits.
H ▢ There's also the issue of NPCs preparing for new characters -- which they did! There's the beginning of a welcome party set up, though it's obviously abandoned. With all the craziness going on, the base camp is thrown into chaos. If your character makes it here from wherever they spawned (or if they spawned here in the first place), they may be confused by the chaos. Asking questions might be good, especially since there's still so many to ask outside of dead people suddenly coming back from the grave. I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
b
You should respect your elders. [ beat ] Well, you should treat everyone with respect.
Now apologize.
no subject
[ he looks at the ghost expectantly, as if she will apologize. she instead tries to take his temperature again. ]
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It's fine, miss. You don't need to bother him.
I will take his temperature.
no subject
[ he stops swatting at her to just give jumin a Look. the ghost, however, looks thrilled at this development. ]
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[He doesn't have a thermometer, but he has his hand ready.]
Now stay still.
no subject
[ he says, while also staying still, like a dumbass. ]
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[ That's not an answer but Jumin places his hand on Karkat's forehead anyway. Hmm.
I can't remember how troll anatomy works. ]
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but he won't have a fever?? or anything at least?? ]
Am I supposed to know what an MBA is?
no subject
Judging from your appearance and disdain for authority, no.
[ Jumin narrows his eyes at his hand, expecting some gray paint, and is mildly surprised to find none. What kind of makeup is he using? The company's cosmetics line could stand to learn a thing or two from this. He should ask about it later. For now, ghosts. ]
He's perfectly fine, ma'am. Nothing but an attitude to worry about.
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I am literally right here. I can hear you shit talking me, asshole.
[ as if he isn't being rude?? back?? ]
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[ To the ghost: ] I'll take over from here. I think he's taken a liking to me.
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karkat just makes a face at her retreating figure. ]
You didn't have to involve yourself, I was dealing with the situation just fine.
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[He crosses his arms, disappointed in his new troll son.]
I had the time and capacity to assist you, so I did. These ghosts are a nuisance.
no subject
[ he gestures at her retreating form. ]
You should have just told her to fuck off.
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Maybe I should have. Things are often easier that way. But I also thought about whether that would set a good example.
I was also worried.
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[ he's slightly distracted by the tree thing, mostly because he still isn't entire sure what the hell this ghost stuff is all about. ]
no subject
no subject
[ what does
that mean ]
no subject
... Yes.
[ what ]
You don't.
[ Jumin is now a notch higher than "mildly concerned". ]
Are you new? Would you like anything to drink?
no subject
Uh. I mean, I guess I'm "new," if not knowing where the fuck I am qualifies as being new. [ he's new. ]
no subject
[ God!! Karkat is so lucky Jumin is patient and kind. He feels the space between his collar bones and... yep, it's still there. ]
It seems the coven's settled into another world again. Their base can't be too far.