Spellbind Mods (
spellbindmods) wrote in
spellgrinders2017-10-21 05:59 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
( TDM | #5 )


The foreign moon has come as close to the hub island as it possibly can, and the nocturnal deer aren't the only things acting up at this point. Those with intact spiritual intuition or with the power of emotional understanding will have felt the heaviness in the air, and as the days have dragged on that thickness has only intensified. Tonight that thickness might be explained by the heavy fog that's settled in on the island. However, that doesn't mean it's all that's making the night unsettling. All across the island, spirits are taking shape. They're humanoid in nature and completely devoid of sound -- like holographic projections with the audio broken. They flashstep around at times, and other instances they'll walk around like a normal person. Their mouths move and yet no sound escapes. They tangibility is as erratic as their movements. In one moment they have control over their solid mass, despite being translucent, but other times they can walk through walls or pass right through flesh. Their clothes are indicative of a somewhat modern time period, and sometimes they're indistinguishable from other coven members outside of their blue, sepia-toned hue. Another inconsistency is that their demeanor and actions are as varied as any modern society's. Some of these spirits are confused and angry. Some are trying to go about life as best they can. One might be able to pick up a sword and swing it, while another might want to braid your hair. Ages, strengths, dispositions...they match the state of the person as they once were. But where do new, potential coven members come into this equation.
B ▢ No matter whether your character is spirit-y or 100% as they were, the spirits in question are still going to interact with them. For this prompt, they've run into a kind spirit. Whether this is a child spirit tying to round them up into a game of tag or an adult spirit who is trying to communicate with them in some way, this spirit will be neutral or welcoming to their presence, as well as to the presence of other coven members. C ▢ Other spirits may not be so friendly. While their demeanor will mirror the type of person they were when they were alive, the spirits run on very simple and exaggerated emotions. A person with a gruff demeanor in their life will exist as an aggravated spirit. A person with violent tendencies when alive will exhibit as a malevolent ghost. This is the type of spirit you happen to have encountered. How will this interaction turn out? |
Brie's been pretty busy trying to fix the wild boar problem that the island has been having, which the results? It's hard to tell if they're paying off, yet. She's somehow smuggled out some Elto bones and tried to use them as something of an electric fence system around the boar-dense areas. The boars who are alive seem to be reacting well! Others, however, are not.
E ▢ These boars and spirits happen to be attracted to several shrines located on the island. While the religious affiliations of these shrines are unknown and vastly differ from one another, the spirits seem to be drawn towards them. If your character happens to be exploring the island and finds one of these unique locations...good luck with that hoard of spirits and/or boar zombies. F ▢ Boar zombie tusks should be avoided at all costs, but there's also another threat they pose: their bite. Instead of turning characters into the undead, their bites or their saliva results in something of an instant poisoning. Characters touched by their mouths will die temporarily, just without the whole gaudy spectacle of death. Everything will stay exactly as normal, except they too will be turned spirited. This counts for new characters and old characters -- so if you don't want your character to go ghost, you should avoid their gnashing teeth at all costs. |
Despite the creepy air the island holds right now, let's say you want to do something...normal. No boars, no spirits. Just some good ol' fashioned test driving. You have a few options, though they still may be tinged with the spirit of...spirits.
H ▢ There's also the issue of NPCs preparing for new characters -- which they did! There's the beginning of a welcome party set up, though it's obviously abandoned. With all the craziness going on, the base camp is thrown into chaos. If your character makes it here from wherever they spawned (or if they spawned here in the first place), they may be confused by the chaos. Asking questions might be good, especially since there's still so many to ask outside of dead people suddenly coming back from the grave. I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
no subject
It was not your job to save me! [Or it shouldn't have been. She should have been able to finish the job.] I am fairly certain it was my job to prevent all of this from happening in the first place, actually.
[Does she just mean the bloodbath in the kids' session or everything that's happened since Jack broke into theirs? It's hard to say.]
no subject
it was a joint effort, really, but kids will be kids. ]
I should have at least done-- something. Why the fuck did I just sit back and let that honkophile get away with all of that?
no subject
I didn't turn out to be very good at that. [Making the right decisions, she means. Part of her is still sure she could have done better with Vriska.] But I shouldn't have left it all to the humans.
no subject
[ it seems like he might continue going on this tangent, but karkat actually manages to stop himself. mostly because then pulls terezi into another hug.
he has a lot of questions. he doesn't get what john was sent to do and what it means for them, but at this exact moment it doesn't matter. ]
no subject
[A pause.] Wherever this place is. It doesn't look familiar, not that looking is all that familiar in the first place!
no subject
Well, trust me, it doesn't look familiar to me either. It doesn't even look like anything that's from the game.
no subject
[She is pretty sure she would have smelled that. She sniffs instinctively, wrinkles her nose, then reaches up to pull her blindfold all the way off. This obviously isn't Alternia, nor does it look like the Earth she sniffed glimpses of through a computer screen, nor does it seem like anything from the game.]
Maybe we broke something. [On the other hand, imagining they've escaped the purview of the game doesn't seem all that likely.] Or maybe someone else did.
no subject
[ in john's defense, usually when he ignored them was when the trolls were still being gigantic assholes at the humans with no explanation. ]
no subject
[Which is not a dismissal of the possibility. She shows a flash of teeth.]
He would have had to change the entire fate of planets in order for something like this to result from it, I think. This feels like something else. Something beyond the parts of the game we've seen so far.
no subject
[ especially considering they're... you know, alive, and this isn't a dream bubble. he's pretty sure it isn't? nothing about this feels like they're just reliving a memory. ]
no subject
[On the one hand, nothing about this feels like the game. On the other hand, they've literally been enmeshed in the game since before they were hatched; how likely is it that they've actually escaped it?]
no subject
[ granted, everyone who "didn't help" mostly ended up dead. then again, so did they, so that doesn't really matter. they only got three extra years. ]
no subject
[Without any real energy, though; she doesn't feel like giving the lecture about blah blah the cooperative nature of Sgrub or whatever it would be this time. Part of her doesn't feel like doing much of anything, at all, ever, but she figures they should at least sort out where they are and whether they're in any immediate danger.]
Have you seen anyone besides the blue transparent humans yet?
no subject
at the question though, he shakes his head. ]
No. What are they, anyway? [ like, the obvious answer is ghost, but as far as he knows humans don't normally turn into ghosts. ] Besides obnoxious. One of them seems to think I am a diseased grub dying of malnutrition.
no subject
[The ghost of a smile. Was that a joke? She reaches around to wave one arm through one of the nearest spirits, anyway.]
They seem to be here and not-here at the same time. If they're not ghosts or spirits, maybe it's some sort of bug?
no subject
[ he reaches over to pull her arm out of it??
... and then just does the same, because this is kind of neat, actually. ]
no subject
If that happened, I would put it to good use! You don't seem to mind the idea, either.
no subject
[ as they are discussing this, the ghost is... going to be kind of offended because this is probably really rude, tbh. ]
no subject
Sorry! [She does not sound sorry. To Karkat:] You are being awfully bossy for someone who no longer claims to be the leader of anything.
[She does take her arm out of the ghost, though. Mostly because holding it like that was getting weird.]
no subject
[ in other words, he's being bossy.
he also does not apologize to the ghost. ]
no subject
That is a lot of words to say you are bossing me around! Why would being blue and transparent even be contagious?
no subject
[ granted, the last he heard, humans didn't have a disease as weird like this, and he is about... 40% positive it would have come up. but only 40%.
then again, maybe they're not human. ]
no subject
[She points to him.]
For another thing, being a ghost is not typically contagious!
no subject
[ that's not the same as being contagious, karkat, it just means you guys know way too many murder happy people for things to be comfortable. ]