Spellbind Mods (
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spellgrinders2017-10-21 05:59 pm
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( TDM | #5 )


The foreign moon has come as close to the hub island as it possibly can, and the nocturnal deer aren't the only things acting up at this point. Those with intact spiritual intuition or with the power of emotional understanding will have felt the heaviness in the air, and as the days have dragged on that thickness has only intensified. Tonight that thickness might be explained by the heavy fog that's settled in on the island. However, that doesn't mean it's all that's making the night unsettling. All across the island, spirits are taking shape. They're humanoid in nature and completely devoid of sound -- like holographic projections with the audio broken. They flashstep around at times, and other instances they'll walk around like a normal person. Their mouths move and yet no sound escapes. They tangibility is as erratic as their movements. In one moment they have control over their solid mass, despite being translucent, but other times they can walk through walls or pass right through flesh. Their clothes are indicative of a somewhat modern time period, and sometimes they're indistinguishable from other coven members outside of their blue, sepia-toned hue. Another inconsistency is that their demeanor and actions are as varied as any modern society's. Some of these spirits are confused and angry. Some are trying to go about life as best they can. One might be able to pick up a sword and swing it, while another might want to braid your hair. Ages, strengths, dispositions...they match the state of the person as they once were. But where do new, potential coven members come into this equation.
B ▢ No matter whether your character is spirit-y or 100% as they were, the spirits in question are still going to interact with them. For this prompt, they've run into a kind spirit. Whether this is a child spirit tying to round them up into a game of tag or an adult spirit who is trying to communicate with them in some way, this spirit will be neutral or welcoming to their presence, as well as to the presence of other coven members. C ▢ Other spirits may not be so friendly. While their demeanor will mirror the type of person they were when they were alive, the spirits run on very simple and exaggerated emotions. A person with a gruff demeanor in their life will exist as an aggravated spirit. A person with violent tendencies when alive will exhibit as a malevolent ghost. This is the type of spirit you happen to have encountered. How will this interaction turn out? |
Brie's been pretty busy trying to fix the wild boar problem that the island has been having, which the results? It's hard to tell if they're paying off, yet. She's somehow smuggled out some Elto bones and tried to use them as something of an electric fence system around the boar-dense areas. The boars who are alive seem to be reacting well! Others, however, are not.
E ▢ These boars and spirits happen to be attracted to several shrines located on the island. While the religious affiliations of these shrines are unknown and vastly differ from one another, the spirits seem to be drawn towards them. If your character happens to be exploring the island and finds one of these unique locations...good luck with that hoard of spirits and/or boar zombies. F ▢ Boar zombie tusks should be avoided at all costs, but there's also another threat they pose: their bite. Instead of turning characters into the undead, their bites or their saliva results in something of an instant poisoning. Characters touched by their mouths will die temporarily, just without the whole gaudy spectacle of death. Everything will stay exactly as normal, except they too will be turned spirited. This counts for new characters and old characters -- so if you don't want your character to go ghost, you should avoid their gnashing teeth at all costs. |
Despite the creepy air the island holds right now, let's say you want to do something...normal. No boars, no spirits. Just some good ol' fashioned test driving. You have a few options, though they still may be tinged with the spirit of...spirits.
H ▢ There's also the issue of NPCs preparing for new characters -- which they did! There's the beginning of a welcome party set up, though it's obviously abandoned. With all the craziness going on, the base camp is thrown into chaos. If your character makes it here from wherever they spawned (or if they spawned here in the first place), they may be confused by the chaos. Asking questions might be good, especially since there's still so many to ask outside of dead people suddenly coming back from the grave. I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
h
I suppose it is probably a riot for them?
[Like. The corpses do seem to be having a good time.]
But in that case we're the real pigs around here, ready to scotch them and toss them in the slammer.
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Yeah, you should really feel downright ashamed of yourself. Maybe you need to redirect your fellow oinkbeasts and go into the "slammer" yourselves then.
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Goodness no! Though, um, actually before I derail this undead train into a valley of buffoonery, try not to let one bite you? I don't know if aliens have zombie movies but an important thing to know about zombies is that their bite is infectious.
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The undead on Alternia would just flat out eat you.
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[ he sort of just gestures at everything. it's a lot to take in? ]
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[Like, truly? Jake rubs the back of his neck.]
I guess the long and short of it is a dying witch kidnapped a bunch of people from all sorts of universes and now we're tasked with gathering magic to help her survive. Or something.
[He thinks that's an okay summary. ]
Oh and, um... As for us... I can't recall when or if you died in that whole mess back there? Anyhoo we all bit it and so far we all seem to recall that last? Unless you're the odd man out!
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[ translator's note: it was not great. ]
I'm pretty sure the rest of you were still alive at that point? [ ... ] Except for Harley, who had a house dropped on her.
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[Like Karkat, Jake is not always great at conveying things well.]
Dirk didn't arrive until it was over and I guess only um... Roxy and John survived? So! Yep that sure did happen and we did a real bang-up job.
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that... actually makes him pause, whatever snarky comment he was about to give as an automatic reaction lost. terezi didn't survive? he failed at protecting her? and then there's kanaya, and if everyone else died, then that means that other girl (the terrifying one) couldn't revive jade, right? ]
Oh. Well. Awesome. I love being a colossal failure, so good goddamn work team. High fives all around for not being able to do literally a single thing right.
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If... it helps at all, um, I think a nice slice of the failure was vomited up straight from my gullet? I really let everyone down so um. At least it's not your fault!
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but that's kind of a lot to unpack on someone he barely knows. ]
Well, it's definitely good to know that we both ruined absolutely everything. Do we get medals for that?
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[Instead it just leaves them to rot. Actually this is a terrible train of thought.]
Um, I'm Jake English.
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[ he is very obviously not a strider or lalonde, so.
wait. ]
English. [ ???? ]
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Yep! Grandma took on the name English after the demon the Condesce fears to send a message. Isn't that cool?
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[ does that mean jade's the grandma here? goddammit alpha jade. ]
Sure, whatever! I guess I'll roll with it!
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[Aren't you sad you missed the alpha session, Karkat.]
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Uh... huh. You're not secretly a raging maniac who wants to kill us all, right?
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[ ...
okay, he actually laughs. it's not really a "good humor" laugh and more of the kind you'll do when you find something really outrageously stupid. ]
Oh my god! Where's Tavros when you need him, he'd probably cry if he heard you say that.
[ oh, right, he's dead. rip. ]
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[ and the last time karkat checked, earth does not have?? alternian creatures??? ]
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Wow. I'm surprised that you somehow managed to not get eaten alive by grotesque monsters. Good job.
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