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spellgrinders2017-10-21 05:59 pm
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( TDM | #5 )


The foreign moon has come as close to the hub island as it possibly can, and the nocturnal deer aren't the only things acting up at this point. Those with intact spiritual intuition or with the power of emotional understanding will have felt the heaviness in the air, and as the days have dragged on that thickness has only intensified. Tonight that thickness might be explained by the heavy fog that's settled in on the island. However, that doesn't mean it's all that's making the night unsettling. All across the island, spirits are taking shape. They're humanoid in nature and completely devoid of sound -- like holographic projections with the audio broken. They flashstep around at times, and other instances they'll walk around like a normal person. Their mouths move and yet no sound escapes. They tangibility is as erratic as their movements. In one moment they have control over their solid mass, despite being translucent, but other times they can walk through walls or pass right through flesh. Their clothes are indicative of a somewhat modern time period, and sometimes they're indistinguishable from other coven members outside of their blue, sepia-toned hue. Another inconsistency is that their demeanor and actions are as varied as any modern society's. Some of these spirits are confused and angry. Some are trying to go about life as best they can. One might be able to pick up a sword and swing it, while another might want to braid your hair. Ages, strengths, dispositions...they match the state of the person as they once were. But where do new, potential coven members come into this equation.
B ▢ No matter whether your character is spirit-y or 100% as they were, the spirits in question are still going to interact with them. For this prompt, they've run into a kind spirit. Whether this is a child spirit tying to round them up into a game of tag or an adult spirit who is trying to communicate with them in some way, this spirit will be neutral or welcoming to their presence, as well as to the presence of other coven members. C ▢ Other spirits may not be so friendly. While their demeanor will mirror the type of person they were when they were alive, the spirits run on very simple and exaggerated emotions. A person with a gruff demeanor in their life will exist as an aggravated spirit. A person with violent tendencies when alive will exhibit as a malevolent ghost. This is the type of spirit you happen to have encountered. How will this interaction turn out? |
Brie's been pretty busy trying to fix the wild boar problem that the island has been having, which the results? It's hard to tell if they're paying off, yet. She's somehow smuggled out some Elto bones and tried to use them as something of an electric fence system around the boar-dense areas. The boars who are alive seem to be reacting well! Others, however, are not.
E ▢ These boars and spirits happen to be attracted to several shrines located on the island. While the religious affiliations of these shrines are unknown and vastly differ from one another, the spirits seem to be drawn towards them. If your character happens to be exploring the island and finds one of these unique locations...good luck with that hoard of spirits and/or boar zombies. F ▢ Boar zombie tusks should be avoided at all costs, but there's also another threat they pose: their bite. Instead of turning characters into the undead, their bites or their saliva results in something of an instant poisoning. Characters touched by their mouths will die temporarily, just without the whole gaudy spectacle of death. Everything will stay exactly as normal, except they too will be turned spirited. This counts for new characters and old characters -- so if you don't want your character to go ghost, you should avoid their gnashing teeth at all costs. |
Despite the creepy air the island holds right now, let's say you want to do something...normal. No boars, no spirits. Just some good ol' fashioned test driving. You have a few options, though they still may be tinged with the spirit of...spirits.
H ▢ There's also the issue of NPCs preparing for new characters -- which they did! There's the beginning of a welcome party set up, though it's obviously abandoned. With all the craziness going on, the base camp is thrown into chaos. If your character makes it here from wherever they spawned (or if they spawned here in the first place), they may be confused by the chaos. Asking questions might be good, especially since there's still so many to ask outside of dead people suddenly coming back from the grave. I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
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[Cagliostro's more worried the boar will just charge right through the wall, but hey, it's worth a shot.]
Don't have to tell me twice.
[Hey, if he wants to make the heroic sacrifice, more power too him - she can certainly use the time to climb, considering she's about the same height as it. It's undignified and clumsy but it turns out the approaching threat of zombie pig is a great motivator]
1/3
he isn't a bad shot, but roy is definitely a kill enemies quickly type of fighter. overwhelm them with power and walk away to fight another day. that being said, relying exclusively on alchemy isn't smart, and roy's training in the military (and otherwise) has prevented him from being useless, absent his gifts.
contrary to popular belief, anyway.
once the pig gets within striking distance (which doesn't take long, as they're apparently fast), roy quickly thrusts forward, tossing his full weight onto the stick as he aims for the most vulnerable spot he can -- and the branch is shoved into the pig's eye with a disgusting squelching sound, and there's something of a screech out of the boar as roy hisses: ]
Undead my --
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Are you alright?
{ NO ONE SAW THAT IT'S FINE. ]
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I'm fine - how's our porcine friend doing? Want to keep running?
[She might be grinning a little smugly as she hears labored, wheezy snuffling behind them - and starts running again. Maybe the wall holds, but no reason to stick around and find out.]
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so he quickly follows after her -- and once they're a suitable distance away, and it's clear the pig is no longer chasing them (or, rather, is unable to do so), roy slows his run to take a deep breath, exhaling quickly to turn and look behind him. ]
It seems, for the time being at least, they've decided to go after slower prey.
[ which is great. smh. that monstrosity could only be rivaled by shou tucker level of garbage creation. ]
Chimeras -- or whatever that was -- should be illegal for a reason . . . at any rate, I take it you're still fine, despite the circumstances.
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Let's hope we don't run into any others then.
[She feels like she'll be pretty slow prey if they have to make another dash for it.]
Most necromancers I've met don't really care much for the law either way. [She raises an eyebrow at "chimera" - rotting though it was, that was pretty clearly all boar as far as she could tell.] More or less, anyway. I'm not sure I'd want to know what happened if one of those things bit me.
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[ he pauses, then, for a moment, before turning to incline his head, in a slight bow. he's dressed in his military uniform, but when he speaks, he doesn't bother with the title. mostly because edward and alphonse won't ever call him brigadier general and it will just confuse people. ]
Roy Mustang, though I wish the introduction was under better circumstances.
[ a bit dryly, and he pauses to glance her over a bit more curiously, before he raises his right hand to snap his fingers -- a demonstration, and if cagliostro is paying attention, there's the tiniest of sparks from roy's gloves. but no explosion, no manipulation of the elements . . . the only thing working with his gloves is the flint-like material, unfortunately. ]
What were you trying to do, back there?
1/2
Cagliostro, the cutest genius alchemist!
[Look, this doesn't even count as title dropping for her - she's got way too many of those]
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A fellow alchemist. [ young, too young to want to immediately run to danger and combat, in roy's opinion -- but children fight and die in wars just like everyone else, and roy will reserve his judgment, for now. ] My own alchemy isn't a magical ability, but a scientific process based on the notion of equivalent exchange. [ somewhere, edward elric is praising the nonexistent lord that someone gets it ] And while I'm afraid 'cutest genius alchemist' is not my official title, I consider myself decent at the craft.
[ THAT BEING SAID ]
You were attempting to use your 'magical ability' granted to you by Qri, then, and not your alchemy? [ somewhat disappointing, but. like she said, it's impossible to use here. ] My personal style works on the living or the dead, but -- what ability, if not alchemy, wouldn't work on the undead?
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Certainly there's a science to my art, and it seems equivalent exchange is a universal concept for alchemy, but I take it "magic" wand-waving and spirit-guiding is a thing where you come from? [She's certainly getting that from his tone every time he's forced to say the word "magic" in any conjugation]
I'm not sure what whimsy decided it, but apparently I was given the ability to command - very specifically, command others to kneel before me, with absolute authority. Or at least, that was my previous understanding but it seems I still need a more thorough list of exceptions and conditions for it. I guess its brain was too rotten to obey.