Spellbind Mods (
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spellgrinders2017-10-21 05:59 pm
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( TDM | #5 )


The foreign moon has come as close to the hub island as it possibly can, and the nocturnal deer aren't the only things acting up at this point. Those with intact spiritual intuition or with the power of emotional understanding will have felt the heaviness in the air, and as the days have dragged on that thickness has only intensified. Tonight that thickness might be explained by the heavy fog that's settled in on the island. However, that doesn't mean it's all that's making the night unsettling. All across the island, spirits are taking shape. They're humanoid in nature and completely devoid of sound -- like holographic projections with the audio broken. They flashstep around at times, and other instances they'll walk around like a normal person. Their mouths move and yet no sound escapes. They tangibility is as erratic as their movements. In one moment they have control over their solid mass, despite being translucent, but other times they can walk through walls or pass right through flesh. Their clothes are indicative of a somewhat modern time period, and sometimes they're indistinguishable from other coven members outside of their blue, sepia-toned hue. Another inconsistency is that their demeanor and actions are as varied as any modern society's. Some of these spirits are confused and angry. Some are trying to go about life as best they can. One might be able to pick up a sword and swing it, while another might want to braid your hair. Ages, strengths, dispositions...they match the state of the person as they once were. But where do new, potential coven members come into this equation.
B ▢ No matter whether your character is spirit-y or 100% as they were, the spirits in question are still going to interact with them. For this prompt, they've run into a kind spirit. Whether this is a child spirit tying to round them up into a game of tag or an adult spirit who is trying to communicate with them in some way, this spirit will be neutral or welcoming to their presence, as well as to the presence of other coven members. C ▢ Other spirits may not be so friendly. While their demeanor will mirror the type of person they were when they were alive, the spirits run on very simple and exaggerated emotions. A person with a gruff demeanor in their life will exist as an aggravated spirit. A person with violent tendencies when alive will exhibit as a malevolent ghost. This is the type of spirit you happen to have encountered. How will this interaction turn out? |
Brie's been pretty busy trying to fix the wild boar problem that the island has been having, which the results? It's hard to tell if they're paying off, yet. She's somehow smuggled out some Elto bones and tried to use them as something of an electric fence system around the boar-dense areas. The boars who are alive seem to be reacting well! Others, however, are not.
E ▢ These boars and spirits happen to be attracted to several shrines located on the island. While the religious affiliations of these shrines are unknown and vastly differ from one another, the spirits seem to be drawn towards them. If your character happens to be exploring the island and finds one of these unique locations...good luck with that hoard of spirits and/or boar zombies. F ▢ Boar zombie tusks should be avoided at all costs, but there's also another threat they pose: their bite. Instead of turning characters into the undead, their bites or their saliva results in something of an instant poisoning. Characters touched by their mouths will die temporarily, just without the whole gaudy spectacle of death. Everything will stay exactly as normal, except they too will be turned spirited. This counts for new characters and old characters -- so if you don't want your character to go ghost, you should avoid their gnashing teeth at all costs. |
Despite the creepy air the island holds right now, let's say you want to do something...normal. No boars, no spirits. Just some good ol' fashioned test driving. You have a few options, though they still may be tinged with the spirit of...spirits.
H ▢ There's also the issue of NPCs preparing for new characters -- which they did! There's the beginning of a welcome party set up, though it's obviously abandoned. With all the craziness going on, the base camp is thrown into chaos. If your character makes it here from wherever they spawned (or if they spawned here in the first place), they may be confused by the chaos. Asking questions might be good, especially since there's still so many to ask outside of dead people suddenly coming back from the grave. I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
nicolas brown | gangsta
[ The lagoon wasn't hard to find, not when you have a lot of time on your hands and want to secure a water source before night hits. Nicolas secures his katana, to his shoulder, holding it in place with one arm as he takes out a canteen he found earlier and gets to filling it. When he's done, he stands back up. He turns around then and suddenly finds himself face to face with an unknown stranger. He drops the canteen and quickly puts his hand on the katana. If you approached him with a hello while his back was turned, or tried to speak to him in any manner, you might find this reaction pretty strange, problem is, he can't exactly hear so have a surprised 13 year old but don't be fooled by his small stature, even at 5'0, he can do some swift damage with that katana. ]
H. Base Camp
[ It's been a long day and Nicolas has little idea what's he's supposed to do now than he did when he first arrived in this place. He's wandered into camp, but after standing at attention for half an hour no one's given him any orders so he guesses he has to wait a while longer before someone tells him what to do. For the moment, he scoots off to the edge of the camp and defaults to sitting on the ground with his knees drawn up, close to his body taking up as little space as possible. He stays there for an hour, occasionally raising his head when someone draws too close before dipping his head back down waiting for the order to leave, so until it comes he'll sit like an obedient dog. ]
h!
He crouches down so he's eye level with the boy, which honestly isn't difficult considering he's incredibly short for an 18 year old.]
Hey, are you okay?
[He speaks softly, not wanting to startle the boy. Suddenly showing up in an unfamiliar place is scary enough without strangers confronting you.]
no subject
.......
[ Okay? He doesn't know what he means by that but his automatic response is to nod in the affirmative. Twilight's weren't supposed to be anything but in top shape and even if they weren't Nico knows enough not to draw attention to the fact because he knows the fate of broken tools - they're discarded. ]
no subject
Did you just get here? Did anyone tell you what's going on yet?
[It would be easiest to get him up to speed first, especially if Genette hadn't been able to give him an introduction to the coven yet, and go from there. Suddenly arriving in the coven would be confusing for anyone but Nazuna's starting to hate the fact that Qri brings in kids as well.]
no subject
g
Aside from the strange red marking on the back of her left hand and the familiar way she greets a possible attack out of the blue, she looks like a normal teenaged girl that could melt into most crowds.]
...okay, personal space is good. Message received.