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spellgrinders2017-10-21 05:59 pm
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( TDM | #5 )


The foreign moon has come as close to the hub island as it possibly can, and the nocturnal deer aren't the only things acting up at this point. Those with intact spiritual intuition or with the power of emotional understanding will have felt the heaviness in the air, and as the days have dragged on that thickness has only intensified. Tonight that thickness might be explained by the heavy fog that's settled in on the island. However, that doesn't mean it's all that's making the night unsettling. All across the island, spirits are taking shape. They're humanoid in nature and completely devoid of sound -- like holographic projections with the audio broken. They flashstep around at times, and other instances they'll walk around like a normal person. Their mouths move and yet no sound escapes. They tangibility is as erratic as their movements. In one moment they have control over their solid mass, despite being translucent, but other times they can walk through walls or pass right through flesh. Their clothes are indicative of a somewhat modern time period, and sometimes they're indistinguishable from other coven members outside of their blue, sepia-toned hue. Another inconsistency is that their demeanor and actions are as varied as any modern society's. Some of these spirits are confused and angry. Some are trying to go about life as best they can. One might be able to pick up a sword and swing it, while another might want to braid your hair. Ages, strengths, dispositions...they match the state of the person as they once were. But where do new, potential coven members come into this equation.
B ▢ No matter whether your character is spirit-y or 100% as they were, the spirits in question are still going to interact with them. For this prompt, they've run into a kind spirit. Whether this is a child spirit tying to round them up into a game of tag or an adult spirit who is trying to communicate with them in some way, this spirit will be neutral or welcoming to their presence, as well as to the presence of other coven members. C ▢ Other spirits may not be so friendly. While their demeanor will mirror the type of person they were when they were alive, the spirits run on very simple and exaggerated emotions. A person with a gruff demeanor in their life will exist as an aggravated spirit. A person with violent tendencies when alive will exhibit as a malevolent ghost. This is the type of spirit you happen to have encountered. How will this interaction turn out? |
Brie's been pretty busy trying to fix the wild boar problem that the island has been having, which the results? It's hard to tell if they're paying off, yet. She's somehow smuggled out some Elto bones and tried to use them as something of an electric fence system around the boar-dense areas. The boars who are alive seem to be reacting well! Others, however, are not.
E ▢ These boars and spirits happen to be attracted to several shrines located on the island. While the religious affiliations of these shrines are unknown and vastly differ from one another, the spirits seem to be drawn towards them. If your character happens to be exploring the island and finds one of these unique locations...good luck with that hoard of spirits and/or boar zombies. F ▢ Boar zombie tusks should be avoided at all costs, but there's also another threat they pose: their bite. Instead of turning characters into the undead, their bites or their saliva results in something of an instant poisoning. Characters touched by their mouths will die temporarily, just without the whole gaudy spectacle of death. Everything will stay exactly as normal, except they too will be turned spirited. This counts for new characters and old characters -- so if you don't want your character to go ghost, you should avoid their gnashing teeth at all costs. |
Despite the creepy air the island holds right now, let's say you want to do something...normal. No boars, no spirits. Just some good ol' fashioned test driving. You have a few options, though they still may be tinged with the spirit of...spirits.
H ▢ There's also the issue of NPCs preparing for new characters -- which they did! There's the beginning of a welcome party set up, though it's obviously abandoned. With all the craziness going on, the base camp is thrown into chaos. If your character makes it here from wherever they spawned (or if they spawned here in the first place), they may be confused by the chaos. Asking questions might be good, especially since there's still so many to ask outside of dead people suddenly coming back from the grave. I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
saber [artoria pendragon] | fate/stay night [unlimited blade works]
[ There are two things that she knows when she arrives: this is not a Grail War, and Excalibur is gone. The latter is especially concerning, because she's currently doing her damnedest to fend off a particularly violent spirit who's coming at her with everything it's got — and she doesn't even have any armor or ability to summon her armor. What she does have is a stick she's pulled up off the ground, but it probably won't last her very long. The bold blue dress she's wearing won't do anything to stave off an attack should one land — but she's skilled enough, at least, to remain on the defensive for now. ] Damn! What manner of spirit is this!?
we're dancers in the dark (g);
[ It is a beautiful place. Artoria doesn't usually spend a lot of time outside at night, Grail Wars notwithstanding, but there's still something about how the moonlight catches on everything, giving it a silver sheen, like something out of a the tale of a minstrel. Romantic, even, she'd go so far as to say, though it doesn't necessarily stir up romantic feelings in her. She's just outside the base camp, making her way through the field slowly, stopping every now and then to lean down and admire the flowers that are in bloom.
And, alright. Maybe she's a little enchanted by the deer romping not but a few feet away. ]
wildcard (i);
( hit me up with a prompt of your own! )
g
It's too late to alter the trajectory of her jump, so her shoulder hits the deer with a glancing blow. It retaliates by kicking at her, then bounding off. Velvet takes the kick to the side, stumbles, then lands on her ass in a bed of the moonflowers.
Glorious. She should have just killed the thing. Velvet stands and brushes herself off before glancing in Artoria's direction. There's no excuse for that display, other than that the surrounding chaos has her on edge. She blinks awkwardly and licks her lips.]
… Great, you seem fine.
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She can't sense at all if this woman is another Servant, which is mostly what has her on edge. Everything in this place seems dulled, and Saber doesn't like it at all. ] I am. Are you? That kick seemed to be fairly powerful.
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They are stronger than they look. I'm fine, though.
[She takes a few seconds to look Artoria over and realizes she doesn't recognize her – not that she has the faces of everybody in the Coven memorized. But yeah, it's a tad dangerous for her to be out here with no real way to defend herself, even if they are fairly close to base camp. Not that it's Velvet's business.]
You a newcomer?
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[ THere's a split second of hesitation, where she makes a decision. ] Saber.
[ Better to err on the side of caution. This woman isn't a servant (or so she assumes), but that doesn't mean anything. She doesn't have her sword — she doesn't have anything. ] Can you tell me what this place is?
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It's an island. [Velvet puts a hand on her hip.] Supposedly there's some mysterious, powerful witch that uses her magic to kidnap people from their worlds and bring them here. Sounds insane, but here we are.
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I'm not. You could say I'm not inclined to believe in anything until I see it for myself. Can't speak for anyone else, though.
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[ She gives the other woman a small smile. ]
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I see some place where we're stuck. It might look nice around here, but I'm already sick of it. Do you have a point?
i (do what i want!!!!)
here in the hub is different. he's forgotten, see, that he has human needs, and a month later he's only barely beginning to remember. things like waking up in the middle of the night with hunger gnawing at him, which is... inconvenient. he didn't mind the sleeping, and usually he felt more energetic in this human body than he did as an untethered servant, but. god. why does he have to feed himself?
nothing to do about it but to solve it, which is how he meets saber: half asleep, on his way back from the kitchens with half a (insert limited by hub resources food item here) in his mouth. he's going to be late for anime bedtime...
at least nobody trips, right? ]
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Thus. The need for food. The lack of sleep can be contributed to her stomach growling and she's on her way to the kitchens to try to find something, even if she doesn't know how to cook. Bread, maybe. Some sausages — anything she can eat cold, really. She's no stranger to the food one had to eat when traveling, but... a feast would be nice.
Whatever hunger she has is forgotten when she stops dead in her tracks as she sees him. Her eyes go wide, because — because she should not be seeing him here. This isn't a Grail War, and even if it is (which she is wondering, now, with the presence of another Servant), the likelihood of him and her showing up to one at the same time is — well. It's unlikely, Gilgamesh notwithstanding. It is him, though. The wounds on his arms are more than enough proof of that. ]
Archer?
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but logically, it shouldn't be a surprise that saber is here. first it was the dragon girl who was a saber, then the terrified caster, the other archer, and finally his lancer... now his saber as well. he wasn't prepared for her, not even remotely, but perhaps he can navigate this somehow, without too much damage? there's no reason, after all, to cause trouble for himself, even if he's not sure how far he's going to last in this witch's grasp. ]
Saber.
[ muffles a brief yawn with his free hand; then rubs at the aching muscles in his neck, trying to chase away the feeling of sleep that keeps urging him to go back to bed and unaware of the image he's making—or simply unconcerned by it. ]
So you're here too.
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She pushes it out of her mind. ]
Yes.
[ But that doesn't explain why he is. And that's not the only question she has. ]
You saved Rin, didn't you.
[ Well that's less a question and more an accusation. ]
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Should I not have?
[ she's right, of course. he didn't want rin to die, even through all of the mess he caused, and saving her was what he wanted, but. look. he got away with not talking about things for this long because the only one here was lancer, and all their talking was just getting ready to fukin throw down. saber is different. ]
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[ The image of Shirou is gone, replaced by Archer once more and whatever nostalgia she may have felt is also gone, replaced by the cool indifference of one servant to another. She still doesn't forgive him for betraying Rin. She still doesn't forgive him for trying to kill Shirou. But in the end, he did the right thing. She'll acknowledge that. ]
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so he waves her thanks away, dismissive. ]
If she'd remained in that thing, it would have made her the host instead of that Matou kid.
[ he didnt do it because he cares. okay! he DOESN'T... ]
c
He had no idea where Saber was when Rider was killed. That was in fact a question he hadn't thought about in a long time, and doing it here and now brought up a low pang of pain that he had been able to shove aside for some time.
Goddamnit.
But the part of him that was a smartass, and the part of Waver that felt the sudden need to lash out combined just in time to yell out:]
An angry one that's on a place where most magic doesn't even work!
Re: c
The former happens miliseconds before the latter, and before she can react to either realization, Saber goes flying, rolling a few feet before she comes to stand on her own. She holds the stick in her hands in front of her like her sword, breathing hard, taking a moment.
Then she charges forward with a yell, thrusting at the ghost, but it doesn't do her any good. The thing just dodges, and she has enough time to call out over her shoulder: ]
Run! I will hold him off!
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[Did he really just call Saber an idiot? Sure did. Waver throws both of his hands up in exasperation, before he starts running in the opposite direction of all of the spirits.]
Just run!
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They can discuss him calling her an idiot later!! ]
We must find a place to hide!
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Dense forest works or else climbing one of the trees and waiting them out is good!
[His voice makes it clear that quite frankly, he doesn't care which. The priority is doing it and doing it soon. Taking a look over his shoulder, the damn things are gaining speed.]
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[ She doesn't have the strength of a Servant in this place — but she wasn't the King of Knights for nothing, and Artoria gains on Waver, grabbing him around the middle and hoisting him fireman style over her shoulders. She leaps, using her free arm to pull them both up into a tree, straining with the weight, but managing just in time. The spirits circle the trunk, slashing up at them, but otherwise incapable of doing much.
She lets him climb off of her first before seating herself on the branch next to him, letting out a small puff of air. ]
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[No, no, no, not Saber too! Rider hefting him around like a mother cat and her kitten was one thing, the man was massive! Saber isn't, Saber's his size for god's sake. He's good at climbing trees to escape boars now this....
...this is fine. Waver's protest dies on the tip of his tongue, and he accepts that this is probably Saber's way of just doing what Rider would feel the compulsion to do as well. He tries not to shift or struggle much as she runs, and definitely doesn't do that as they get up and into the tree.
Once seated, Waver stares down at the spirits.]
...Thanks.
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[ She looks down at the spirits still milling around the base of the tree. ] Then I am of no use.
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