Spellbind Mods (
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spellgrinders2017-09-23 07:53 pm
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( TDM | #4 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. There's a lot to take in here -- you feel weird, your surroundings are weird. Everything is just weird. For starters, there's that new piece of jewelry inserted in the space above your chest. That certainly wasn't there before you opened your eyes.
If this new little signet catches their interest, fiddling with it will result in a bit of a neural vibration in everyone else with telepathy. Nothing painful; it's actually quite pleasant. But if they do decide to play with this new jewelry, they're likely to find some seasoned telepaths (aka old coven members) in their brain space, wondering that's up. A2 ▢ Alternatively, new coven members are notorious for being bad at telepathy from the jump. Their panicked reation to this journey or confused mental state may send out some network messages that maybe they didn't realize they were sending out. Or, maybe what's pushing them over the edge are all the other voices already doing exactly that in their brain. B ▢ Unlike the previous coven members who found themselves on the hub, new recruits won't find as many supplies randomly in the forest they're suddenly in. However, like old coven members, they will come across some wild boars that aren't too happy to see the humans have returned to their stomping ground. Your character may also come across a boar with babies in tow, which means that they're even more likely to be aggressive. If your character has useful magic within them somewhere, now may be a good time to discover how to use it...? C ▢ Whether you've braved a boar encounter or avoided one entirely, there's a lot to do and see in the forest, as well as other areas of the hub! Well, "do" is debatable. But! Coven members before them have discovered some pretty nifty locations that can be stumbled upon, from a phallic fertility shrine to tree homes and passageways. |

If you eventually make it out of the forest and aren't devoured by a boar, you'll eventually come upon your new base camp. Someone (Genette) will be there with your introductory letter and a brief description of magic you now have. If you didn't discover it earlier...surprise! One thing of comfort might be that you aren't alone in this journey. There are other coven members here, fresh back from a journey to another world. If your character wants to get the lay of the land or understand what's going on a little better, they may want to hit up some of these folk for information. There's a large, gold, floating caravan hanging around next to a bonfire, and there's a back gate open that reveals something of a space pocket containing lots of different things. Luckily for new characters, the Palai from the previous world didn't want them to go hungry...which also means they'll be inundated with shrimp to eat. Hopefully they like shellfish!
E ▢ This will also be the place where they're given their first provisions. In a woven knapsack, they'll find a bag of cooked shrimp, a set of clothes (you pick the style) that may not fit, a toothbrush, and three other random objects -- dealer's choice! It's very likely that your character got something useful in there, but it's also likely you got something that your character would never use in a million years, or that doesn't fit. Time to start trading! F ▢ Finally, there's always the chance for your character to explore the big mansion next to the beach area. Actually, they may be asked to lend a hand. Everyone is tasked with unloading supplies from the caravan to the front foyer of the mansion, and there are quite a few trips to be mad. Or, alternatively, your character can slack off and play in the game room that they have. How good is your character at pool? |

If you're much more of a loner and don't want to follow the flow of things, there are of course other locations that you should probably check out. Travel to your heart's content and find something new...but there are two other points of interest you may want to discover.
H ▢ Your character may want to claim a beach house while they're at it. Some characters have disappeared from the coven over time, and some of these few may have left their belongings before departing. This makes it hard to tell what huts are free and which need to be cleared out. Might as well play roulette and see if you picked one that doesn't have an owner or not. (For the sake of the prompt, you might want to choose the former, just saying). I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
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But for Jade, at least, he wants to try. Feelings are so much for him, even good ones, and maybe that's because he knows they won't last, or at least that's how it feels. Like one day he'll just be alone again and maybe that's how it should be, maybe he's too messed up to understand how normal emotions work, how he should feel, how much he's supposed to love people. Dirk can love people and not want them to go away and Jake doesn't want it, either, but trying to stop it from happening isn't something he can do. Maybe that means he doesn't care enough.
He wants Jade to stay, though. He wants Dirk to stay and he wants to see Jane and Roxy and John and Dave, too. He wants it so very much that maybe that's enough. Maybe it's good enough.]
Okay! And I guess um, you can still be my granddaughter, too! And... yes, so... I like this plan.
[He rests his head against hers, just a little. It could almost be accidental with how light it is but he wants to see if that's okay.]
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so jade lets it happen, and doesn't speak for a moment. figuring out the genetics of their family is absolutely not something she can piece together at the moment, but she knows this is real. maybe memories don't have to be categorized as "made up" or "real", now, and she can have all those things she thought grandpa was doing. (it took her some time to figure out it was probably nothing, perhaps becquerel doing something to make her happy. she owes that dog so many irradiated steaks for taking care of her.)
there's a beat, enough that jade can make out a heartbeat and then she breaks into a grin again. ]
It's a pretty stinking great plan, Jake! I have not had family since I was very young, so thanks for being mine!!
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[Of course he had grandma but considering the Batterwitch's schemes and his grandma's heroic efforts to stop her, well, she sometimes didn't have time for him. That was okay. He was always proud of her. A legendary witch who spit in the face of true evil, who did her best to fight her before anyone else had started to, who died because of her even after taking Jake far away to try to protect them.
And having a hero to look up to was wonderful and terrifying and lonely. He loved her so much but so many memories blurred and faded over time until they were no better than dreams leaking out of his cupped hands. Her face, her voice, her laugh. But Jade, Jade is solid. She has a beautiful smile. Her voice reminds him of his favourite movies from childhood, not anything specific but that feeling of nostalgia and warm sunny days. She's here and hugging him and she's a hero, too, just like her friends, heroes that they waited for on hopeless days, but he thinks she can be more than a hero to him.]
So! Family, huh. I guess... we have a frightful amount of Christmases and birthdays to catch up on.