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spellgrinders2017-09-23 07:53 pm
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( TDM | #4 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. There's a lot to take in here -- you feel weird, your surroundings are weird. Everything is just weird. For starters, there's that new piece of jewelry inserted in the space above your chest. That certainly wasn't there before you opened your eyes.
If this new little signet catches their interest, fiddling with it will result in a bit of a neural vibration in everyone else with telepathy. Nothing painful; it's actually quite pleasant. But if they do decide to play with this new jewelry, they're likely to find some seasoned telepaths (aka old coven members) in their brain space, wondering that's up. A2 ▢ Alternatively, new coven members are notorious for being bad at telepathy from the jump. Their panicked reation to this journey or confused mental state may send out some network messages that maybe they didn't realize they were sending out. Or, maybe what's pushing them over the edge are all the other voices already doing exactly that in their brain. B ▢ Unlike the previous coven members who found themselves on the hub, new recruits won't find as many supplies randomly in the forest they're suddenly in. However, like old coven members, they will come across some wild boars that aren't too happy to see the humans have returned to their stomping ground. Your character may also come across a boar with babies in tow, which means that they're even more likely to be aggressive. If your character has useful magic within them somewhere, now may be a good time to discover how to use it...? C ▢ Whether you've braved a boar encounter or avoided one entirely, there's a lot to do and see in the forest, as well as other areas of the hub! Well, "do" is debatable. But! Coven members before them have discovered some pretty nifty locations that can be stumbled upon, from a phallic fertility shrine to tree homes and passageways. |

If you eventually make it out of the forest and aren't devoured by a boar, you'll eventually come upon your new base camp. Someone (Genette) will be there with your introductory letter and a brief description of magic you now have. If you didn't discover it earlier...surprise! One thing of comfort might be that you aren't alone in this journey. There are other coven members here, fresh back from a journey to another world. If your character wants to get the lay of the land or understand what's going on a little better, they may want to hit up some of these folk for information. There's a large, gold, floating caravan hanging around next to a bonfire, and there's a back gate open that reveals something of a space pocket containing lots of different things. Luckily for new characters, the Palai from the previous world didn't want them to go hungry...which also means they'll be inundated with shrimp to eat. Hopefully they like shellfish!
E ▢ This will also be the place where they're given their first provisions. In a woven knapsack, they'll find a bag of cooked shrimp, a set of clothes (you pick the style) that may not fit, a toothbrush, and three other random objects -- dealer's choice! It's very likely that your character got something useful in there, but it's also likely you got something that your character would never use in a million years, or that doesn't fit. Time to start trading! F ▢ Finally, there's always the chance for your character to explore the big mansion next to the beach area. Actually, they may be asked to lend a hand. Everyone is tasked with unloading supplies from the caravan to the front foyer of the mansion, and there are quite a few trips to be mad. Or, alternatively, your character can slack off and play in the game room that they have. How good is your character at pool? |

If you're much more of a loner and don't want to follow the flow of things, there are of course other locations that you should probably check out. Travel to your heart's content and find something new...but there are two other points of interest you may want to discover.
H ▢ Your character may want to claim a beach house while they're at it. Some characters have disappeared from the coven over time, and some of these few may have left their belongings before departing. This makes it hard to tell what huts are free and which need to be cleared out. Might as well play roulette and see if you picked one that doesn't have an owner or not. (For the sake of the prompt, you might want to choose the former, just saying). I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
dave strider | homestuck
[wandering through the forest is boring. not really what he wants to be doing, but here he is, trudging along. bright red is easily spotted through the trees, and it isn't long before he stops, contemplating what he's come across. there's a door in the ground, one that if he crouches and taps on it, sounds like wood.
most people don't go after weird doors in the ground without any idea of where they'll end up. most people don't open suspicious wood doors and squint to see inside while wearing shades. most people don't mutter "Alright." to themselves and then jump in the hole.
Dave is not most people.]
two.
What?
[the exclamation is soft, disbelieving as Dave digs through the knapsack of provisions and takes out...a bundle of a black, glittery extension cord. previously, the shrimp had been appreciated. clothes were also appreciated, including the best shirt he could have found. it's useful, except for the extension cord when there was nothing to extend the electricity of the cord to and unlikely to be one in the near future. it baffles him. but hey, it's useful in one way.
turning to the nearest person, his voice is completely deadpan.]
Trade you this.
three.
[there's a hell of a lot of voices in his head - people chattering away, and nothing's making it stop. he could pull a Vantas and yell that everyone shut up, but that doesn't sound like it'll do much. but it's bothersome in a way that the chats never were, because he can't go and look away and turn it off.
but focus helps. focus narrows everything down to a point. focus means that in his head he's thinking about something like a beat, putting it together in his head. repetitive, careful, him tweaking it until it's right and then beginning to mix and play with different sections. it keeps him calm, it makes the voices lessen. what he doesn't consider is that just as he could hear them, everyone else could hear him too.]
four.
[wildcard option.]
three
Drop some sweet rhymes. Telepathically, of course.]
Voices,
Telepathic words, makin' our choices.
Callin' to the herd, quiet rejoices,
Movin' little bird, now we toys is.
Rhythm,
Changin' our thoughts with 'em,
We shift the logarithm,
As if we sippin' zythum.
Flow,
Don't let yourself go,
Find your own say-so
Can't say 'yes' without 'no.'
Song,
Help us come along,
Division bell's a gong,
Is it right or wrong?
Voices, rhythm, flow, song.
Choices, with 'em, go, wrong.
no subject
where he sits outside the big house, he's smiling to himself. better than trying to block out any random voices. god, how he'd love to have his tables and get to make this somewhere where it could be recorded. maybe he'll have to find this person later, when he finally gets his hands on those again, and make it so.]
no subject
Nice beats, dude.
no subject
[either way, Dave's impressed. plus, talking to one person has the same effect as music - calms it down.]
no subject
There's a weird telepathic panic-thought of surprise, fear, horror, and, weirdly, shame and self-hatred—before Dirk manages to clamp down on it and just goes totally dead. It's the telepathic equivalent of a call going dial tone. If you'd like to make a call, please hang up and try again. If you need help, hang up and then dial the operator.
Dirk will try to speak after, oh, thirty to forty-five seconds pass. Does Dave speak before that time passes?]
no subject
Uh, dude? You there?
[the words are tinged with an honest confusion, unsure as to where that panic came from. if he said something wrong, did something to make the other guy go off. weird.]
(no subject)
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two
[well, she isn't exactly going to refuse, so Madoka is quiet for a moment, looking between him and the cord, wondering both what she's going to do with it and what she has on her person to trade (she has hair ribbons — that's pretty much it. though, it wouldn't be the first time she's traded hair ribbons).]
[but then she smiles.]
I have a bunch of food that isn't shrimp back at my hut. You can pick anything you like, if you want!
Or, I could draw you something? Sorry, I don't really have much to offer.
no subject
Food's good. Whatever you feel like's a fair trade for it.
[he can handle the shrimp, but a man wants variety, you know?]
no subject
[but she turns, and motions for him to follow her.]
It's nothing special, really! Just a bunch of snacks — the sort of stuff that won't go bad easily.
[she's done her best to make the cramped little hut she's claimed as cozy as possible, which ... still isn't very cozy, unfortunately. in any case, in the corner, there's a small pile of packaged food: pastries of a variety of flavors, bags of candy, packages of dried seaweed, jerky, and. fish-flavored brownies, for some reason. Aimintas was a weird world.]
I think anything you pick would be a fair trade, so please help yourself.
no subject
You know, you could probably open up shop with all of this. Set up a stand and let people come by, making a whole trading post out of it. I mean, this place is old-timey enough to have one of those.
[she's got a nice enough smile to be a shopkeep, too.]
one
Are you alright down there?
no subject
Yep. Figure this must go somewhere worth seeing.
[it's video game logic, but what can you expect?]
no subject
It might, but you should bring a light down there with you too. It won't do you any good if you trip on something in the dark.
no subject
[he doesn't have much on him that'll glow, but he can try...it doesn't help that the shades make things that much darker.]
no subject
[she vanishes from his sight to quite literally go make a torch from the nearby branches. it takes a few minutes to find the right kind of wood, but once she finds it there's only a little delay before she gets enough of a fire going to make a torch. before he can get impatient and wander off she's already down the ladder, torch triumphantly in hand.]
Here you go!
(no subject)
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2
Um, for what?
no subject
[probably like twenty shrimp. maybe thirty. a cord's useful!]
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This'll do.
[if he was Jake, he would have insisted on a lot more for it, but he'll take what he can get and not complain. it'll serve him well.]
no subject
Pleasure doing business with you! Um... can you play that? [The harmonica, he means.]
2 sorry dave
Short of some impromptu and probably very uncomfortable experimentation with bondage, I'm not sure what use that could possibly serve out here. So no.
no subject
[Rose, what the fuck. if your goal was to poke fun and weird Dave out again, then it's score one for her. he jams the cord into the knapsack, taking out the shirt instead. that's a solid work of art if he ever did see one.]
What's in your bag, anyway?
no subject
Shrugging, Rose sits herself down to dig through her own bag. Out comes the standard toothbrush, shrimp, a windbreaker circa 1992, a roll of shitty off-brand duct tape, a shoehorn, and what appears to be a gently-used copy of the Guiness Book of World Records, outdated by several years.]
no subject
[he's serious.]
What's this thing, though?
[reaching out, without asking, he picks up the shoehorn and turns it over, studying it.]