Spellbind Mods (
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spellgrinders2017-09-23 07:53 pm
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( TDM | #4 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. There's a lot to take in here -- you feel weird, your surroundings are weird. Everything is just weird. For starters, there's that new piece of jewelry inserted in the space above your chest. That certainly wasn't there before you opened your eyes.
If this new little signet catches their interest, fiddling with it will result in a bit of a neural vibration in everyone else with telepathy. Nothing painful; it's actually quite pleasant. But if they do decide to play with this new jewelry, they're likely to find some seasoned telepaths (aka old coven members) in their brain space, wondering that's up. A2 ▢ Alternatively, new coven members are notorious for being bad at telepathy from the jump. Their panicked reation to this journey or confused mental state may send out some network messages that maybe they didn't realize they were sending out. Or, maybe what's pushing them over the edge are all the other voices already doing exactly that in their brain. B ▢ Unlike the previous coven members who found themselves on the hub, new recruits won't find as many supplies randomly in the forest they're suddenly in. However, like old coven members, they will come across some wild boars that aren't too happy to see the humans have returned to their stomping ground. Your character may also come across a boar with babies in tow, which means that they're even more likely to be aggressive. If your character has useful magic within them somewhere, now may be a good time to discover how to use it...? C ▢ Whether you've braved a boar encounter or avoided one entirely, there's a lot to do and see in the forest, as well as other areas of the hub! Well, "do" is debatable. But! Coven members before them have discovered some pretty nifty locations that can be stumbled upon, from a phallic fertility shrine to tree homes and passageways. |

If you eventually make it out of the forest and aren't devoured by a boar, you'll eventually come upon your new base camp. Someone (Genette) will be there with your introductory letter and a brief description of magic you now have. If you didn't discover it earlier...surprise! One thing of comfort might be that you aren't alone in this journey. There are other coven members here, fresh back from a journey to another world. If your character wants to get the lay of the land or understand what's going on a little better, they may want to hit up some of these folk for information. There's a large, gold, floating caravan hanging around next to a bonfire, and there's a back gate open that reveals something of a space pocket containing lots of different things. Luckily for new characters, the Palai from the previous world didn't want them to go hungry...which also means they'll be inundated with shrimp to eat. Hopefully they like shellfish!
E ▢ This will also be the place where they're given their first provisions. In a woven knapsack, they'll find a bag of cooked shrimp, a set of clothes (you pick the style) that may not fit, a toothbrush, and three other random objects -- dealer's choice! It's very likely that your character got something useful in there, but it's also likely you got something that your character would never use in a million years, or that doesn't fit. Time to start trading! F ▢ Finally, there's always the chance for your character to explore the big mansion next to the beach area. Actually, they may be asked to lend a hand. Everyone is tasked with unloading supplies from the caravan to the front foyer of the mansion, and there are quite a few trips to be mad. Or, alternatively, your character can slack off and play in the game room that they have. How good is your character at pool? |

If you're much more of a loner and don't want to follow the flow of things, there are of course other locations that you should probably check out. Travel to your heart's content and find something new...but there are two other points of interest you may want to discover.
H ▢ Your character may want to claim a beach house while they're at it. Some characters have disappeared from the coven over time, and some of these few may have left their belongings before departing. This makes it hard to tell what huts are free and which need to be cleared out. Might as well play roulette and see if you picked one that doesn't have an owner or not. (For the sake of the prompt, you might want to choose the former, just saying). I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
no subject
[Apparently "so it's possible this is legitimate" is not even a remote possibility in Edward's mind. This Qri got off on the wrong foot and then it kept getting wronger and wronger. Kidnapping him and dropping him here? In a world where he can't use alchemy? And kidnapping his little brother even before that? Not getting on Edward's good side. It's such a small side to begin with.
He shifts in closer to look at what Al's taken out.] What is it?
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They're sort of... magic centers. See, there's a race called the Palai, and the ones who are born with these bones have special abilities.
[He shrugs a bit helplessly. It's as ridiculous to say as it is to hear.]
Their enemies the Uvi even hunted them because of it, until one day when the Uvi put too many of these things together and blew themselves up. Qri wanted us to collect the ones they'd taken.
no subject
If the people who stole them in the first place blew them up, isn't that risky?
[This Qri person risking people for her own gain? Edward's skepticism is running intensely high right now.] Kind of feels like profiting off a tragedy too.
[The same issue with chasing the Philosopher's Stone, now that they knew...]
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[Finally, he stops to gesture up ahead to where the edge of the island meets with the nothingness of open space.]
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Damn it. That really pisses me off. [Taking advantage of a situation like that for nothing but personal gain. Edward would probably rant more if they hadn't just come to the end of the fricken world.
He steps forward, closer, not quite right to the edge.] How the hell...
[He turns back towards Alphonse, pointing.] That shouldn't be possible.
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If we're both seeing it, then at least we probably haven't gone crazy.
[That's the best he's got.]
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Yeah. Definitely getting a headache.
But Alphonse speaks and something in Ed softens, a tired smile as he walks by, thumping a gloved metal fist against Al's chest plate.]
Probably. Or we've gone nuts together. [Mom'd be proud, right?]
I don't think we're crazy, Al. But I think there's something very wrong going on with all of this. So we're gonna figure it out, right?
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[Al can't smile back, but something in his voice brightens all the same. Hearing Ed say it like that makes the whole thing seem like less of an uphill battle than it did earlier.]
In the meantime, it isn't all bad. Like I said, the people are really nice. There are a lot of them I want to introduce you to.
[Maybe Ed will see Al's newfound dragon fascination as an upgrade from cats?]
And. [In that borderline devious sort of way that's usually reserved for plotting with his brother.] I think it might be possible to apply magical energy to alchemy. Figuring out what to do about Qri might take some time, but until then, the places she leads us to could be useful.
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But the blond can't help a laugh.] Yeah, I want to meet your friends, Al. It sounds like we're all in the same boat, right? [So they may as well work together, if they can.
That said. Alphonse Elric. You may not adopt any dragons either. What would they even feed it.
Hold on now.]
...if we can figure it out the basic rules of what they're calling magic... [Because it can't be actual magic, whatever it is has to have its own laws, come from somewhere. They will just have to be careful though. History has proven them both TERRIBLE at that part.]
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[Or at least that's what he wants to believe, and he hasn't been proven completely wrong yet.]