Spellbind Mods (
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spellgrinders2017-09-23 07:53 pm
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( TDM | #4 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. There's a lot to take in here -- you feel weird, your surroundings are weird. Everything is just weird. For starters, there's that new piece of jewelry inserted in the space above your chest. That certainly wasn't there before you opened your eyes.
If this new little signet catches their interest, fiddling with it will result in a bit of a neural vibration in everyone else with telepathy. Nothing painful; it's actually quite pleasant. But if they do decide to play with this new jewelry, they're likely to find some seasoned telepaths (aka old coven members) in their brain space, wondering that's up. A2 ▢ Alternatively, new coven members are notorious for being bad at telepathy from the jump. Their panicked reation to this journey or confused mental state may send out some network messages that maybe they didn't realize they were sending out. Or, maybe what's pushing them over the edge are all the other voices already doing exactly that in their brain. B ▢ Unlike the previous coven members who found themselves on the hub, new recruits won't find as many supplies randomly in the forest they're suddenly in. However, like old coven members, they will come across some wild boars that aren't too happy to see the humans have returned to their stomping ground. Your character may also come across a boar with babies in tow, which means that they're even more likely to be aggressive. If your character has useful magic within them somewhere, now may be a good time to discover how to use it...? C ▢ Whether you've braved a boar encounter or avoided one entirely, there's a lot to do and see in the forest, as well as other areas of the hub! Well, "do" is debatable. But! Coven members before them have discovered some pretty nifty locations that can be stumbled upon, from a phallic fertility shrine to tree homes and passageways. |

If you eventually make it out of the forest and aren't devoured by a boar, you'll eventually come upon your new base camp. Someone (Genette) will be there with your introductory letter and a brief description of magic you now have. If you didn't discover it earlier...surprise! One thing of comfort might be that you aren't alone in this journey. There are other coven members here, fresh back from a journey to another world. If your character wants to get the lay of the land or understand what's going on a little better, they may want to hit up some of these folk for information. There's a large, gold, floating caravan hanging around next to a bonfire, and there's a back gate open that reveals something of a space pocket containing lots of different things. Luckily for new characters, the Palai from the previous world didn't want them to go hungry...which also means they'll be inundated with shrimp to eat. Hopefully they like shellfish!
E ▢ This will also be the place where they're given their first provisions. In a woven knapsack, they'll find a bag of cooked shrimp, a set of clothes (you pick the style) that may not fit, a toothbrush, and three other random objects -- dealer's choice! It's very likely that your character got something useful in there, but it's also likely you got something that your character would never use in a million years, or that doesn't fit. Time to start trading! F ▢ Finally, there's always the chance for your character to explore the big mansion next to the beach area. Actually, they may be asked to lend a hand. Everyone is tasked with unloading supplies from the caravan to the front foyer of the mansion, and there are quite a few trips to be mad. Or, alternatively, your character can slack off and play in the game room that they have. How good is your character at pool? |

If you're much more of a loner and don't want to follow the flow of things, there are of course other locations that you should probably check out. Travel to your heart's content and find something new...but there are two other points of interest you may want to discover.
H ▢ Your character may want to claim a beach house while they're at it. Some characters have disappeared from the coven over time, and some of these few may have left their belongings before departing. This makes it hard to tell what huts are free and which need to be cleared out. Might as well play roulette and see if you picked one that doesn't have an owner or not. (For the sake of the prompt, you might want to choose the former, just saying). I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
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[A pause.]
... I will not lie on how much I worried being away from both of you. Time might been manipulated across realms, but Qri summoned me a little more over a month ago following the flow of time here. Sammy was also missing from my presence when I was summoned.
[And of course that still got him in a panic.]
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but then he pauses, freezing for a moment as those words hit his ears. A little over a month ago? No, that can't be possible. He would have noticed for sure if it was just him and Ban! And Sammy would have been worried too! ] What? This magus can also manipulate time like that? I definitely can't believe you would have been gone for that long ... and without me and Sammy!
[ Ban doesn't matter. ]
Oh, Master! You must have had a terrible time!
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[That reminds him.]
Ah yes... I did learn a new power when I arrived.
[The owls that were walking with him before have already disappeared during Eva and Mio's distractions, but he holds his palm open with his arm out. He chants some words under his breath and purple wisps form before three orbs shoot out. There are three owls floating in front of him and Mio, manifesting after the initial orb stage.]
My weavers of fate. Daughters of Nyx. I'm pleased your heard my call easily. I would like to introduce you to my faithful servant from my realm, Death Chronos.
[All three of them hoo towards Mio in greetings.]
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I'm glad you survived, Master. I wouldn't know what to do without you!
[ but he tilts his head as a new power is mentioned. ]
Did that magus make you stronger?
[ He'd thought he saw something trailing along with Eva when he first arrived, but he was so distraught and so happy to see the other, that the thought kind of vanished along with the spectral owls. But now he pays close attention, watching as they take shape and then come to hoot at him. He laughs merrily, finding them most fascinating. And adorable of course. ]
Oh, they're wonderful! This is very good black magic, Master! [ he turns toward the owls and bows a little ] Pleased to meet you.
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[Of course, it's way too early for him to think of death since he's still young. The three owls floats down to curl up in Eva's lap. Hearing Mio's praise brings out a pleased hum.]
These familiars... Sammy must have called for them in order to assist me on this journey before he disappeared.
[He doesn't mind having more owl companions, but he still wishes for best owl child to return in good health.]
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[ He doesn't like thinking of death either. Thankfully, Eva-sama is immortal so there's no problem there. ]
I hope Sammy is alright. But then, maybe these familiars are also his way of telling you that he is?
[ They're awfully cute, at least. So Mio approves. But if Eva is sad about Sammy, he is too. ]