Spellbind Mods (
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spellgrinders2017-09-23 07:53 pm
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( TDM | #4 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. There's a lot to take in here -- you feel weird, your surroundings are weird. Everything is just weird. For starters, there's that new piece of jewelry inserted in the space above your chest. That certainly wasn't there before you opened your eyes.
If this new little signet catches their interest, fiddling with it will result in a bit of a neural vibration in everyone else with telepathy. Nothing painful; it's actually quite pleasant. But if they do decide to play with this new jewelry, they're likely to find some seasoned telepaths (aka old coven members) in their brain space, wondering that's up. A2 ▢ Alternatively, new coven members are notorious for being bad at telepathy from the jump. Their panicked reation to this journey or confused mental state may send out some network messages that maybe they didn't realize they were sending out. Or, maybe what's pushing them over the edge are all the other voices already doing exactly that in their brain. B ▢ Unlike the previous coven members who found themselves on the hub, new recruits won't find as many supplies randomly in the forest they're suddenly in. However, like old coven members, they will come across some wild boars that aren't too happy to see the humans have returned to their stomping ground. Your character may also come across a boar with babies in tow, which means that they're even more likely to be aggressive. If your character has useful magic within them somewhere, now may be a good time to discover how to use it...? C ▢ Whether you've braved a boar encounter or avoided one entirely, there's a lot to do and see in the forest, as well as other areas of the hub! Well, "do" is debatable. But! Coven members before them have discovered some pretty nifty locations that can be stumbled upon, from a phallic fertility shrine to tree homes and passageways. |

If you eventually make it out of the forest and aren't devoured by a boar, you'll eventually come upon your new base camp. Someone (Genette) will be there with your introductory letter and a brief description of magic you now have. If you didn't discover it earlier...surprise! One thing of comfort might be that you aren't alone in this journey. There are other coven members here, fresh back from a journey to another world. If your character wants to get the lay of the land or understand what's going on a little better, they may want to hit up some of these folk for information. There's a large, gold, floating caravan hanging around next to a bonfire, and there's a back gate open that reveals something of a space pocket containing lots of different things. Luckily for new characters, the Palai from the previous world didn't want them to go hungry...which also means they'll be inundated with shrimp to eat. Hopefully they like shellfish!
E ▢ This will also be the place where they're given their first provisions. In a woven knapsack, they'll find a bag of cooked shrimp, a set of clothes (you pick the style) that may not fit, a toothbrush, and three other random objects -- dealer's choice! It's very likely that your character got something useful in there, but it's also likely you got something that your character would never use in a million years, or that doesn't fit. Time to start trading! F ▢ Finally, there's always the chance for your character to explore the big mansion next to the beach area. Actually, they may be asked to lend a hand. Everyone is tasked with unloading supplies from the caravan to the front foyer of the mansion, and there are quite a few trips to be mad. Or, alternatively, your character can slack off and play in the game room that they have. How good is your character at pool? |

If you're much more of a loner and don't want to follow the flow of things, there are of course other locations that you should probably check out. Travel to your heart's content and find something new...but there are two other points of interest you may want to discover.
H ▢ Your character may want to claim a beach house while they're at it. Some characters have disappeared from the coven over time, and some of these few may have left their belongings before departing. This makes it hard to tell what huts are free and which need to be cleared out. Might as well play roulette and see if you picked one that doesn't have an owner or not. (For the sake of the prompt, you might want to choose the former, just saying). I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
no subject
What - No. You're a kid.
[She's not about to run away and leave a fucking middle schooler to fight a giant pig for her. What the fuck kind of person would she be if she let that happen?]
Look, I - [She glances around for a moment, still moving, until finally she points at a fairly large tree in the direction they're running, with a few low-hanging branches.] We're just gonna climb that tree, alright? Pigs can't climb trees, we'll be safe up there.
no subject
What difference does that make? We're both in this situation, but I got you into it. You don't owe me anything.
[ she figures that certainly there's probably some aspect of the expectation that adults should be responsible for some things children aren't, but do social mores really apply in this kind of situation... ]
But that makes sense. [ she says, dipping her head in a brief nod even if it's kind of a superfluous gesture while they're still moving. ] No need to force a confrontation we don't have to. [ time to put to use all those hours climbing trees she never did as a kid! it can't be that different from acing athletics exams in school, right. ]
no subject
[What the hell is wrong with this kid? Clearly she knows she couldn't beat this thing in a fight, otherwise she wouldn't be running from it alongside Foley.
At least she agrees to climb the damn tree. When they get to the base, Foley quickly crouches and threads her fingers together, providing the shorter girl with a place to put her foot.]
C'mon, I'll give you a boost.
no subject
[ It's hard to tell, but she might sound a little affronted at the implication she might be quite that foolhardy? Still, it's... sort of an olive branch she offers, in sort of attempt at placation. Like the act of saying she had sort of a plan makes the whole 'willing to play distraction for angry animal' thing more reasonable, because that's definitely what Foley took exception with. Yup.
But she takes a breath in preparation, bounces in place for a moment, then hoists herself up onto the first branch with Foley's help, swinging herself back and forth a little to get the momentum to pull herself up fully. After she's up and on the branch with a decent grasp on convenient foot and handholds (you're... supposed to make sure all your limbs are on some stable hold, right?), Homura pauses before continuing to climb. ]
You yourself will be fine without someone else's assistance, correct?
[ The woman had suggested it after all, but, well. She's checking, before she starts climbing without looking back. ]