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spellgrinders2017-09-23 07:53 pm
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( TDM | #4 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. There's a lot to take in here -- you feel weird, your surroundings are weird. Everything is just weird. For starters, there's that new piece of jewelry inserted in the space above your chest. That certainly wasn't there before you opened your eyes.
If this new little signet catches their interest, fiddling with it will result in a bit of a neural vibration in everyone else with telepathy. Nothing painful; it's actually quite pleasant. But if they do decide to play with this new jewelry, they're likely to find some seasoned telepaths (aka old coven members) in their brain space, wondering that's up. A2 ▢ Alternatively, new coven members are notorious for being bad at telepathy from the jump. Their panicked reation to this journey or confused mental state may send out some network messages that maybe they didn't realize they were sending out. Or, maybe what's pushing them over the edge are all the other voices already doing exactly that in their brain. B ▢ Unlike the previous coven members who found themselves on the hub, new recruits won't find as many supplies randomly in the forest they're suddenly in. However, like old coven members, they will come across some wild boars that aren't too happy to see the humans have returned to their stomping ground. Your character may also come across a boar with babies in tow, which means that they're even more likely to be aggressive. If your character has useful magic within them somewhere, now may be a good time to discover how to use it...? C ▢ Whether you've braved a boar encounter or avoided one entirely, there's a lot to do and see in the forest, as well as other areas of the hub! Well, "do" is debatable. But! Coven members before them have discovered some pretty nifty locations that can be stumbled upon, from a phallic fertility shrine to tree homes and passageways. |

If you eventually make it out of the forest and aren't devoured by a boar, you'll eventually come upon your new base camp. Someone (Genette) will be there with your introductory letter and a brief description of magic you now have. If you didn't discover it earlier...surprise! One thing of comfort might be that you aren't alone in this journey. There are other coven members here, fresh back from a journey to another world. If your character wants to get the lay of the land or understand what's going on a little better, they may want to hit up some of these folk for information. There's a large, gold, floating caravan hanging around next to a bonfire, and there's a back gate open that reveals something of a space pocket containing lots of different things. Luckily for new characters, the Palai from the previous world didn't want them to go hungry...which also means they'll be inundated with shrimp to eat. Hopefully they like shellfish!
E ▢ This will also be the place where they're given their first provisions. In a woven knapsack, they'll find a bag of cooked shrimp, a set of clothes (you pick the style) that may not fit, a toothbrush, and three other random objects -- dealer's choice! It's very likely that your character got something useful in there, but it's also likely you got something that your character would never use in a million years, or that doesn't fit. Time to start trading! F ▢ Finally, there's always the chance for your character to explore the big mansion next to the beach area. Actually, they may be asked to lend a hand. Everyone is tasked with unloading supplies from the caravan to the front foyer of the mansion, and there are quite a few trips to be mad. Or, alternatively, your character can slack off and play in the game room that they have. How good is your character at pool? |

If you're much more of a loner and don't want to follow the flow of things, there are of course other locations that you should probably check out. Travel to your heart's content and find something new...but there are two other points of interest you may want to discover.
H ▢ Your character may want to claim a beach house while they're at it. Some characters have disappeared from the coven over time, and some of these few may have left their belongings before departing. This makes it hard to tell what huts are free and which need to be cleared out. Might as well play roulette and see if you picked one that doesn't have an owner or not. (For the sake of the prompt, you might want to choose the former, just saying). I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
yamato hotsuin ☆ devil survivor 2
[ a man of very few words, and a man that demands a lot of answers (preferably neatly tallied in a bulleted report), it's not surprise that when he does manage to use the newfangled telepathy, it's a simple and curt question. it's very fitting, to be honest: ]
What is this nonsense?
E
[ yamato is staring at the provisions as if they're things he's never seen before. to be fair, a few of them are a bit out of this league. toothbrush, sure? shrimp? he's seen these in the fancy meals his chefs made for him. clothes aren't befitting of someone like him that he'll discard for now (but probably pick back up later, just in case) and ... weird. is this a ... gaming device? is that what hibiki had called it once? he eyes it with suspicion and holds it up. ]
...Tch. How useless. [ it's said in a murmur, loud enough for anyone nearby to hear, but to no one in particular. ]
H
[ shelter is a necessity. that much he knows about this otherwise befuddling and vexing situation. shelter is something humans need to survive and along with food, that's his top priority. fiddling with his now useless phone and the odd device implanted near his neck will have to wait until he's met all of his basic needs.
the huts aren't labeled correctly. not really, given that coven members seem to come and go quickly here. so apologies if one intimidating looking young man opens the door to your hut, wearing a soaking-wet trench coat. and instead of apologizing for intruding, he just stares at you coldly, unblinking, hand on the door. ]
Occupied. I see. [ it's said without a lick of emotion, eyes unmoving and then - ] Perhaps this is for the best. You can answer a few of my questions. [ it doesn't sound all that friendly.... sorry. ]
h
Its inhabitant is sitting on the ground writing in a notebook. He looks up at the sound of the door opening, and his mouth quirks into a smile.]
Well, certainly. What questions did you have?
no subject
Your leader. [ he reaches into his pocket and retrieves and extremely crumpled letter. ] Where is she? I'd like to have a word.
[ or several. strongly worded words. ]
no subject
So would most of us, I think. I'm told she's in a coma at the moment.
no subject
And yet you're all here, playing house. [ it's said dryly, meant as a mere observation, but still angled as an insult. sorry. ]
Told by whom?
no subject
[He says it cheerfully enough, with an absolutely straight face.]
A woman named Genette. The author of the letter you just put away.
no subject
She should spend less time penning letters. [ harsh. either way, he meets jay's gaze full-on again. ]
Where is she?
no subject
Up in the mansion above us. I should warn you, however, that I don't think she knows much more than we do.
no subject
What makes you say that? [ it's a bit cutting, to be honest. ]
no subject
no subject
no subject
Instead of saying he gets to his feet, opens the door, and points out in the direction of the mansion. It's visible further up the cliffs.]
What is it you want to know, by the way? Besides how to get home.
no subject
This. [ his hand drifts to tug at the collar of his coat, revealing the signet. he knows it was briefly mentioned in the letter, but... ] Who performed the surgery?
no subject
I assume it was magic, not surgery, and Qri.
no subject
[ he lifts an unimpressed brow, but still. it's not out of the realm of possibility. his hand drops, letting his collar fall back into place. ]
no subject
no subject
It's not possible. [ he sounds firm for some odd reason, his brows wrinkling with discomfort. ]
no subject
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What intel have you gathered? [ because he seems to be a knowledgable young man. ]
no subject
[He's fully in serious mode now, opening a small notebook and flipping through the pages until he finds the one he's looking for.]
She lives in that caravan, and she's either unable or unwilling to leave it--the former, if you assume the coma story is true. She doesn't seem to be able to communicate with us reliably; her previous attempts to do so across the telepathic link were crude and caused backlash. There's nothing like her on my world, or this island, or the one world she's previously taken us to. Her objectives seem to be the same ones laid out in the letter--collect magical power, although who knows for what reason.
You've read the letter, so you know her own account of who she is and what she's doing, and I'm sure you're also aware that it's incomplete. We--her "coven"--talked about holding back a supply of magical energy in order to compel her to answer more of our questions, but we ultimately weren't able to organize well enough to do that. [There's a slight curl of his lip at that; seems someone isn't very happy about that failure.]
A2
You need to be more specific.
[ There's a lot of nonsense going on, Yamato. Better get used to it. ]
no subject
Where do I begin?
[ he voice sounds, well, unimpressed and extremely flat. ]
no subject
[ A+ advice Hibiki, you helped him so much. ]