Spellbind Mods (
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spellgrinders2017-09-23 07:53 pm
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( TDM | #4 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. There's a lot to take in here -- you feel weird, your surroundings are weird. Everything is just weird. For starters, there's that new piece of jewelry inserted in the space above your chest. That certainly wasn't there before you opened your eyes.
If this new little signet catches their interest, fiddling with it will result in a bit of a neural vibration in everyone else with telepathy. Nothing painful; it's actually quite pleasant. But if they do decide to play with this new jewelry, they're likely to find some seasoned telepaths (aka old coven members) in their brain space, wondering that's up. A2 ▢ Alternatively, new coven members are notorious for being bad at telepathy from the jump. Their panicked reation to this journey or confused mental state may send out some network messages that maybe they didn't realize they were sending out. Or, maybe what's pushing them over the edge are all the other voices already doing exactly that in their brain. B ▢ Unlike the previous coven members who found themselves on the hub, new recruits won't find as many supplies randomly in the forest they're suddenly in. However, like old coven members, they will come across some wild boars that aren't too happy to see the humans have returned to their stomping ground. Your character may also come across a boar with babies in tow, which means that they're even more likely to be aggressive. If your character has useful magic within them somewhere, now may be a good time to discover how to use it...? C ▢ Whether you've braved a boar encounter or avoided one entirely, there's a lot to do and see in the forest, as well as other areas of the hub! Well, "do" is debatable. But! Coven members before them have discovered some pretty nifty locations that can be stumbled upon, from a phallic fertility shrine to tree homes and passageways. |

If you eventually make it out of the forest and aren't devoured by a boar, you'll eventually come upon your new base camp. Someone (Genette) will be there with your introductory letter and a brief description of magic you now have. If you didn't discover it earlier...surprise! One thing of comfort might be that you aren't alone in this journey. There are other coven members here, fresh back from a journey to another world. If your character wants to get the lay of the land or understand what's going on a little better, they may want to hit up some of these folk for information. There's a large, gold, floating caravan hanging around next to a bonfire, and there's a back gate open that reveals something of a space pocket containing lots of different things. Luckily for new characters, the Palai from the previous world didn't want them to go hungry...which also means they'll be inundated with shrimp to eat. Hopefully they like shellfish!
E ▢ This will also be the place where they're given their first provisions. In a woven knapsack, they'll find a bag of cooked shrimp, a set of clothes (you pick the style) that may not fit, a toothbrush, and three other random objects -- dealer's choice! It's very likely that your character got something useful in there, but it's also likely you got something that your character would never use in a million years, or that doesn't fit. Time to start trading! F ▢ Finally, there's always the chance for your character to explore the big mansion next to the beach area. Actually, they may be asked to lend a hand. Everyone is tasked with unloading supplies from the caravan to the front foyer of the mansion, and there are quite a few trips to be mad. Or, alternatively, your character can slack off and play in the game room that they have. How good is your character at pool? |

If you're much more of a loner and don't want to follow the flow of things, there are of course other locations that you should probably check out. Travel to your heart's content and find something new...but there are two other points of interest you may want to discover.
H ▢ Your character may want to claim a beach house while they're at it. Some characters have disappeared from the coven over time, and some of these few may have left their belongings before departing. This makes it hard to tell what huts are free and which need to be cleared out. Might as well play roulette and see if you picked one that doesn't have an owner or not. (For the sake of the prompt, you might want to choose the former, just saying). I ▢ Wildcard prompt. Go nuts and utilize your own creativity within the setting. This can mean striking out on your own or utilizing a certain location in a different way. The world is your oyster! |
Qilby | Wakfu
[This is the third time Qilby has woken up in an unfamiliar forest in the past three days. Perhaps it shouldn't be as much of a shock, but when one has been trapped in a prison of nothing for ten thousand years, everything new is a shock for the first few days. He doesn't think much of his dulled wakfu senses, thinking it more a function of his wonder - light, sound, life teeming all around him once again. On further inspection, this isn't where he fell asleep; this is somewhere new entirely.]
[If he's dreaming, he isn't sure if he wants to wake up now - to avoid the heartbreak when this sweet dream ends - or sink into its embrace forever.]
[It takes him a minute to realize the slight heaviness on his chest isn't misplaced sentiment. He takes fingers to the signet embedded at his chest, then to the skin that's grown itself around it. (It doesn't even feel like a new wound, although he knows it wasn't there when he fell asleep.) His eyes are taken again, though, by that expanse of rich, chirping forest before him.]
[The voice that rings out across the link is deep, with seemingly countless years behind it - but yet, there's childlike wonder in it, too. It's almost as though emotion is choking him up.] That sight! As stunning as it ever was. [WHAT DOES IT MEEEEAN]
a2 the second.
[His reverie is interrupted by the sound of pounding feet. Damn it - he knows better than to expect the wildlife on any new world to be benign. With its young behind it, Qilby knows that boar doesn't much like him standing in its territory. --And then it ducks its head, intent on charging. As if by reflex, Qilby throws out his only hand to his side, expecting a portal to spring forward from it.]
[Instead, he just looks like a moron; nothing happens. Like his limb has grown a life of its own, he looks at it with a raised eyebrow. It's at that moment when anyone in the vicinity might hear the soothing, wise voice from earlier. Now, it's accidentally letting out a clipped:] Fuck.
[For what he's lost, he has gained the power of invisibility, but he'd better figure that out pretty damned quickly. Otherwise, down one arm and his powers, he's in for a world of pain. (Amendment: as he hasn't even noticed the Eliacube's gone yet, he's in for both pain and rage.)]
e.
[Safety! He's still a little hurt about the loss of his powers, but surely there are myriad uses for invisibility. With the giant horned hat on his head, he knows he sticks out like a sore thumb, after all. The places he could sneak, the things he could see, without a prying mortal soul to intrude--]
[Ahhh, but he's getting ahead of himself, and of the knapsack that's thrust into his arms. Time to find a place to sit and unpack all of this, he supposes.]
[He unpacks the shrimp, then puts them back in their bag; he doesn't want them to spoil in the afternoon sun. Next come the robes, which hang loose on his frame - but to be fair, most things would. In succession, he pulls out a glass jar of (what seems to be) hair mousse, a first-aid kit, and a vaguely phallic glass statue.]
[With these all laid out in front of him, he says dryly:] Well, one out of three isn't bad.
g.
[Well, no bath for Qilby, as it comes out of the tap green with algae. :(]
[In lieu of washing his hair, he's examining the pond scum like a completely normal person. It's humid in the bathhouse, and his heavy robes don't make it any easier, but he stays doggedly attached to his spot, muttering about invasive species and 'competition for resources' and 'an unhealthy ecosystem.' Maybe he'll come up with a solution someday. If you've come to actually bathe, or to get some 'alone time,' sorry??]
g... sup
[ sonic hates water anyway, but he's definitely not jumping in this stank-ass bath. He's posed with his hands on his hips, leaning over from a little bit behind Qilby to stare at the scummy sludge and whistling. ]
They're not expecting us to take a bath in there, right?
a2.2
[the voice in Qilby's mind comes with the requisite pleasant fizz that characterizes Qri-assisted telepathy, but that's probably not his first thought; not with the boar getting ready to charge. in the meantime, he can "hear" a stranger's light, puzzled voice, masculine and echoing slightly through the magically bridged distance between them.]
Are you okay? If you shout or something, I can tell where you are.
[Qilby's new best friend sounds concerned, but pragmatic. it's not a bad mix in a potential rescuer, especially considering the wisp of memory that Qilby can catch off of the inexpertly used telepathy... something about the unusually aggressive area wildlife. what Qilby is not getting yet from the mental tone is urgency, but surely that can change.]
G
conducting fieldwork? ]
Oi, you.
[ yeah, you. ]
Repeat what you said. Invasive species, competition for resources, the ecosystem: I want to hear your thoughts in full.