Spellbind Mods (
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spellgrinders2017-06-17 07:42 pm
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( TDM | #1 )


You blink and that's all it takes. At first the picture doesn't come in clear, like you're waiting for a screen to fully load -- more aptly, it's like you're waiting for a camera to focus so you can find image clarity. Before you happened to rapidly close your eyes and open them, your life was normal...well, normal for you, anyway. Fighting an alien, making a quesadilla, dying. And then that blurry picture suddenly takes over. Depending on your situation and ability to acclimate, you may not fully understand what's happening. A dream, a hallucination. But when you feel the trunk of the trees surrounding you, it's oddly...real. The smell is real. The moisture on the ground is real. The small grass snake you find slithering close to your feet seems very real as well. There are a few other sensations that also begin to feel a little more like reality with every passing second. Like the fact that your intuition is trying to tell you something that doesn't seem plausible. One is more obvious -- you now have a new piece of jewelry inserted snuggly between your collarbones. Maybe that's when you realize it is real. When you realize that there's no delusion here -- you aren't where you once were. But if that's the case...where are you?
There's also a mysterious trail of soft, felt bags, tied off with thin rope, leading your character to what appears to be a specific destination. These items can be as useful as a granola bar to as seemingly useless as a stapler. Let's just say that some of these mysterious objects are pretty out there. They're free to travel off the beaten path, but that comes with its own perils. Maybe your character has a power that could fend these creatures off...? They aren't exactly happy about sharing their territory. |

After an hour or so of trekking through the forest, you finally come upon a break in the tree line that reveals to you an area that appears to be inhabitable. Your first stop is the large mansion that sits in the valley of the opening...if anyone is here or there's a way to get out of here, the house makes the most sense, right? There are a variety of rooms in this mansion, and you're free to explore them. You also spy a lot of crates sitting in the middle of the floor in one of the main rooms...are you curious enough to open them?
If you want some specifics, there are a few rooms of note: the game room (containing a working pool table, non-electric pinball machines and a card table with supplied chips and multiple decks), the cellar (filled with a variety of liquor and wines, all aged quite well) and a large room upstairs that contains a glass ceiling and a variety of books in a foreign language. One more thing -- if you happen to go rummaging around, you may find tiny pin cameras. They're minuscule...you may not even notice them unless you look hard enough. At this point you notice that you aren't alone -- there are other people in the same boat as you! When they're around you, that signet you feel in your chest tingles slightly. The sensation isn't unpleasant, but instead like a warm tingle is spreading from their neck outward. You instinctively attempt to talk to your fellow kidnapping victims, and that works just fine...but what are all these voices you hear in your head now? Are you crazier than you thought you were?
For those more inclined to adventure, there's also another building to investigate. From the outside, it looks very circular and unidentifiable, but upon entering you'll discover that it's a fully-functioning bath house.
|

Exploring the mansion and the bathhouse was fun and all, but aside from the crates they didn't prove to be very useful. When you came into the clearing, you also saw a row of very colorful buildings down near the beach. It makes sense that this area may be more beneficial to any escape plans you have, and taking a dip in the ocean might be nice! It's not until you reach the beach huts that you realize that murky blue color you spied wasn't the ocean. It's outter space. There goes any hopes you had of swimming to safety.
Even though it turns out the ocean was a lie and you're precariously close to falling off the edge of the world, the area around the huts is decidedly beachy. Sitting on the beach is a lobster trap, though about 10 times the size of any you might have seen before. Inside are more felt sacks, though larger. The weirdest part is that peering through the bars, you notice each has a nametag attached. The reason you know this to be true is because you just spied your own name written on one of the labels. There's also something else underneath it. The descriptor may not mean much to you yet, but it will soon: it's the title of their newfound magic. In each felt sack is a sort of starter kit: a set of dated and drapey plainclothes, a bag of dried boar jerky, a leather flask filled with water and a small tube of sunblock (the writing is in a bizarre pictograph language, but the giant picture of the sun on the tube should explain the purpose). There's also a rolled up paper tied with a string that reads as follows: "Welcome. Things will be explained in due time. For now, understand that you have been blessed with a gift of magic. Look into your brain and feel the instinct for both. Practice makes perfect."
...What if you're a wildcard, though? Someone who doesn't play by the rules and follows a different path, no matter what direction the world may be guiding you in? This island is large and contains many areas of interest, from crystal streams to hidden locations. Maybe you want to do something different...so break the mold and explore!
|
A
[Here comes the cavalry, summoned by the sound of struggle - a yelling girl dropping from the trees, but more importantly, some kind of metalzilla charging ahead of her, sweeping its head low and spooking squealing boars in every direction.]
no subject
It might have been a little bit intimidating were it not also kind of awesome. And hey, it even got them to go away! Red hoped it would stick this time.]
...Well then! Thanks!
[He wasn't even going to question the presence of a human here. He was too busy gawking at the metal... monster... thing.]
That, uh. That thing yours?
no subject
'Course he is. Call 'im Rono. [She crosses her arms sheepishly.] Lemme guess, you're a stranger 'round here too...?
no subject
[Her question, on the other hand, left him strangely relieved. He clicked his tongue, his chewing bone briefly clattering between his teeth as he turned to face her.]
That obvious, huh? Been at this all morning and still got no idea where I am. ...boars weren't makin' it any easier, either.
Don't suppose you've found anything out here yet...?
no subject
Nothin'. Doesn't look like anywhere I know about, an'...
[I keep running into people who just seem off?
You're a talking Pokemon??
Something's wrong with the ocean???]
...an' it's just fishy. Somethin' did this. Just don't know what, or even everythin' it did...
[She scuffs a foot against the ground, agitated. Normally, getting her bearings would be as natural a process as breathing, but the situation's all upside-down right now, like there's no solid ground to start working from.
Rono lumbers back with a deep, rumbling sigh.]
no subject
[He breathes a long, exasperated sigh out through his nose, staring back out into what may as well have been an indistinct ocean of trees.]
And this whole forest looks the same no matter how you're lookin' at it.
Well, guess we're gettin' outta this together. Wanna just pick a direction and start walkin'? Or maybe that big friend of yours can smell his way back.
Name's Red, by the way. ...Sorry I can't get us outta here myself, but this ain't my usual line of work.
no subject
The only thing this fella's smellin' is iron ore [pats his side], but I could already tell ya which way's up into the mountains. [Which is where she's been headed, for visibility purposes, but she's open to other suggestions.]
I'm Sapphire. An' feelin' out the wilderness is my usual line a' work, actually, but this is just...somethin' different.
no subject
Might not be civilization, but you've felt out somethin'! Which way is it?
...we're not gonna be riding Rono, are we?
no subject
What, ya wanna try? [Rono's amenable! It's...probably not bound to be very comfortable, or sustainable, really? But he'll give it a shot, maybe get a kick out of Red falling off?]
no subject
No thanks, doesn't look too comfortable. I can walk.
[And so he would, but not before striking up a conversation with his new traveling buddy.]
So how'd you two meet, anyway?
no subject
My pop gave 'im to me for my fifth birthday. Back then he was just a li'l Aron, maybe this big. [Hands indicate about a toaster size. Rono snorfles. Sapphire jogs a bit to take the lead, talking while she steers them towards higher ground. Saying her dad "gave" Rono to her is a bit of an abbreviation, but not too far off - five-year-olds aren't generally great at catching Pokemon on their own.]
no subject
[Not to mention he was having a difficult time envisioning something so big and bulky being so... small. Then again, it had to start somewhere.
He speeds up his pace a bit when she takes the lead, however, almost pointedly keeping stride next to her instead of behind.]
...He doesn't talk much, either, does he?
no subject
Aron's what he was, but Rono's always been his name.
[She hangs back long enough to thump the Aggron on the side. Rono answers Red's second question with a long, rumbly gruhwuhwuh noise, flapping his jaw playfully and dramatically.]
An' uh, well... [Sapphire's not sure enough of what he's asking to figure out a decent reply, glancing between him and Rono.]
no subject
[When he looked to Rono as if awaiting some sort of confirmation... all Red received was a grumbling roar. Well, if he 'talked', it wasn't anything he could understand.]
...Guess not.
no subject
[Which isn't really something she can explain adequately. Sapphire waffles for a moment, seeming faintly embarrassed.]
I guess...you ain't a Pokemon after all, then. I didn't really know what to think...
no subject
...Well, apparently not, from the look Sapphire was giving him. He just blinked, scratching his cheek with a fingertip.]
A Pokeymon? Nah, I'm just a Caninu. Never heard of a Pokeymon before.